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"I hate these things. They can sense me even when I'm cloaked. We should take these out."
MissileTurret SC2 Rend1

A pair of missile turrets

The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.

OverviewEdit

"That missile turret can detect our impalers when burrowed. Take it out first."
Nova SC-G Game2

Nova by a missile turret

Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

LongboltMissiles SC2 DevGame1

Longbolt missiles

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the Koprulu Sector. Refinements to the system continued to be disseminated in a similar fashion.[3]

By the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. By this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]

Game UnitEdit

StarCraftEdit

Missile Turret
MissileTurret SC1 Game1
Structure
Race

Terran

Role

Anti-air defensive structure

Armament

Longbolt missiles

Properties
Sight range

11

Detection range

11

Production
Minerals

75 Minerals Terran SC1

Build time

30 Time SC2 Game1

Produced from

SCV

Requires

Engineering bay

Protection
Hit points

200

Armor

1

Combat
Air attack

20LongboltMissiles SC2 DevGame1

Cooldown

15

Attack range

7

The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.

In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.

Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.

AbilitiesEdit

Detector
Notes

This unit may detect cloaked and burrowed enemies.

DevelopmentEdit

In the StarCraft beta, missile turrets fired two missiles simultaneously, three times in rapid succession, during each volley.[5]

StarCraft: GhostEdit

Missile Turret SC-G Game1

Nova using a missile turret

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[6]

StarCraft IIEdit

Missile Turret
MissileTurret SC2 DevRend1
Structure
Race

Terran

Role

Anti-air defensive structure

Armament
  • Longbolt missiles
  • Hellstorm missile pods (WoL campaign only)
Properties
Sight range

11

Detection range

11

Production
Minerals

100 Minerals Terran SC1

Build time

25 Time SC2 Game1

Produced from

SCV

Requires

Engineering bay

Hotkey

T

Movement
Collision radius

0.75

Protection
Hit points

250 (+75 with Titanium Housing) (WoL campaign only)

Armor

0 (+2 with Building Armor) BuildingArmor SC2 Game1

Type
Armor type

Armored

Longbolt missiles
Damage

12

Attacks

2

Targets
  • Air
Cooldown

Fast (0.8608 seconds)

Range

7 (8 with Hi-Sec Auto Tracking) SC2TerranHi-Sec

Hellstorm missile pods (WoL campaign only)
Damage

1s

Attacks

8

Targets
  • Air
Cooldown

1.78

Range

7

Meta
Target
priority

19

Kill score

150

Production
score

50

The missile turret may strike protoss colossi, which are considered air units due to their height.

AbilitiesEdit

DetectorTerran SC2 Icon1 Detector
Notes

This unit can detect cloaked and burrowed enemies.

Edit

UpgradesEdit

SC2TerranHi-Sec Hi-Sec Auto Tracking
Researched at

Engineering bay

Hotkey

H

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Research time

80 Time SC2 Game1

Notes

Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.

Edit
BuildingArmor SC2 Game1 Building Armor
Researched at

Engineering bay

Hotkey

B

Properties
Minerals

150 Minerals Terran SC1

Gas

150 Gas Terran SC1

Research time

140 Time SC2 Game1

Notes
Edit

Wings of LibertyEdit

TitaniumHousing SC2 Icon1 Titanium Housing
Campaign

Wings of Liberty

Cost

$50,000

Researched at

Hyperion armory

Notes

Missile turrets gain +75 hit points.

Enlightened Dynamics has developed a new titanium housing for the missile turret, enabling one to absorb more punishment before failing.[4]

Edit
HellstormBatteries SC2 Icon1 Hellstorm Batteries
Campaign

Wings of Liberty

Cost

$80,000

Researched at

Hyperion armory

Notes

Missile turrets gain a secondary area of effect attack; 8 hits of 1 damage each with a cooldown of 1.78.

Edit
FireSuppression SC2 DevGame1 Fire Suppression System
Campaign

Wings of Liberty

Cost

$90,000

Researched at

Hyperion armory

Notes

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past 50% structural integrity.[4]

Edit

Heart of the Swarm NotesEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

An "anti-air turret" file was found in the Heart of the Swarm beta.[7]

DevelopmentEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  2. 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
  3. 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  5. 인우 전. 2012-06-23. StarCraft 1 beta -old Terran campaign 2. Youtube. Accessed 2012-11-08.
  6. StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
  7. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012

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