Marauder
From StarCraft Wiki
| |
This article or section contains information about a StarCraft II unit or structure. |
| | |
|---|---|
| Marauder | |
| Race | Terran |
| Role | Heavy Infantry Support Unit |
| Statistics | |
| Hit points | 120[1] |
| Type | Biological[2][3] |
| Armor Type | Armored[3][2] |
| Production | |
| Minerals | 100[1] |
| Gas | 50[1] |
| Supply | 2[3][1] |
| Build time | 30 seconds[3] |
| Produced at | Barracks[1][4][3] |
| Requires | |
| Hotkey | D[3] |
| Combat | |
| Weapon(s) | Dual missile launchers[5] |
| Ground Attack | 10 (+10 vs armored)[1] |
| Air Attack | N/A |
| Armor | 1[3] |
| Range | 6[3][6][3] |
The marauder is a terran infantry unit in StarCraft II. It replaces the firebat from earlier development builds.[7]
Contents |
[edit] Game Unit
The marauder is equipped with dual missile launchers that are effective against armored targets and slow the speed of enemy units. Slowed units are briefly covered in purple light.[5] The marauder can only slow one opponent at a time.[8]
The marauder is considered an early support unit, designed to pick off early game units. It is useful for slowing down fast melee units.[4] Marauders are better off facing mixed (light/armored) enemy forces, but are especially useful against the armored roach.[9] They are also powerful against stalkers, immortals and, to a lesser extent, siege tanks and thors.[10] As of April 2009 they could bypass an immortal's hardened shields.[11] Marauders can destroy buildings very quickly. The marauder is vulnerable to zealots.[5]
Marauders take up double space in a bunker.[12]
[edit] Upgrades
| Infantry Weapons[13] | |||
|
Level 1 |
Level 2 |
Level 3 | |
|
175[13] |
250[13] | ||
|
175[13] |
250[13] | ||
|
Research time |
170[13] |
200[13] | |
|
Upgraded at | |||
|
Required |
Infantry Weapons level 1, ghost academy[13] |
Infantry Weapons level 2, ghost academy[13] | |
|
Hotkey |
W[13] |
W[13] |
W[13] |
| Edit | |||
[edit] Development
The marauder used to have StimPacks[4] but later lost the ability.[3]
The marauder was originally equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage. A charging zealot would still move quickly after being struck by a grenade.[15]
[edit] Trivia
The name "marauder" is most likely a reference to the novel Starship Troopers, wherein the heavy powered armor suit for soldiers was called a marauder.
In pre-release versions of StarCraft I, the marine was known as the "marauder".[16]
[edit] Images
[edit] References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
- ↑ 2.0 2.1 Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily. Karune. 2008-09-30. Armor and Weapon type. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30. - ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 4.0 4.1 4.2 4.3 Karune. 2008-02-04. StarCraft II Q&A - Batch 28. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-04.
- ↑ 5.0 5.1 5.2 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (1). Blizzard Entertainment. Accessed 2008-12-19.
- ↑ 2008-03-17. Lipton. I interview Joneagle about his experience with Starcraft 2. StarFeeder. Accessed 2008-03-29.
- ↑ Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
- ↑ Hammy. 2009-04-04. ESL Finals Paris StarCraft II Gameplay Impressions. StarCraft Legacy. Accessed 2009-05-18.
- ↑ Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.
Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. Karune. 2008-10-21. Reapers and Marauders. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-21. - ↑ Karune, Dustin Browder and Samwise Didier. 2008-11-18. BlizzCast Episode 6. Blizzard Entertainment. Accessed 2008-11-18.
- ↑ Blizzard Entertainment, Teamliquid. 2009-04-13. TL/Blizzard Q&A. Teamliquid. Accessed 2009-04-15.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2) around the 13:30 mark. Blizzard Entertainment. Accessed 2009-04-16.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
- ↑ 14.0 14.1 14.2 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
- ↑ Lord of Ascension. 2007-09-28. StarCraft Evolution. StarCraft Legacy. Accessed 2009-05-10.
| Terran Units and Structures of StarCraft II | |
|---|---|
| Infantry | SCV · Marine · Reaper · Marauder · Ghost |
| Land Vehicles | MULE · Hellion · Siege tank · Thor |
| Air Units | Viking · Medivac dropship · Banshee · Raven · Battlecruiser |
| Basic Buildings | Command center · Refinery · Supply depot · Barracks · Engineering bay |
| Automated Defenses and Explosives | Auto-turret · D-8 charges · Missile turret |
| Support Buildings | Orbital command · Planetary fortress · Sensor tower · Bunker |
| Add-Ons | Tech lab · Nuclear reactor |
| Advanced Buildings | Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core |
| Other | Drop pod · Nuclear missile |
| Removed Units | Cobra · Firebat · Medic · Mine drone · Predator · Spider mines · Targeting drone |
| Removed Buildings | Munitions depot · Radar tower · Shadow ops · Star base |

