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Mar Sara

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Mar Sara
Dominant Terrain Classification

Wasteland/mountain/desert

Space platform(s)

yes

Affiliation

Terran Confederacy (lapsed), Kel-Morian Combine

Population

80,000+ terrans, unknown zerg

Gravity

1.09 standard

Axial Tilt

13.5 degrees

Climate

+/- 34 Centigrade [93 °F], very low humidity

Geography

18 small dust seas, 28 upland regions (17 volcanic)

Major Settlements

12 major settlements (destroyed), 86 mining outposts, 12 refineries

Moon(s)

Pyramus, Thisby

Dominant Life Forms

Terrans

Other Indigenous Life Forms

None (extinction due to purification)/Zerg infestation (minor)

Imports

Mining equipment, personnel, food, water

Exports

Refined minerals, unrefined ore, vespene gas, terrazine gas, scrap salvage

Status

Kel-Morian Combine salvage planet, possesses Terran Dominion outposts


Mar Sara is a planet located in the Sara System. The colony was smaller than the nearby colony of Chau Sara[1] as well as less prosperous.[2] Formerly the eighth Confederate core colony world,[2] it was purified by the protoss and later became a Kel-Morian Combine salvage planet.[3]

Mar Sara is the setting for the beginning of the game's first campaign; the player's identity was that of the Colonial Magistrate.[4] It is set to appear in StarCraft II.[3]

Contents

[edit] Geography

Although Mar Sara was mainly covered by hard-baked mud and scrub, irrigation techniques such as waterfarms enabled agriculture to develop and there was significant potential for mineral exploitation.[1] The planet's sky is a dusty orange and it has two moons.[5] At night, sandstorms often sweep across the planet's surface.[6]

In ancient times, it is likely that a significant portion, if not all of Mar Sara's surface was covered in iron-rich oceans. By the time of terran settlement however, these oceans had mostly receded, leaving behind a rust ingrained surface, courtesy of oxidation (similar in principle to the ancient oceans of Earth and Mars).[6] A significant portion of the planet was still covered in water however, the planet possessing oceans[1] and a main continent in distinction.[7] Due to the spread of zerg Creep[1] and the protoss bombardment, these oceans appear to have been vaporized.[3]

Minerals on Mar Sara had acquired unique properties due to the protoss bombardment.[2]

[edit] History

[edit] Early History

The Sara System was cataloged by prospectors and, several years later, colonized by a Tarsonian expedition[2] along with its sister planet Chau Sara.[1] Mar Sara became the eighth Confederate core colony world.[2]

Mar Sara's populace consisted of a mix of former prospectors and soldiers, along with a couple of religious types who didn't agree with the Confederacy's tolerance for other faiths.[1]

Mar Sara served as a battleground during the Guild Wars. A Confederate military unit, the 321st Colonial Rangers Battalion "Heaven's Devils" operated there, fighting against the Kel-Morian Combine.[8] At the conclusion of the war Mar Sara remained a part of the Confederacy.[1]

[edit] The Beginning of the End

"The Confederacy has quarantined this entire planet, and we'll proceed with the lock-down within 48 hours. You're to relocate your core colonists to the outlying wastelands."
Alpha Squadron commander Edmund Duke to the Colonial Magistrate[src]

After the protoss destruction of the Chau Sara colony, the protoss fleet approached Mar Sara. The Confederacy launched a clumsy counter attack as it's Executor, the High Templar Tassadar, commanded his ships to pull away and withdraw, for he couldn't bring himself to destroy Mar Sara or the fleet that had come to protect it.[9] At the same time, the Confederacy sent the a new Colonial Magistrate to safeguard the colonists and keep their state of panic from escalating any further.[10]

Sons of Korhal leader Arcturus Mengsk claimed that the Confederacy used psi emitter technology to lure the zerg to isolated containment areas such as Mar Sara. This would mean the inhabitants were subjects of a Confederate weapons test in an effort to put an end to their rivals, the Mar Sara Colonial Militia, or to improve the Confederates' standing with the populace (by showing them "valiantly" fighting off a pocket plague).[11][1] However, Sons of Korhal agent Merdith Jernic claimed that she stole and activated a psi emitter in order to attack or denigrate the Confederacy.[6]

The Confederacy sent Alpha Squadron to quarantine the entire planet proceed with the lock-down within 48 hours. The core colonists were relocated to the outlying wastelands, escorted by the local marshal, James Raynor.[10] Soon, Backwater Station was attacked by unknown alien organisms. Instead of waiting for Confederate reinforcements, Raynor headed out with the militia and saved the station. Edmund Duke arrives with his Alpha Squadron and arrested Raynor and his men for destroying an infested Confederate Command Center.[12]

Soon, sixteen outland stations reported sightings of the alien invaders identified as zerg. The Confederates arrested all standing militia forces and continued to avoid action against the zerg. Three stations fell to the zerg before Sons of Korhal leader Arcturus Mengsk offered to send down a number of transports to the Mar Sara Colony and evacuating any survivors. The Magistrate accepted his help, fending off the zerg attack on the Evacuation Zone, and gets his tenure suspended. At the same time, the Sons of Korhal sprung the Mar Sara Colonial Militia, including Raynor, from the Confederate prison ship. Raynor and the former Magistrate become commanders in the Sons of Korhal (with Raynor receiving the rank of Captain).[13]

Three hours after colonial evacuation, Mar Sara was almost completely overrun by the zerg. Both the Confederates and the Sons of Korhal were abandoning the planet. Before leaving, Raynor and a group of his men raided the Jacobs Installation, accessed the Confederate network, and retrieve data discs.

