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Medic

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Medic
Unit
Race

Terran

Role

Combat Healer

Armament

A-13 flash grenade launcher (non-lethal)

Protection

CMC-405 light combat suit (Alliance medics)

Properties
Hit points

60

Energy

200 Energy

Size

Small

Production
Minerals

50 Image:Minerals Terran SC1.png

Gas

25 Image:Gas Terran SC1.png

Supply

1 Supply

Build time

30

Produced at

Barracks

Requires

Academy

Hot key

C

Combat
Armor

1

Sight range

9

The medic is a terran unit that can heal friendly biological ground units. Medics first appeared in StarCraft: Brood War.

In Brood War they were voiced by Glynnis Talken-Campbell.[1]

Contents

[edit] Overview

A medic

Historically Confederate marines suffered high casualties, but retained their strength through aggressive recruitment practices. Confederate medics remained at bases to care for wounded soldiers[2] but were sometimes attached to squads/platoons.[3] Confederate medics had a distinct appearance (white armor with a red cross).[4] Raynor's Raiders medics operated on the front lines, at least on some occasions.[3]

As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.[5]

The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.[5] However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol."[6]

Despite their armor and arm-mounted shields, medics are still vulnerable. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets.[5] The Alliance's medics used the C-7 gauss pistol and wore CMC-405 light combat suits.[7]

Following the Brood War, the Koprulu Sector factions continued to use medics[8][9] but only sparingly, having replaced them with the medivac dropship.[10][11]

[edit] Game Unit

[edit] StarCraft

Marines and firebats may make more liberal use of StimPacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind-control ability.

[edit] Abilities

Heal
Usage
Energy

1 (per 2 hit points) Energy

Range

2

Notes

Medics use this ability to automatically heal friendly biological units in range.

Restoration
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

Researched at

Academy

Usage
Energy

50 Energy

Notes

Medics can remove most negative status effects on units.

Optic Flare
Acquisition
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

Researched at

Academy

Usage
Energy

75 Energy

Notes

The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.

[edit] Upgrades

Caduceus Reactor
Researched at

Academy

Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Image:Gas Terran SC1.png

Notes
  • Increases the medic's energy by 50.

[edit] Quotations

See: StarCraft I Medic Quotations

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Medic
File:Medic SC2 DevHead1.jpg
Unit
Race

Terran

Properties
Hit points

50[12]

Energy

200[12] Energy

Type
  • Light
  • Biological[12]
Transport slots

1[12]

Production
Produced at

Barracks

Requires

Tech lab

Medics are a campaign-only unit in StarCraft II: Wings of Liberty.[13][14][15]

[edit] Wings of Liberty Upgrades

Medic Nano-bot Injectors[16]
Campaign

Wings of Liberty

Notes

Medics heal 50% faster as cell-sized nanobots increase the natural repair rate and perform minor surgery.[16]

Edit
Medic Stabilizer Med-packs[16]
Campaign

Wings of Liberty

Cost

$30,000[17]

Notes

Medics heal in an area-of-effect with stabilizer med-packs which automatically clear, bind and anesthetize wounds on application.[16]

Edit

[edit] Development

Early render of the medic in StarCraft II

In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[10] The medics could not jump and made reapers much less useful.[11]

The medic's abilities remained largely the same as in StarCraft I. Medics were produced from barracks with attached tech labs.[18]

The medic's campaign-only upgrades would make them overpowered in multiplayer.[15]

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[19][20] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for Siege Tank attacks).[20]

[edit] Known Medics

[edit] Images

[edit] References

  1. Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26.
  2. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  3. 3.0 3.1 Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
  4. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  5. 5.0 5.1 5.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. Blizzard Trivia. Gissar's Scratch Pad. Accessed 2007-10-27.
  7. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  9. Benjamin, Paul, Shramek, Dave and Hector Sevilla. "Weapon of War." In StarCraft: Frontline: Volume 1, pp. 94–139. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  10. 10.0 10.1 Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  11. 11.0 11.1 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  12. 12.0 12.1 12.2 12.3 2009-08-20, (HD) StarCraft 2 Evacuation of Agria Gameplay. YouTube, accessed on 2009-08-31
  13. Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. StarCraft II: Making the Split (PC). Gamespy. Accessed 2008-10-12.
  14. [1]
  15. 15.0 15.1 Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  16. 16.0 16.1 16.2 16.3 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  17. Stapleton, Dan. "StarCraft II: Wings of Liberty." PC Gamer Magazine 193 (November 2009): 10-13.
  18. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  19. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  20. 20.0 20.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.


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