Merc compound
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Merc Compound | |
|---|---|
| Structure | |
| Race | |
| Properties | |
| Hit points |
1000[1] |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals |
150[1] |
| Gas |
50[1] |
| Build time |
70[1] |
| Function | |
| Allows | |
The merc compound[2] is a terran structure featured in StarCraft II. It unlocks reapers and upgrades marines.[2] The merc compound also trains mercenaries hired in story mode.[3]
Contents |
[edit] Researched Abilities
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[edit] Building Upgrades
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| Researched at | |||||||||||||
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| Notes | |||||||||||||
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[edit] Development
The structure was once called the merc haven. The merc haven used to train reapers. Training reapers worked similarly to hiring units from mercenary camps in WarCraft III. There was a maximum number of units "in stock" at any one time with that number slowly regenerating over time. Reapers were inexpensive with a build time of one or two seconds. Four reapers could be bought from a single merc haven in quick succession with another reaper becoming ready to "hire" every thirty seconds.[19]
In November 2008 the merc haven was removed, as well as the model used for a bar in the StarCraft II campaign.[20] It returned as of April 2009.[2]
[edit] Trivia
Above the merc haven was a holographic woman doing the night elf dance, which is a reference to Blizzard's WarCraft franchise.
[edit] References
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| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||

