Marine (StarCraft II)
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| Marine | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
General-purpose infantry |
| Properties | |
| Hit points |
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| Armor type |
Light[4] |
| Transport slots |
1[5] |
| Production | |
| Minerals |
50[4] |
| Supply |
1[4] |
| Build time |
20[4] |
| Produced at | |
| Hot key | |
| Combat | |
| Ground attack |
6[4] |
| Air attack |
6[4] |
| Armor |
0[4] |
| Attack range |
5[4] |
| Unit speed |
Normal[4] |
The marine is the basic infantry unit of terran forces.
[edit] Abilities and Upgrades
| Infantry Weapons[7] | |||||||||||||||||||||
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| Researched at | |||||||||||||||||||||
| Hotkey |
W[7] | ||||||||||||||||||||
| Properties | |||||||||||||||||||||
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| Edit | |||||||||||||||||||||
| Infantry Armor | |||||||||||||||||
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| Researched at | |||||||||||||||||
| Properties | |||||||||||||||||
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| Edit | |||||||||||||||||
| Combat Shield | |||||||
|---|---|---|---|---|---|---|---|
| Cost |
$45,000[9] | ||||||
| Researched at | |||||||
| Properties | |||||||
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| Notes | |||||||
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Increases the hit points of marines to 55[2][10] or 60.[3] Once upgraded, the marine undergoes a visual change.[11][12] | |||||||
| Edit | |||||||
| StimPack | |||||||||||||||||
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| Notes | |||||||||||||||||
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Enables affected infantry to attack and move more quickly by 50%.[16] | |||||||||||||||||
| Edit | |||||||||||||||||
[edit] Strategies
The marine's ballistic alloy combat shield grants more hit points, giving them more survivability against high-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it.[17]
Marines tend to be less effective against zerg opponents than other foes and it is not recomended that a player rely on them heavily.[18]
[edit] References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Marine. StarCraft II Armory. Accessed 2009-09-04.
- ↑ 2.0 2.1 2.2 Terran Marine. StarCraft Source. Accessed 2009-10-02.
- ↑ 3.0 3.1 3.2 Terran Tech Lab. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 StarCraft Legacy staff. 2009-04-04. Terran Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy community. 2009-08-24. BlizzCon 2009 SC:L Member StarCraft II Gameplay Blogs. StarCraft Legacy. Accessed 2009-09-01.
- ↑ Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Source: Gametrailers - PAX 2008: Terran Gameplay Part 3/3. Accessed 2008-09-12.
- ↑ 8.0 8.1 Terran Engineering Bay. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 9.0 9.1 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
- ↑ Marines are much more useful than the original StarCraft, mostly because they have more hit points now. Even in mid game, they can be armed with Combat Shields, giving them a whopping 55 hit points. That combined with Stim Pack and Medivac Dropships healing, is quite a formidable force. Nonetheless, in early game, it is a must to combine them with Marauders, to slow Zealots and force fire Roaches. Karune. 2009-03-17. What's the point of marines? (post 11). Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-17.
- ↑ 2007-05-19. Gameplay Trailer. Blizzard Entertainment. Accessed 2007-08-12.
- ↑ Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
- ↑ Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
- ↑ Terran Gameplay Footage. StarCraftZine. Accessed 2008-12-11.
- ↑ 15.0 15.1 PAX 2008 SC2 Zerg Changeling Gameplay Part 2/2 - 9/5/08. Blizzard Entertainment/Youtube. Accessed 2008-10-02.
- ↑ 16.0 16.1 Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
- ↑ Yup, the Marines still have upgradable shields, making a huge difference late game against more high damage units. As long as those Marines can survive that initial hit, the Medivac Dropships does an awesome job of bringing them back to full health in no time. Karune. 2008-09-16. What happened with the marines and shields? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-16.
- ↑ 2009-06-29, Jonathan Ross, Destructoid interview: StarCraft II's Dustin Browder. Destructoid. Accessed on 2009-07-29
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||

