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Medic

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"Bein' a medic isn't too different from being a soldier. I just kill in reverse."

- Petty Officer Lisa Cassidy(src)

Medic SC1 Art1

The medic

The medic is a terran unit that can heal friendly biological ground units.

OverviewEdit

"This medic is my new best friend."

- Jim Raynor, after being healed(src)

Medic SC1 Cncpt1

A medic

During the Guild Wars, the Terran Confederacy experimented with adding Colonial Fleet medics to front-line infantry units.[1]

Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers[2] but were sometimes assigned to squads/platoons.[3] Confederate medics had a distinct appearance (white armor with a red cross).[4] Raynor's Raiders medics operated on the front lines, at least on some occasions.[3]

As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.

Medic SC-FM Art1

A medic (post-Brood War)

The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.[5] However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol".[6]

Despite their armor and arm-mounted shields, medics are still vulnerable on the battlefield. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets.[5] The Alliance's medics use the C-7 gauss pistol and wear CMC-405 light combat suits.[7]

Following the Brood War, the Koprulu Sector factions continue to use medics.[7][8][9] The Terran Dominion still maintains a combat medic program, as medivac dropships are expensive to deploy.[10]

Game UnitEdit

StarCraftEdit

Medic
Medic SC1 HeadAnim
Unit
Race

Terran

Affiliation

UnitedEarthDirectorate SC1 Logo1 United Earth Directorate

Role

Combat Healer

Armament

A-13 flash grenade launcher (non-lethal)

Protection

CMC-405 light combat suit (Alliance medics)

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

Small

Sight range

9

Production
Minerals

50 Minerals Terran SC1

Gas

25 Gas Terran SC1

Supply

1 Supply Terran SC1

Build time

30 Time SC2 Game1

Produced from

Barracks

Requires

Academy

Hotkey

C

Protection
Hit points

60

Armor

1

Medic SC1 GameAnim1

StarCraft sprite

Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind control ability.

In StarCraft: Brood War they were voiced by Glynnis Talken-Campbell.[11]

AbilitiesEdit

Medics use this ability to automatically heal friendly biological units in range.

Usage
Hotkey A
Cost 1 (per 2 hit points) Energy Terran SC1
Range 2
InterRestore Terran SC1 Restoration

Medics remove parasite, ensnare, plague, devourer's corrosive acid (removes all multipliers of acid in one cast), maelstrom, lockdown, optical flare, and irradiate, from a targeted unit; a single cast removes any combination and number of negative buffs from the above list from the target unit.

Restoration can be cast on any friendly or allied unit.

Usage
Hotkey R
Cost 50 Energy Terran SC1
Range 6
Acquisition
Purchased from Academy
Hotkey R
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1

The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Range 9
Acquisition
Purchased from Academy
Hotkey F
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1

UpgradesEdit

InterCaducReact Terran SC1 Caduceus Reactor
  • Increases the medic's energy by 50.
  • Increases medic starting energy from 50 to 62.5.
Acquisition
Purchased from Academy
Hotkey D
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility

QuotationsEdit

See: StarCraft Medic Quotations

StarCraft IIEdit

Medic
Medic SC2 Rend1
Unit
Race

Terran

Affiliation

TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders
MirasMercs SC2 Logo1 Mira's Marauders

Campaign

Wings of Liberty
Heart of the Swarm

Role

Support trooper

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Transport
size

1

Sight range

9

Production
Minerals

75 Minerals Terran SC1

Gas

50 TerranVespene SC2 Game1

Supply

2 TerranSupply SC2 Icon1

Build time

25 Time SC2 Game1

Produced from

Barracks

Requires
Hotkey

E

Movement
Speed

2.25

Protection
Hit points

60

Armor

1 SC2TerrUpgrdInfArm

Type

Biological

Armor type

Light

Medic SC2 Head2

Medic unit profile

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[12] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

AbilitiesEdit

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2
ve

UpgradesEdit

Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Armory
ve

Wings of LibertyEdit

StabilizerMedpacks SC2 Icon1 Stabilizer Med-packs

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates. Show your marines that you truly care by outfitting your medics with stabilizer medpacks today![13]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
Healing SC2 Icon1 Advanced Medic Facilities

Medics no longer need a tech lab to be trained.

Storing medpacks has traditionally required the advanced facilities of the tech lab. Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab when training and outfitting medics.[13]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[14]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[15]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. Specialists units are units that use energy, such as the medic, ghost, and wraith.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

QuotationsEdit

See: StarCraft II Medic Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Medic SC2 Game1

Early render of the medic in StarCraft II

In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[16] The medics could not jump and made reapers much less useful.[17]

The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.[18]

The medic's campaign-only upgrades would make them overpowered in multiplayer.[19]

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[20][21] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[21]

In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).[22]

Known MedicsEdit

Medic SC2 Cncpt1

A medic

SpecialistsEdit

Medic SC2 Art1

A medic

TriviaEdit

Campbell has stated that "The Medic is a completely different character [as opposed to Kerrigan]--young, innocent, helpful." She has commented that voicing the medic in Brood War was easier as the unit's persona was closer to her own personality. She has also joked that the medic's death cry were what put her off playing Brood War, as she had to listen to her own death cry.[22]

ReferencesEdit

  1. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  2. Metzen, Chris & Samuel Moore (March 29, 1999). "StarCraft: Revelations." Amazing Stories 596 (Spring): 20-27.
  3. 3.0 3.1 Rosenberg, Aaron (May 23, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7133-6.
  4. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 978-0743-47134-3.
  5. 5.0 5.1 Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  6. Blizzard Trivia. Gissar's Scratch Pad. Accessed 2007-10-27.
  7. 7.0 7.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes (March 1, 2000). Alternity: StarCraft Edition. Wizards of the Coast. ISBN 978-0786-91618-4
  8. Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  9. Benjamin, Paul, Shramek, Dave and Hector Sevilla. "Weapon of War." In StarCraft: Frontline: Volume 1, pp. 94–139. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  10. Exam Personality=Medic, Blizzard Entertainment. Accessed on 2010-06-19
  11. Glynnis Talken-Campbell, Medievaldragon. 2004-03-03. Glynnys Talken alias Kerrigan Voice Actress. Blizzplanet. Accessed 2009-04-26.
  12. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  13. 13.0 13.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  16. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  17. 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  18. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  19. Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  20. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  21. 21.0 21.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.
  22. 22.0 22.1 2015-05-25, Interview with Glynnis Campbell. StarCraft Wiki, accessed on 2015-05-30

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