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Mechanical units are composed of mechanical components, though some possess biological components in the form of a driver. Generally, mechanical units are terran and protoss, with some infested zerg units also being mechanical.

StarCraft

The protoss dragoon is an example of a mechanical unit, and is cybernetic in nature. The SCV is counted as both mechanical and biological.

Due to their biological components, mechanical units are vulnerable to some special abilities, such as a queen's Spawn Broodling attacks. However, they are immune to some special abilities which can affect organic units, such as the science vessel's Irradiate ability.

Due to their mechanical component, they are vulnerable to abilities like a ghost's Lockdown ability. However, SCVs can repair terran mechanical units.

Robotic

A "subtype" of mechanical units exist in StarCraft - robotic. This category includes reavers, shuttles, observers, spider mines and interceptors. Robotic units are immune to certain spells mechanical units aren't - for example, they can not be the victim of spawn broodling - but otherwise, they are very similar.

StarCraft II

List of Mechanical units

Units in Starcraft II are tagged with one or more Attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.

The Mechanical units, categorized by race, are listed below.

Protoss

Terran

Zerg

Units with Bonus Damage Against Mechanical

Terran

Positive Spells and Abilities

This is a list of beneficial spells and abilities that can only affect units with the attribute of Mechanical.

Repair SC2 Icon1
Repair

Restores the hit points of a mechanical unit or building, terran or protoss. Repairing costs resources.

The ability can be autocast.

Usage
Cost Varies Minerals Varies Vespene gas
ve

Unaffected Spells and Abilities

This is a list of spells and abilities that cannot affect units with the attribute of Mechanical; although other attributes may allow them to still be cast upon the unit.

Snipe SC2 Icon1
Steady Targeting

After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 damage (+40 vs Psionic). Ignores armor. Can only target biological units.

This ability is cancelled if the target moved a over 13.5 range away from the ghost. This ability can also be manually cancelled.

Usage
Hotkey R
Cost 50 Energy
Range 10
Cooldown 1.43 seconds
Acquisition
Purchased from Already researched
ve

Development

In StarCraft II: Wings of Liberty, mechanical units with the Regenerative Bio-steel upgrade can self repair themselves without costing any minerals or gas.

Science vessels can repair nearby mechanical units.

The canceled unit, the warhound, was able to use an autocast ability called Haywire Missiles that did 30 damage to mechanical units.

In multiplayer SCVs can repair mechanical terran and protoss units.

Carriers can repair nearby mechanical units in the Legacy of the Void campaign after completing "Templar's Charge." These carriers are also available to Karax in Co-op Missions.[1]

Vikings do +8 damage to mechanical units when in walker mode as of Patch 3.8.[2]

References

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Templar's Charge. (in English). November 10, 2015
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void beta. (Activision Blizzard) (in English). March 31, 2015
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