Machine shop
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| Machine Shop | |
|---|---|
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| Structure | |
| Race | |
| Role |
Advanced vehicles add-on |
| Production | |
| Minerals | |
| Gas | |
| Build time | |
| Parent | |
| Protection | |
| Hit points |
750 |
| Armor |
1 |
| Function | |
| Research | |
The machine shop is an add-on to the terran factory building. The machine shop allows the user to build more advanced armor units such as the siege tank as well as upgrades for the various units that are created in the factory.
The machine shop does not appear in StarCraft II; instead the factory can be attached to a tech lab.
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Game Structure
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Researched Abilities
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Allows siege tank to transform into siege mode. | |||||||||||||||||
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Gives each vulture three spider mines. Vultures cannot replenish their supply of mines once expended. New mines may only be created with new vultures. Mines burrow where deployed and are not player-controllable. Each mine causes 125 damage and has 20 hit points. Mines do not benefit from any upgrades. Air and hovering ground units do not activate mines. Mines can sense and attack nearby cloaked ground units such as ghosts or dark templar even without the aid of a detector. They will not, however, reveal cloaked enemy units. It is possible for ranged units to pick out the mines before being hit. | |||||||||||||||||||
Researched Upgrades
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Added by Hawki| Researched at |
Machine shop | ||||||
| Hotkey |
I | ||||||
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StarCraft: Brood War
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| Campaign | |||||||
| Researched at |
Machine shop | ||||||
| Hotkey |
C | ||||||
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References
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- Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
| Terran Units and Structures of StarCraft/Brood War |
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