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As conflict escalated to include the [[protoss]] and [[zerg]], marine losses became prohibitive. The [[United Earth Directorate]] [[UED Expeditionary Fleet|pacification fleet]] included combat medics in its front lines. Recruitment for medics drew in mostly women. |
As conflict escalated to include the [[protoss]] and [[zerg]], marine losses became prohibitive. The [[United Earth Directorate]] [[UED Expeditionary Fleet|pacification fleet]] included combat medics in its front lines. Recruitment for medics drew in mostly women. |
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+ | [[File:Medic SC-FM Art1.jpg|thumb|A medic (post-Brood War)]] |
The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and [[Bill Roper]]. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> However, casualties will still occur and for dying marines, medics administer a drug known as the "[[Final Protocol]]".<ref name="Triv">[http://www2.ocn.ne.jp/~highwind/sc/trivia.htm Blizzard Trivia]. Gissar's Scratch Pad. Accessed 2007-10-27.</ref> |
The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.<ref name="SC:BW_Man">Underwood, Peter, Chris Metzen and [[Bill Roper]]. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> However, casualties will still occur and for dying marines, medics administer a drug known as the "[[Final Protocol]]".<ref name="Triv">[http://www2.ocn.ne.jp/~highwind/sc/trivia.htm Blizzard Trivia]. Gissar's Scratch Pad. Accessed 2007-10-27.</ref> |
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+ | [[File:Medic_SC2_Head2.jpg|thumb|left|Medic unit profile]] |
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Medics are a campaign-only unit in ''[[StarCraft II: Wings of Liberty]]''. They are unlocked by playing the mission "[[The Outlaws]]".<ref name="WoL_Outlaws">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], ''[[The Outlaws]]'' (in [[English]]). 2010-07-27.</ref> The healing ability has a somewhat longer range than in ''[[StarCraft]]'', allowing medics to stay behind friendly troops. [[Bunker]]ed medics may also heal troops in the same bunker, allowing bunkered {{link|marine|SC2}}s to use [[stimpack]]s more liberally. |
Medics are a campaign-only unit in ''[[StarCraft II: Wings of Liberty]]''. They are unlocked by playing the mission "[[The Outlaws]]".<ref name="WoL_Outlaws">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. Mission: [[Wings of Liberty]], ''[[The Outlaws]]'' (in [[English]]). 2010-07-27.</ref> The healing ability has a somewhat longer range than in ''[[StarCraft]]'', allowing medics to stay behind friendly troops. [[Bunker]]ed medics may also heal troops in the same bunker, allowing bunkered {{link|marine|SC2}}s to use [[stimpack]]s more liberally. |
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Revision as of 12:12, 1 August 2015
- Petty Officer Lisa Cassidy(src)
The medic is a terran unit that can heal friendly biological ground units.
Overview
- Jim Raynor, after being healed(src)
During the Guild Wars, the Terran Confederacy experimented with adding Colonial Fleet medics to front-line infantry units.[1]
Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers[2] but were sometimes assigned to squads/platoons.[3] Confederate medics had a distinct appearance (white armor with a red cross).[4] Raynor's Raiders medics operated on the front lines, at least on some occasions.[3]
As conflict escalated to include the protoss and zerg, marine losses became prohibitive. The United Earth Directorate pacification fleet included combat medics in its front lines. Recruitment for medics drew in mostly women.
The UED's technological prowess included the field of medical science. Medic tools have been expanded to chemical modifiers increasing marine survival rates and the use of nano-conveyed anesthetic and attenuated lasers to carry out on-site surgery.[5] However, casualties will still occur and for dying marines, medics administer a drug known as the "Final Protocol".[6]
Despite their armor and arm-mounted shields, medics are still vulnerable on the battlefield. Generally, their only armament is the A-13 flash grenade launcher, which is used to provide illumination and 'blind' enemy targets.[5] The Alliance's medics use the C-7 gauss pistol and wear CMC-405 light combat suits.[7]
Following the Brood War, the Koprulu Sector factions continue to use medics.[7][8][9] The Terran Dominion still maintains a combat medic program, as medivac dropships are expensive to deploy.[10]
Game Unit
StarCraft
Marines and firebats may make more liberal use of stimpacks when supported by medics; the increased firepower may be sustained so long as the medics have energy remaining to heal. Medics may also heal protoss and zerg biological units. Protoss players may acquire medics through the dark archon's mind control ability.
In StarCraft: Brood War they were voiced by Glynnis Talken-Campbell.[11]
Abilities
Medics use this ability to automatically heal friendly biological units in range.
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Medics remove parasite, ensnare, plague, devourer's corrosive acid (removes all multipliers of acid in one cast), maelstrom, lockdown, optical flare, and irradiate, from a targeted unit; a single cast removes any combination and number of negative buffs from the above list from the target unit.
Restoration can be cast on any friendly or allied unit.
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The medic uses its A-13 grenade launcher to reduces the sight of an enemy unit to 1, and removes any detection ability.
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Acquisition | ||||||
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Upgrades
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Quotations
StarCraft II
Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[12] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.
Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.
Abilities
The medic automatically (autocast) heals friendly biological units near it with a visible animation.
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Upgrades
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Level 1
Level 2
Level 3
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Wings of Liberty
Medics heal targets 25% faster and use 33% less energy per heal.
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Medics no longer need a tech lab to be trained.
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[14] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[15]
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Quotations
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[16] The medics could not jump and made reapers much less useful.[17]
The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.[18]
The medic's campaign-only upgrades would make them overpowered in multiplayer.[19]
- Flare
- The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[20][21] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[21]
In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).[22]
Known Medics
- Lieutenant Mari Suzek
- Sergeant Scheeler
- Petty Officer Lisa Cassidy
- Corporal Sawn
- Private Maren Ayers
- Private Cat
- Private Gina Elani
- Private Slug
- Private Trent
- Doctor Egon Stetmann
- Amanda Haley
- Lily Preston
- Romy Pyrius
Specialists
Trivia
Campbell has stated that "The Medic is a completely different character [as opposed to Kerrigan]--young, innocent, helpful." She has commented that voicing the medic in Brood War was easier as the unit's persona was closer to her own personality. She has also joked that the medic's death cry were what put her off playing Brood War, as she had to listen to her own death cry.[22]
References
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