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Medic (StarCraft II)

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"The doctor is in."

- Terran medic(src)

Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Medic SC2 Rend1



TerranDominion Logo2a Terran Dominion
RaynorsRaiders SC2 Logo1 Raynor's Raiders
MirasMercs SC2 Logo1 Mira's Marauders


Wings of Liberty
Heart of the Swarm


Support trooper

Maximum energy

200 (init. 50) Energy Terran SC1





Sight range



75 Minerals Terran SC1


50 TerranVespene SC2 Game1


2 TerranSupply SC2 Icon1

Build time

25 Time SC2 Game1

Produced from






Hit points



1 SC2TerrUpgrdInfArm



Armor type


Medic SC2 Head2

Medic unit profile

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[1] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

In Co-op Missions, players have access to medics if they play as Jim Raynor.[2]


The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2


Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
Required Armory

Wings of LibertyEdit

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates. Show your marines that you truly care by outfitting your medics with stabilizer medpacks today![3]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
Healing SC2 Icon1 Advanced Medic Facilities

Medics no longer need a tech lab to be trained.

Storing medpacks has traditionally required the advanced facilities of the tech lab. Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab when training and outfitting medics.[3]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
SC2 Lab VanPlating Icon Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[4]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points

Co-op MissionsEdit

Medics are exclusive to Jim Raynor in Co-op Missions.

StabilizerMedpacks SC2-LotV Icon1 Stabilizer Medpacks

Enables medics to heal faster.

Campaign Acquisition
Unlock Reach Raynor Level 4
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
NanoProjectors SC2 Coop Icon Nano Projectors

Increases attack range of firebats and heal range of medics by 2, for a total of 4.

Campaign Acquisition
Unlock Reach Raynor Level 3.
InfantrySpecialist SC2 Coop Icon Rapid Recruitment

Raynor trains combat units and builds Barracks 50% faster.
Factory and Starport Mechanical units cost 20% fewer minerals.
Stimpack grants increase bonuses, costs less life, and does not require research.

Cost reduction does not affect SCVs.

Raynor's infantry units are able to use Improved Stim. Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.

Campaign Acquisition
Unlock Initially available.
VanadiumPlating SC2CoopIcon Vanadium Plating

Armor upgrades at the armory and engineering bay increase the life of affected units in addition to increasing their armor.

Campaign Acquisition
Unlock Reach Raynor Level 10.


See: StarCraft II Medic Quotations


The following section contains information from a previous version of StarCraft II which is no longer valid.

Medic SC2 Game1

Early render of the medic in StarCraft II

In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[6] The medics could not jump and made reapers much less useful.[7]

The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.[8]

The medic's campaign-only upgrades would make them overpowered in multiplayer.[9]

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[10][11] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[11]
Medic SC2 DevHead1

The medic's initial unit profile

In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).[12]

The Galaxy Map Editor contains a "mercenary" medic model that is unused in Wings of Liberty. The model was later used for Skibi's Angel in Left 2 Die, and then Field Response Theta in Heart of the Swarm.[13]


  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  2. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? StarCraft II General Discussion Forums. Accessed 2008-03-11.
  7. 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  8. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  9. Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  10. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  11. 11.0 11.1 Karune. 2008-02-12. Terran Medic Abilites. StarCraft II General Discussion Forum. Accessed 2008-02-12.
  12. 2015-05-25, Interview with Glynnis Campbell. StarCraft Wiki, accessed on 2015-05-30
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty Map Editor. (Activision Blizzard) (in English). July 27, 2010

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