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This article concerns StarCraft II gameplay. You may be looking for:
"Lurker, attacks many foes while burrowed. Effective against light enemies."

- Abathur(src)

The lurker is a burrowed anti-personnel zerg siege unit in StarCraft II.

Game Unit[]

Lurkers serve as siege and harassment units, capable of defending key locations and control points. They deal splash damage to large numbers of units making them useful against armies of clumped ground units such as marines.[1]

Versus[]

Lurkers were re-introduced in Legacy of the Void as a standard zerg unit in multiplayer. They are siege units that can attack in a line, and can defend critical points. Their Adaptive Talon upgrade allows them to burrow quicker, allowing them to be more mobile. To counter lurkers, detection is needed, and air units can pick off unsupported lurkers. Immortals, disruptors, and archons can break through lurker walls as protoss, while medivacs can help terran bio compositions navigate around them. Vipers and ravagers can help pick off burrowed lurkers vs zerg.

Upgrades and Abilities
AdaptiveTalons LotV Game1
Adaptive Talons

Reduces Lurker burrow time from 2 to 1.07 seconds.

Acquisition
Purchased from Lurker den
Cost 100 Minerals 100 Vespene gas 57seconds
Required Hive
ve
SeismicSpines LotV Game1
Seismic Spines

Increases the Lurker’s range from 8 to 10.

Acquisition
Purchased from Lurker den
Cost 150 Minerals 150 Vespene gas 57seconds
Required Hive
ve
Hold Fire

Orders selected units to ignore enemies that are within range.

Usage
Hotkey F
Notes

Only when burrowed

ve
Cancel Hold Fire

Order selected units to fire at will.

Usage
Hotkey G
Notes

Only when burrowed

ve
Acquisition
Purchased from Evolution chamber
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Lair
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Hive
ve
  • +1 bonus to armor per level for zerg ground units.
Acquisition
Purchased from Evolution chamber
Hotkey C
Level 1
Cost 150 Minerals 150 Vespene gas 114seconds
Level 2
Cost 200 Minerals 200 Vespene gas 136seconds
Required Lair
Level 3
Cost 250 Minerals 250 Vespene gas 157seconds
Required Hive
ve

Lurkers may attack only when burrowed.[2]

Does not require Burrow to be researched.

ve

Heart of the Swarm[]

The lurker appears in the Heart of the Swarm single-player campaign as an evolution split from the hydralisk. It deals more damage and has more life than usual. Its counterpart is the impaler. Compared to the impaler, the lurker has lower range, but is more effective against zealots and marines due to its splash attacks.

Upgrades and Abilities

Lurkers may attack only when burrowed.[2]

Does not require Burrow to be researched.

ve

Co-op Missions[]

Lurker SC2 Game1

The lurker burrowed, and another attacking

The lurker den and lurker strains can be used by Kerrigan in Co-op Missions, unlocked once she reaches Level 5. Like their versus equivalents, they can upgrade their range once Hive tech is unlocked, however co-op Lurkers do not get a movement/burrow upgrade.

Stetmann can evolve mecha lurkers at Level 6.

Upgrades and Abilities
SC2ZergBurrow
Burrow

Buries the unit underground. Burrowed unit are unable to move or attack, but they cannot be seen without detection.

Usage
Hotkey R
Cost 2 (burrow)seconds
1 (unburrow) seconds
Campaign Acquisition
Unlock Initially available.
ve
SeismicSpines SC2 Icon
Seismic Spines

Lurkers gain +3 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Kerrigan Level 4.
Acquisition
Purchased from Hydralisk den/Lurker den
Hotkey E
Cost 200 Minerals 200 Vespene gas 120seconds
Mastery: -4 Minerals -4 ZergVespene SC2 Game1 -2.4seconds per Expeditious Evolutions mastery point. Down to a maximum 80 Minerals 80 ZergVespene SC2 Game1 48seconds
Required Hive
Lurker den
ve
SC2 ZergMissileWeap
Zerg Missile Attacks

Increases the attack damage of zerg ground ranged units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Mastery: -2 Minerals -2 ZergVespene SC2 Game1 -3.2seconds per Expeditious Evolutions mastery point. Down to a maximum 40 Minerals 40 ZergVespene SC2 Game1 64seconds
Effect Damage: 22 (+10 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Mastery: -3 Minerals -3 ZergVespene SC2 Game1 -3.8seconds per Expeditious Evolutions mastery point. Down to a maximum 60 Minerals 60 ZergVespene SC2 Game1 76seconds
Required Lair/Hive
Effect Damage: 24 (+10 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Mastery: -4 Minerals -4 ZergVespene SC2 Game1 -4.4seconds per Expeditious Evolutions mastery point. Down to a maximum 80 Minerals 80 ZergVespene SC2 Game1 88seconds
Required Hive
Effect Damage: 26 (+10 vs Armored)
ve
SC2 ZergGrndCara
Zerg Ground Carapace

Increases the armor of zerg ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Evolution chamber
Hotkey M
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Mastery: -2 Minerals -2 ZergVespene SC2 Game1 -3.2seconds per Expeditious Evolutions mastery point. Down to a maximum 40 Minerals 40 ZergVespene SC2 Game1 64seconds
Effect Armor: 2
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Mastery: -3.5 Minerals -3.5 ZergVespene SC2 Game1 -3.8seconds per Expeditious Evolutions mastery point. Down to a maximum 70 Minerals 70 ZergVespene SC2 Game1 76seconds
Required Lair/Hive
Effect Armor: 3
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Mastery: -5 Minerals -5 ZergVespene SC2 Game1 -4.4seconds per Expeditious Evolutions mastery point. Down to a maximum 100 Minerals 100 ZergVespene SC2 Game1 88seconds
Required Hive
Effect Armor: 4
ve

Development[]

Images[]

Unit model[]

Unit portrait[]

References[]

  1. 2014-11-07, New Units in Legacy of the Void. StarCraft Legacy, accessed on 2014-11-10.
  2. 2.0 2.1 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
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