Missile turret
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Added by HawkiThe missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.
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Overview
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Added by HawkiMissile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the Koprulu Sector. Refinements to the system continued to be disseminated in a similar fashion.[3]
By the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. By this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]
Game Unit
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StarCraft
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| Missile Turret | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Anti-air defensive structure |
| Armament |
Longbolt missiles |
| Properties | |
| Sight range |
11 |
| Detection range |
11 |
| Production | |
| Minerals | |
| Build time | |
| Produced from | |
| Requires | |
| Protection | |
| Hit points |
200 |
| Armor |
1 |
| Combat | |
| Air attack | |
| Cooldown |
15 |
| Attack range |
7 |
The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.
Abilities
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| Detector | |
|---|---|
| Notes | |
Development
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In the StarCraft beta, missile turrets fired two missiles simultaneously, three times in rapid succession, during each volley.[5]
StarCraft: Ghost
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Added by Hawki| |
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This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however. |
In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[6]
StarCraft II
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| Missile Turret | |
|---|---|
![]() ![]() ![]() | |
| Structure | |
| Race | |
| Role |
Anti-air defensive structure |
| Armament |
|
| Properties | |
| Sight range |
11 |
| Detection range |
11 |
| Production | |
| Minerals | |
| Build time | |
| Produced from | |
| Requires | |
| Hotkey |
T |
| Movement | |
| Collision radius |
0.75 |
| Protection | |
| Hit points |
250 (+75 with Titanium Housing) (WoL campaign only) |
| Armor | |
| Type |
|
| Armor type | |
| Longbolt missiles | |
| Damage |
12 |
| Attacks |
2 |
| Targets |
|
| Cooldown |
Fast (0.8608 seconds) |
| Range | |
| Hellstorm missile pods (WoL campaign only) | |
| Damage |
1s |
| Attacks |
8 |
| Targets |
|
| Cooldown |
1.78 |
| Range |
7 |
| Meta | |
| Target priority |
19 |
| Kill score |
150 |
| Production score |
50 |
The missile turret may strike protoss colossi, which are considered air units due to their height.
Abilities
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| Notes | |
| Edit |
Upgrades
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| Researched at | |||||||
| Hotkey |
H | ||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
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Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1. | |||||||
| Edit | |||||||
| Researched at | |||||||
| Hotkey |
B | ||||||
| Properties | |||||||
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| Notes | |||||||
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Wings of Liberty
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| Campaign | |
| Cost |
$50,000 |
| Researched at | |
| Notes | |
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Missile turrets gain +75 hit points. | |
| Edit | |
| Campaign | |
| Cost |
$80,000 |
| Researched at | |
| Notes | |
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Missile turrets gain a secondary area of effect attack; 8 hits of 1 damage each with a cooldown of 1.78. | |
| Edit | |
| Campaign | |
| Cost |
$90,000 |
| Researched at | |
| Notes | |
|
All structures repair themselves to 50% life. All structure fires are automatically put out. | |
| Edit | |
Heart of the Swarm Notes
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|
The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid. |
An "anti-air turret" file was found in the Heart of the Swarm beta.[7]
Development
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References
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- ↑ 1.0 1.1 1.2 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
- ↑ 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
- ↑ 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
- ↑ 인우 전. 2012-06-23. StarCraft 1 beta -old Terran campaign 2. Youtube. Accessed 2012-11-08.
- ↑ StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
- ↑ Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012
| Terran Units and Structures of StarCraft/Brood War |
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| Terran Units and Weapons of StarCraft: Ghost |
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| Terran Units and Structures of StarCraft II |
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