Marauder
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- Rory Swann(src)

Added by MecoThe marauder is a terran infantry unit in StarCraft II. It replaced the firebat in multiplayer during development.[1]
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Overview
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Added by HawkiPrimarily a support unit[2] for marines,[3] the marauder arose from post-Brood War studies by the Dominion Armed Forces, showing a greater need of combat units better able to defeat zerg carapaces. To meet this requirement, the 5-4 Armored Infantry Suit[4] was developed from the firebat's CMC-660 and equipped with two Quad K12 "Punisher" grenade launchers on each arm.[2] The suit's grenade auto-loader is stocked with components that allow it to manufacture and load hundreds of standard Punisher grenades.[4] By 2503,[5][6][7] marauders were being fielded.[8]
The troops manning the suits are quite different to their firebat counterparts. As of 2504, 47% have never been to jail, and only 23% have ever been accused of murder.[4]
Game Unit
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| Marauder | |
|---|---|
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| Unit | |
| Race | |
| Role |
Heavy assault infantry |
| Armament | |
| Protection | |
| Properties | |
| Transport size |
2 |
| Sight range |
10 |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time | |
| Produced from | |
| Requires |
Tech lab/Tech reactor (attached) |
| Hotkey |
D |
| Movement | |
| Speed |
2.25 |
| Acceleration |
1000 |
| Lateral acceleration |
69.125 |
| Deceleration |
0 |
| Collision radius |
0.5625 |
| Protection | |
| Hit points |
125 (100 hp without Kinetic Foam, WoL Campaign Only) |
| Armor | |
| Type |
|
| Armor type | |
| Punisher grenades | |
| Damage |
10 (+10 vs armored) |
| Targets |
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| Cooldown |
1.5 |
| Range |
6 (+1 range in a bunker) |
| Upgrade/level | |
| Meta | |
| Target priority |
20 |
| Kill score |
150 |
| Production score |
75 |
The marauder can only attack ground targets. Its attack is more powerful against armored units; it may slow units, except for massive units.
The marauder is an early-game support unit, useful for supporting marines by slowing fast melee units. It is effective against armored units, like the roach.[9] They are also powerful against stalkers, and, to a lesser extent, siege tanks, immortals and thors.[10] Marauders can destroy buildings very quickly. The marauder is vulnerable to zealots,[11] marines, and zerglings. As a general rule, a player battling zerg should build fewer marauders than usual, while against the protoss, marauders are effective, though work well with medivac dropships as a "commando force" when battling the former.[12]
Marauders without medivac support are not ideal for attacking photon cannons.
Abilities
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Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time. | |||||||||||||
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Enables affected infantry to attack and move 50% more quickly. Marauders do not have access to stimpacks in the campaign. | |||||||||||||||||||||
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Upgrades
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| Researched at | |||||||||||||||||||||
| Hotkey |
E | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
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| Researched at | |||||||||||||||||||||
| Hotkey |
A | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
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Wings of Liberty
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Marauders are unlocked by playing the mission "Smash and Grab", available after Rory Swann was able to procure them for Raynor's Raiders.[13]
In the Wings of Liberty campaign, marauders cannot use stimpacks.
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Quotations
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Development
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The following section contains information from a previous version of StarCraft II which is no longer valid. |



Added by MecoThe marauder was originally equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage. A charging zealot would still move quickly after being struck by a grenade.[16]
Prior to StarCraft II beta patch #8, Concussion Grenades was an automatic upgrade. It later became a researched ability.[17]



The Kinetic Foam upgrade in the single player campaign was originally known as "Ablative Scales". The original design for the button was even completed but was never used in the final product.[18]
Known Marauders
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Added by Meco- First Sergeant Isaac White
- Chief Engineer Rory Swann
Specialists
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Trivia
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The name "marauder" is most likely a reference to the novel Starship Troopers, recalling the name of the Mobile Infantry's general-purpose heavy infantry suit.
In pre-release versions of StarCraft, the marine was known as the "marauder".[19]
The idea behind the marauder was to act as a sort of middleground between marines and vikings—mechanized infantry, yet not an actual mech.[20]
References
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| Terran Units and Structures of StarCraft II |
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