Medic
From StarCraft Wiki
| Medic | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Combat Healer |
| Armament |
A-13 flash grenade launcher (non-lethal) |
| Protection |
CMC-405 light combat suit (Alliance medics) |
| Properties | |
| Hit points |
60 |
| Energy | |
| Size |
Small |
| Production | |
| Minerals | |
| Gas | |
| Supply | |
| Build time |
30 |
| Produced at | |
| Requires | |
| Hot key |
C |
| Combat | |
| Armor |
1 |
| Sight range |
9 |
The medic is a terran unit that can heal friendly biological ground units. Medics first appeared in StarCraft: Brood War.
In Brood War they were voiced by Glynnis Talken-Campbell.[1]
Contents |
[edit] Overview
Historically Confederate marines suffered high casualties, but retained their strength through aggressive recruitment practices. Confederate medics remained at bases to care for wounded soldiers[2] but were sometimes attached to squads/platoons.[3] Confederate medics had a distinct appearance (white armor with a red cross).[4] Raynor's Raiders medics operated on the front lines, at least on some occasions.[3]
As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.[5]
The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.[5] However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol."[6]
Despite their armor and arm-mounted shields, medics are still vulnerable. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets.[5] The Alliance's medics used the C-7 gauss pistol and wore CMC-405 light combat suits.[7]
Following the Brood War, the Koprulu Sector factions continued to use medics[8][9] but only sparingly, having replaced them with the medivac dropship.[10][11]
[edit] Game Unit
[edit] StarCraft
Marines and firebats may make more liberal use of StimPacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind-control ability.
StarCraft sprite |
[edit] Abilities
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[edit] Upgrades
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| Notes | |||||
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[edit] Quotations
[edit] StarCraft II
| |
This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Medic | |
|---|---|
| |
| Unit | |
| Race | |
| Properties | |
| Hit points |
50[12] |
| Energy |
200[12] |
| Type |
|
| Transport slots |
1[12] |
| Production | |
| Produced at | |
| Requires | |
Medics are a campaign-only unit in StarCraft II: Wings of Liberty.[13][14][15]
[edit] Wings of Liberty Upgrades
| Medic Nano-bot Injectors[16] | |
|---|---|
| Campaign | |
| Notes | |
|
Medics heal 50% faster as cell-sized nanobots increase the natural repair rate and perform minor surgery.[16] | |
| Edit | |
| Medic Stabilizer Med-packs[16] | |
|---|---|
| Campaign | |
| Cost |
$30,000[17] |
| Notes | |
|
Medics heal in an area-of-effect with stabilizer med-packs which automatically clear, bind and anesthetize wounds on application.[16] | |
| Edit | |
[edit] Development
In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[10] The medics could not jump and made reapers much less useful.[11]
The medic's abilities remained largely the same as in StarCraft I. Medics were produced from barracks with attached tech labs.[18]
The medic's campaign-only upgrades would make them overpowered in multiplayer.[15]
- Flare
- The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[19][20] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for Siege Tank attacks).[20]
[edit] Known Medics
- Lieutenant Mari Suzek
- Sergeant Scheeler
- Private Cat
- Private Gina Elani
- Private Slug
- Private Trent
- Amanda Haley
- Romy Pyrius
- UED Genetic Engineers
[edit] Images
[edit] References
- ↑ Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26.
- ↑ Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
- ↑ 3.0 3.1 Rosenberg, Aaron. StarCraft: Queen of Blades. New York, London, Toronto and Sydney: Pocket Star Books, May 2006. ISBN 0-7434-7133-4.
- ↑ DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
- ↑ 5.0 5.1 5.2 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Blizzard Trivia. Gissar's Scratch Pad. Accessed 2007-10-27.
- ↑ Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
- ↑ Benjamin, Paul, Shramek, Dave and Hector Sevilla. "Weapon of War." In StarCraft: Frontline: Volume 1, pp. 94–139. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
- ↑ 10.0 10.1 Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
- ↑ 11.0 11.1 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
- ↑ 12.0 12.1 12.2 12.3 2009-08-20, (HD) StarCraft 2 Evacuation of Agria Gameplay. YouTube, accessed on 2009-08-31
- ↑ Allen 'Delsyn' Rausch, Dustin Browder. 2008-10-10. StarCraft II: Making the Split (PC). Gamespy. Accessed 2008-10-12.
- ↑ [1]
- ↑ 15.0 15.1 Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
- ↑ 16.0 16.1 16.2 16.3 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
- ↑ Stapleton, Dan. "StarCraft II: Wings of Liberty." PC Gamer Magazine 193 (November 2009): 10-13.
- ↑ Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
- ↑ Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
- ↑ 20.0 20.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||




