Maar
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| Maar | |
|---|---|
| | |
| Biographical | |
| Died | |
| Physical | |
| Race | |
| Political | |
| Affiliation | |
| Occupation | |
| Unit | |
| Armament | |
| Properties | |
| Maximum energy | |
| Detection range |
Yes |
| Movement | |
| Speed |
2.81 |
| Protection | |
| Shields |
500-1200 (depending on difficulty setting and amount of regenerations) |
| Hit points |
500-1200 (depending on difficulty setting and amount of regenerations) |
| Hit point regen/second |
Yes |
| Armor |
1 |
| Type | |
| Psionic Shock | |
| Damage |
20 (+10 vs structures) |
| Targets |
|
| Cooldown |
1.5 |
| Range |
2 |
Maar was a hybrid destroyer.
He had a strange way of talking, emphasizing meaningful words. For instance, he would say "Some SECRETS must remain HIDDEN".
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Biography
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Maar was the first hybrid to be awakened.[1][2] In the eve of the Second Great War, Maar appeared on the protoss archive world of Zhakul. It subverted some of the Zhakul Guardians, captured three preservers, and began leeching energy from them.
Zeratul, seeking the preservers' interpretation of a prophecy, arrived and fought the hybrid to free the preservers. Maar attacked the prelate and his forces. Every time it was grievously injured and forced to withdraw, it used the preservers' energies to regenerate.
Maar was defeated and killed only after the preservers were freed.
Game Unit
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Its game abilities include graviton prison, which suspends units helplessly in mid-air while damaging them slightly, a blink ability with Zeratul's dark shadowy animation, plasma blast, and a shockwave-like ability, which damages and knocks back nearby units. This ability is not present on casual difficulty, and is only used after 3 regenerations.
Maar's hit points and shields are also affected by difficulty, and increase with each regeneration up to a certain limit (1000 in normal).
Abilities
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| Notes | |
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Releases a burst of psionic energy radiating outward from the Hybrid, knocking away all units and stunning them momentarily. | |||||
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Teleports the hybrid to a nearby location. | |||||||
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Abilities
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Maar could corrupt or mind control protoss. It could regenerate by siphoning energy from preservers, and teleport long-distances.
References
Edit
Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Gabriel Tosh (in English). 2010.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Conversations after A Sinister Turn (in English). 2010