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Merc compound

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This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Merc Compound
Structure
Race

Terran

Properties
Hit points

1000[1]

Type

Armored, Mechanical, Structure

Production
Minerals

150[1] Image:Minerals Terran SC1.png

Gas

50[1] Image:Gas Terran SC1.png

Build time

70[1]

Function
Allows

Reaper[2]

The merc compound[2] is a terran structure featured in StarCraft II. It unlocks reapers and upgrades marines.[2] The merc compound also trains mercenaries hired in story mode.[3]

Contents

[edit] Researched Abilities

StimPack
Cost

$35,000[4]

Acquisition
Minerals

100[5] Image:Minerals Terran SC1.png

Gas

100[5] Image:Gas Terran SC1.png

Research time

110[5] time

Researched at

Merc compound[2][6]

Usage
Hit points

10[7][8]

Hotkey

T[7]

Notes

Enables affected infantry to attack and move more quickly by 50%.[8]

Edit
D8 Charge
Acquisition
Minerals

100[9][10] Image:Minerals Terran SC1.png

Gas

100[9][10] Image:Gas Terran SC1.png

Research time

110[9] time

Researched at

Merc compound[2][6]

Usage
Cooldown

20[10]

Notes

This ability must be researched.[11][12]

The reaper throws a demolition charge on the ground. If the charge is not destroyed within[11] five seconds,[13] it detonates damaging friendly and hostile ground units and buildings in the vicinity.[11] A red timer bar shows how long until it detonates.[14][15] Each mine has only 10 hit points.[16]

The mines deal 30 damage + 30 against armored units and buildings[11] although it appears to have increased as of December 2009.[2] Mine explosions do not detonate other mines.[11]

The mines are very small, making them difficult to target. They are visible, but can be hidden by units moving past them.[11]

Edit

[edit] Building Upgrades

Building Armor[17][10]
Researched at

Engineering bay[10]

Properties
Level

Level 1

Level 2

Minerals

150[17] Image:Minerals Terran SC1.png

200[17] Image:Minerals Terran SC1.png

Gas

150[17] Image:Gas Terran SC1.png

200[17] Image:Gas Terran SC1.png

Research time

140[17] time

160[17] time

Notes

Increases the armor of terran buildings.[17]

Edit

[edit] Development

An early merc haven render.

The structure was once called the merc haven. The merc haven used to train reapers. Training reapers worked similarly to hiring units from mercenary camps in WarCraft III. There was a maximum number of units "in stock" at any one time with that number slowly regenerating over time. Reapers were inexpensive with a build time of one or two seconds. Four reapers could be bought from a single merc haven in quick succession with another reaper becoming ready to "hire" every thirty seconds.[18]

In November 2008 the merc haven was removed, as well as the model used for a bar in the StarCraft II campaign.[19] It returned as of April 2009.[2]

[edit] Trivia

Above the merc haven was a holographic woman doing the night elf dance, which is a reference to Blizzard's WarCraft franchise.

[edit] References

  1. 1.0 1.1 1.2 1.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Dustin Browder, Robert Simpson, Matt Cooper, David Kim. 2008-12-19. Battle Report (2). Blizzard Entertainment. Accessed 2009-04-16.
  3. Zero. 09/08/17. July 20, 2009 Wings of Liberty Single Player Info. StarCraft Legacy. Last accessed: 09/08/17.
  4. Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  5. 5.0 5.1 5.2 Marine. StarCraft II Armory. Accessed 2009-09-04.
  6. 6.0 6.1 Terran Gameplay Footage. StarCraftZine. Accessed 2008-12-11.
  7. 7.0 7.1 PAX 2008 SC2 Zerg Changeling Gameplay Part 2/2 - 9/5/08. Blizzard Entertainment/Youtube. Accessed 2008-10-02.
  8. 8.0 8.1 Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
  9. 9.0 9.1 9.2 Terran Merc Compound. StarCraft II Armory. Accessed 2009-10-04.
  10. 10.0 10.1 10.2 10.3 10.4 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  12. Karune. 2008-05-15. StarCraft II Q&A - Batch 38. Battle.net StarCraft II General Discussion Forums. Accessed on 2008-05-15.
  13. StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  14. Browder, Dustin (Cavez). 2007-08-29. Can reapers enter bunkers? StarCraft II General Discussion Forum. Accessed 2007-08-29.
  15. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-05.
  16. 2007-09-13. Gameplay Video - Terran. Blizzard Entertainment. Accessed 2007-09-14.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
  18. Onyett, Charles. 2007-08-03. [1]. IGN. Accessed 2007-08-11.
  19. The Ghost Academy building is the prerequisite building to build Ghosts and Nukes. Ghosts will still be built from the Barracks. The original merc haven was essentially a terran bar and will likely be seen in the single player campaign. Karune. 2008-11-14. Q for Karune: About Ghosts and Reapers... Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-15.
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