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Maar

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Maar
HybridDestroyer SC2 Head2
Biographical
Died

2504, Zhakul

Physical
Race

Protoss\zerg hybrid

Political
Affiliation

HybridHonors SC2 Decal1 Hybrids

Occupation

Hybrid destroyer

Unit
Armament

Psionic powers

Properties
Maximum energy

250 Energy Terran SC1

Detection range

Yes

Movement
Speed

2.81

Protection
Shields

500-1200 (depending on difficulty setting and amount of regenerations)

Hit points

500-1200 (depending on difficulty setting and amount of regenerations)

Hit point
regen/second

Yes

Armor

1

Type

Biological
Massive

Psionic Shock
Damage

20 (+10 vs structures)

Targets
  • Ground
  • Air
Cooldown

1.5

Range

2

"Your lives are FORFEIT... surrender to DESPAIR!"

- Maar intimidating Zeratul.(src)

Maar was a hybrid destroyer.

He had a strange way of talking, emphasizing meaningful words. For instance, he would say "Some SECRETS must remain HIDDEN".

Contents

BiographyEdit

Maar was the first hybrid to be awakened.[1][2] In the eve of the Second Great War, Maar appeared on the protoss archive world of Zhakul. It subverted some of the Zhakul Guardians, captured three preservers, and began leeching energy from them.

Zeratul, seeking the preservers' interpretation of a prophecy, arrived and fought the hybrid to free the preservers. Maar attacked the prelate and his forces. Every time it was grievously injured and forced to withdraw, it used the preservers' energies to regenerate.

Maar was defeated and killed only after the preservers were freed.

Game UnitEdit

Its game abilities include graviton prison, which suspends units helplessly in mid-air while damaging them slightly, a blink ability with Zeratul's dark shadowy animation, plasma blast, and a shockwave-like ability, which damages and knocks back nearby units. This ability is not present on casual difficulty, and is only used after 3 regenerations.

Maar's hit points and shields are also affected by difficulty, and increase with each regeneration up to a certain limit (1000 in normal).

AbilitiesEdit

DetectorProtoss SC2 Icon1 Detector
Notes

This unit can detect cloaked and burrowed enemies.

Edit
PsionicShock SC2 Icon1 Psionic Shockwave
Usage
Hotkey

V

Notes

Releases a burst of psionic energy radiating outward from the Hybrid, knocking away all units and stunning them momentarily.

Edit
GravitonPrison SC2 Icon1 Graviton Prison
Usage
Energy

5 Energy Terran SC1

Hotkey

G

Notes

Makes the target unit float in the air, disabling its abilities.

Edit
PlasmaBlast SC2 Icon1 Plasma Blast
Usage
Energy

15 Energy Terran SC1

Cooldown

3

Notes

Shoots a ball of bio-plasma toward a target, causing 260 damage.

Edit
PsionicShock SC2 Icon1 Blink
Usage
Cooldown

6

Hotkey

B

Notes

Teleports the hybrid to a nearby location.

Edit

AbilitiesEdit

Maar could corrupt or mind control protoss. It could regenerate by siphoning energy from preservers, and teleport long-distances.

ReferencesEdit

Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, A Sinister Turn (in English). 2010-07-27.

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Gabriel Tosh (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Conversations after A Sinister Turn (in English). 2010
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