In the wake of the chaos resulting from the zerg invasion, The Sons of Korhal escaped with the stolen data discs. Thirteen hours after the evacuation of Mar Sara, protoss warships took up orbit around the colony and unleash a massive planetary bombardment. All life upon the surface was extinguished.[14][15]

[edit] The Return

"They come at night...mostly."
―An anonymous comment on the zerg on Mar Sara[src]
Mar Sara civilians
Mar Sara civilians

After Mar Sara's incineration by the protoss, the Sara system seemed to have little left to offer the terran race. The subsequent collapse of the Confederacy left the system entirely abandoned. Nevertheless, prospectors from the Kel-Morian Combine found that minerals on Mar Sara had acquired unique properties due to the protoss bombardment. Shortly thereafter, the Kel-Morian Combine staked a claim to mining and salvage rights over the Sara system. Independent and indentured contractors soon began strip-mining both planets of their resources.[2] Due to the influx of miners with too much spare time on their hands, numerous shanty towns have sprung up with little enforcement of law.[15]

A Kel-Morian mining operation on Mar Sara
A Kel-Morian mining operation on Mar Sara

There have also been reports of zerg sightings on the planet. It is believed that these organisms reinfested the desolate world some time after the protoss bombardment.[2]

[edit] Dominion Activity

Dominion roadblock
Dominion roadblock

The Terran Dominion has recently shown a renewed interest in the Sara system and established several outposts there. The Kel-Morian Combine claims that these outposts have been established at the Combine's invitation due to security issues with piracy and mining camp revolts.[2] The Dominion restricts access to these sites, sometimes turning them into dead spots and putting information on them under level Black censoring.[15]

[edit] Terrazine Conflict
Image: StarCraft Ghost Logo2.jpg

This article or section contains information about StarCraft: Ghost.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

Approximately four years after the Brood War, the Terran Dominion established a secret terrazine refinery on Mar Sara. To disguise its true function, it was designated "Vespene" Refinery 1138.[16]

The refinery came under zerg attack. A Dominion Marine Corps force was sent to investigate, engaging in battle with the zerg.[17]

[edit] Locations

[edit] Installations

[edit] Landforms

[edit] Military Bases

[edit] Regions

[edit] Settlements

[edit] Notes

  • The Blue terran faction is identified as the Mar Sara Colonial Militia in StarCraft. This remains the case into StarCraft: Brood War (even when the forces are clearly not from Mar Sara).
  • "Mar Sara" is Spanish for "Sarah Sea" or, in the context of onomastics, "Sarah's Sea".
  • The orbital view of Mar Sara is identical to the orbital view of Moria.
  • The quote "They come at night... mostly" is a reference to the film Aliens.
  • Maps that take place on Mar Sara often have signs planted near terran installations that say "Mar Sara: Shake and Bake Colony". This is another reference to Aliens.

[edit] References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Grubb, Jeff. StarCraft: Liberty's Crusade. Pocket Books, February 27, 2001. ISBN 0-671-04148-7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2008-7-24. Mar Sara. Official StarCraft II Website. Accessed 2008-7-24.
  3. 3.0 3.1 3.2 2007-08-03. StarCraft II Single-Player Campaign BlizzCon Preview. Gamespot. Accessed 2007-08-07.
  4. StarCraft. Vivendi Games. Mission: Boot Camp (in English). 1998.
  5. 2006-12-18. StarCraft Ghost: BlizzCon 2K5 Cam Cinematic HD. Blizzard Entertainment/Youtube. Accessed 2007-09-01.
  6. 6.0 6.1 6.2 Hickman, Tracy. StarCraft: Speed of Darkness. Simon & Schuster/Pocket Books, May 21, 2002. ISBN 0-671-04150-9.
  7. 1999-10-15, Turtle Island. StarCraft Compendium Map Archives. Accessed on 2007-11-10
  8. 2008-01-28. Biography (Terran, Jim Raynor). Blizzard Entertainment. Accessed 2008-01-28.
  9. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  10. 10.0 10.1 StarCraft. Vivendi Games. Mission: Wasteland (in English). 1998.
  11. StarCraft. Vivendi Games. Mission: The Trump Card (in English). 1998.
  12. StarCraft. Vivendi Games. Mission: Backwater Station (in English). 1998.
  13. StarCraft. Vivendi Games. Mission: Desperate Alliance (in English). 1998.
  14. StarCraft. Vivendi Games. Mission: The Jacobs Installation (in English). 1998.
  15. 15.0 15.1 15.2 Knaak, Richard A. and Naohiro Washio. "Thundergod." In StarCraft: Frontline: Volume 1, pp. 48–93. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  16. Rausch, Allen 'Delsyn'. 2005-08-19. StarCraft: Ghost Preview Gamespy Accessed 2007-07-26.
  17. 2006-12-18. StarCraft Ghost: BlizzCon 2K5 Cam Cinematic HD. Blizzard Entertainment/Youtube. Accessed 2008-02-04
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