Lurkers serve as siege and harassment units, capable of defending key locations and control points. They deal splash damage to large numbers of units.[1]
Versus
Lurkers were re-introduced in Legacy of the Void as a standard zerg unit in multiplayer. They are siege units that can attack in a line, and can defend critical points. Their Adaptive Talon upgrade allows them to burrow quicker, allowing them to be more mobile.
Upgrades and Abilities
Adaptive Talons
Reduces Lurker burrow time from 2 to 1.07 seconds.
The lurker appears in the Heart of the Swarm campaign as an evolution split from the hydralisk. It deals more damage and has more life than usual. Its counterpart is the impaler. Compared to the impaler, the lurker has lower range, but is more effective against zealots and marines thanks to its splash attacks.