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Merc compound/Development

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The following section contains information from a previous version of StarCraft II which is no longer valid.

MercHaven SC2 Cncpt1

Mercenary haven concept art

The merc compound was once called the merc haven. The merc haven used to train reapers. Training reapers worked similarly to hiring units from mercenary camps in WarCraft III. There was a maximum number of units "in stock" at any one time with that number slowly regenerating over time. Reapers were inexpensive with a build time of one or two seconds. Four reapers could be bought from a single merc haven in quick succession with another reaper becoming ready to "hire" every thirty seconds.[1]

It unlocked reapers and upgraded marine. It was removed by the beta.[2]

In November 2008 the merc haven was removed, and the model repurposed for a bar in the StarCraft II campaign.[3] It returned as of April 2009.[4] Beta files list it as the "mercenary port".[5]

Researched AbilitiesEdit

Enables affected infantry to attack and move 50% more quickly.

Usage
Hotkey T
Cost 10 (marines) / 20 (marauders)HP
Duration 12Time SC2 Game1
Acquisition
Purchased from Tech lab attached to barracks
Hotkey T
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 170Time SC2 Game1
ve

The reaper throws a demolition charge on the ground; two seconds later,[6] it detonates, damaging friendly and hostile ground units and buildings in the vicinity.[7] A red timer bar shows how long until it detonates.[8][9]

The mines deal 30 damage + 30 against armored units and buildings.[7] Mine explosions do not detonate other mines[7] and do not deal damage to burrowed units unless the player can detect them.[10]

The mines are very small but visible. They can be hidden by units moving past them.[7]

The mines do not take damage.[6]

Usage
Cost 2 seconds[6]Time SC2 Game1
Cooldown 20[11]Time SC2 Game1
ve

TriviaEdit

MercHaven SC2 DevRend1

Early render

Above the old merc haven was a holographic woman doing the female night elf dance from Blizzard's World of Warcraft, itself inspired from Alizée's J'en ai Marre dance. Concept art depicts the Lich King in her place.[12]

ReferencesEdit

  1. Onyett, Charles. 2007-08-03. [1]. IGN. Accessed 2007-08-11.
  2. Blizzard Entertainment. StarCraft II beta. (Activision Blizzard) (in English). February 18, 2010
  3. The Ghost Academy building is the prerequisite building to build Ghosts and Nukes. Ghosts will still be built from the Barracks. The original merc haven was essentially a terran bar and will likely be seen in the single player campaign. Karune. 2008-11-14. Q for Karune: About Ghosts and Reapers... Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-15.
  4. Cite error: Invalid <ref> tag; no text was provided for refs named BR2
  5. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23
  6. 6.0 6.1 6.2 In the current build you cannot destroy D-8 Charges. By that I mean that you can select them, but they are indestructible (they don't have HP like other units do, just like units caught by Arbiter's Stasis Field in SC:BW for example). If you are playing against Reapers though, you can still dodge the charges, as it takes them around 2 seconds to blow up. Kapeselus. 2010-01-29. Reaper Charges. Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2010-01-29.
  7. Cite error: Invalid <ref> tag; no text was provided for refs named QA37
  8. Browder, Dustin (Cavez). 2007-08-29. Can reapers enter bunkers? StarCraft II General Discussion Forum. Accessed 2007-08-29.
  9. Karune. 2007-10-05. StarCraft II Q&A - Batch 16. Battle.net StarCraft II General Discussion Forum. Accessed 2007-10-05.
  10. Cite error: Invalid <ref> tag; no text was provided for refs named InvincibleD82
  11. Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
  12. Merc Haven Concept, Blizzard Entertainment. Accessed on 2011-01-31

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