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"To good marines, the only thing more important than the rifle in their hand is the medic at their back."

- Morales(src)

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[1] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

In Co-op Missions, players have access to medics if they play as Jim Raynor.[2]

Game Unit

Wings of Liberty

Upgrades and Abilities

Healing SC2 Icon1
Heal

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed), drain 3 per second Energy
Range 2
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates. Show your marines that you truly care by outfitting your medics with stabilizer medpacks today![3]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
Healing SC2 Icon1
Advanced Medic Facilities

Medics no longer need a tech lab to be trained.

Storing medpacks has traditionally required the advanced facilities of the tech lab. Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab when training and outfitting medics.[3]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[4]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op Missions

Medics are exclusive to Jim Raynor in Co-op Missions.

Upgrades and Abilities
Healing SC2 Icon1
Heal

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed), drain 3 per second Energy
Range 2
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve
StabilizerMedpacks SC2-LotV Icon1
Stabilizer Medpacks

Enables medics to heal 25% faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Purchased from Tech lab attached to barracks
Hotkey C
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
60seconds
Effect Heal Effect: Restore 4 hit points per 0.83 Energy
Heal Cost: 2.5 per second Energy
Mastery: +0.04 hit points per Medics Heal Additional Target mastery point. Up to a maximum 3.6 hit points.
ve
NanoProjectors SC2 Coop Icon
Nano Projectors

Increases attack range of firebats and heal range of medics by 2, for a total of 4.

Campaign Acquisition
Unlock Reach Raynor Level 3.
ve
InfantrySpecialist SC2 Coop Icon
Rapid Recruitment

Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)

Campaign Acquisition
Unlock Initially available.
ve
VanadiumPlating SC2CoopIcon
Vanadium Plating

Armor upgrades at the armory and engineering bay increase the life of affected units in addition to increasing their armor.

Campaign Acquisition
Unlock Reach Raynor Level 10.
ve

Quotations

See: StarCraft II Medic Quotations

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.
Medic SC2 Game1

Early render of the medic in StarCraft II

In earlier StarCraft II builds the medic was available in multiplayer before being replaced by the medivac dropship.[6] The medics could not jump and made reapers much less useful.[7]

The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.[8]

The medic's campaign-only upgrades would make them overpowered in multiplayer.[9]

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[10][11] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[11]
Medic SC2 DevHead1

The medic's initial unit profile

In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).[12]

The Galaxy Map Editor contains a "mercenary" medic model that is unused in Wings of Liberty. The model was later used for Skibi's Angel in Left 2 Die, and then Field Response Theta in Heart of the Swarm.[13]

References

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  2. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  7. 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  8. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  9. Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  10. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  11. 11.0 11.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.
  12. 2015-05-25, Interview with Glynnis Campbell. StarCraft Wiki, accessed on 2015-05-30
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty Map Editor. (Activision Blizzard) (in English). July 27, 2010
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