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Medic

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"Bein' a medic isn't too different from being a soldier. I just kill in reverse."

- Petty Officer Lisa Cassidy(src)

Medic SC1 Art1

The medic

The medic is a terran unit that can heal friendly biological ground units.

OverviewEdit

Medic SC1 Cncpt1

A medic

During the Guild Wars, the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.[1]

Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers[2] but were sometimes attached to squads/platoons.[3] Confederate medics had a distinct appearance (white armor with a red cross).[4] Raynor's Raiders medics operated on the front lines, at least on some occasions.[3]

As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.[5]

Medic SC2 Head2

A medic during the Second Great War

The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.[5] However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol".[6]

Despite their armor and arm-mounted shields, medics are still vulnerable on the battlefield. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets.[5] The Alliance's medics use the C-7 gauss pistol and wear CMC-405 light combat suits.[7]

Following the Brood War, the Koprulu Sector factions continue to use medics.[8][9][10] The Terran Dominion still maintains a combat medic program, as medivac dropships are expensive to deploy.[11]

Game UnitEdit

StarCraftEdit

Medic
Medic SC1 HeadAnim
Unit
Race

Terran

Affiliation

UnitedEarthDirectorate SC1 Logo1 United Earth Directorate

Role

Combat Healer

Armament

A-13 flash grenade launcher (non-lethal)

Protection

CMC-405 light combat suit (Alliance medics)

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Small

Sight range

9

Production
Minerals

50 Minerals Terran SC1

Gas

25 Gas Terran SC1

Supply

1 Supply Terran SC1

Build time

30 Time SC2 Game1

Produced from

Barracks

Requires

Academy

Hotkey

C

Protection
Hit points

60

Armor

1

Medic SC1 GameAnim1

StarCraft sprite

Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind control ability.

In StarCraft: Brood War they were voiced by Glynnis Talken-Campbell.[12]

AbilitiesEdit

InterHeal Terran SC1 Heal
Usage
Energy

1 (per 2 hit points) Energy Terran SC1

Range

2

Hotkey

A

Notes

Medics use this ability to automatically heal friendly biological units in range.

InterRestore Terran SC1 Restoration
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Researched at

Academy

Usage
Energy

50 Energy Terran SC1

Range

6

Hotkey

R

Notes

Medics remove parasite, ensnare, plague, devourer's corrosive acid (removes all multipliers of acid in one cast), maelstrom, lockdown, optical flare, and irradiate, from a targeted unit; a single cast removes any combination and number of negative buffs from the above list from the target unit.

Restoration can be cast on any friendly or allied unit.

InterOpFlare Terran SC1 Optic Flare
Acquisition
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Researched at

Academy

Hotkey

F

Usage
Energy

75 Energy Terran SC1

Range

9

Hotkey

F

Notes

The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.

UpgradesEdit

InterCaducReact Terran SC1 Caduceus Reactor
Researched at

Academy

Hotkey

D

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

166 Time SC2 Game1

Notes
  • Increases the medic's energy by 50.
  • Increases medic starting energy from 50 to 62.5.
UpgradeInfantryArmor Terran SC1 Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Science facility

Notes

QuotationsEdit

See: StarCraft Medic Quotations

StarCraft IIEdit

Medic
Medic SC2 Rend1
Unit
Race

Terran

Affiliation

TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders
MirasMercs SC2 Logo1 Mira's Marauders

Campaign

Wings of Liberty

Role

Support trooper

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Transport slots

1

Sight range

9

Production
Minerals

75 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Build time

25 Time SC2 Game1

Produced from

Barracks

Requires
Hotkey

E

Protection
Hit points

60

Armor

1 SC2TerrUpgrdInfArm

Type

Biological

Armor type

Light

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[13] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

AbilitiesEdit

Healing SC2 Icon1 Heal
Usage
Energy

1 (per 3 hit points healed) Energy Terran SC1

Range

2

Hotkey

E

Notes

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Edit

UpgradesEdit

SC2 TerrInfArm Infantry Armor
Researched at

Engineering bay

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Terran SC1

175 Gas Terran SC1

250 Gas Terran SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Armory

Armory

Notes
Edit

Wings of LibertyEdit

StabilizerMedpacks SC2 Icon1 Stabilizer Med-packs
Campaign

Wings of Liberty

Cost

$105,000

Researched at

Hyperion armory

Notes

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates.[14]

Edit
Healing SC2 Icon1 Advanced Medic Facilities
Campaign

Wings of Liberty

Cost

$60,000

Researched at

Hyperion armory

Notes

Medics no longer need a tech lab to be constructed.

Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab which would store medpacks when training and outfitting medics.[14]

Edit
SC2 Lab VanPlating Icon Vanadium Plating
Campaign

Wings of Liberty

Cost

5 protoss research points

Researched at

Hyperion laboratory

Notes

Armor upgrades at the armory and engineering bay increase health by 5% per level. Vanadium better disperses weapon impacts than standard armor.[15]

Edit
SC2 Lab CellReactor Icon Cellular Reactor
Campaign

Wings of Liberty

Cost

20 zerg research points

Acquisition
Researched at

Hyperion laboratory

Notes

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[16]

Edit

QuotationsEdit

See: StarCraft II Medic Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Medic SC2 Game1

Early render of the medic in StarCraft II

In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[17] The medics could not jump and made reapers much less useful.[18]

The medic's abilities remained largely the same as in StarCraft I. Medics were produced from barracks with attached tech labs.[19]

The medic's campaign-only upgrades would make them overpowered in multiplayer.[20]

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[21][22] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[22]

Known MedicsEdit

Medic SC2 Cncpt1

A medic

SpecialistsEdit

Medic SC2 Art1

A medic

ReferencesEdit

  1. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  2. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  3. 3.0 3.1 Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  4. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  5. 5.0 5.1 5.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. Blizzard Trivia. Gissar's Scratch Pad. Accessed 2007-10-27.
  7. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  9. Benjamin, Paul, Shramek, Dave and Hector Sevilla. "Weapon of War." In StarCraft: Frontline: Volume 1, pp. 94–139. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  10. Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  11. Exam Personality=Medic, Blizzard Entertainment. Accessed on 2010-06-19
  12. Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  14. 14.0 14.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  16. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  17. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  18. 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  19. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  20. Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  21. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  22. 22.0 22.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.

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