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Missile turret

From StarCraft Wiki

"I hate these things. They can sense me even when I'm cloaked. We should take these out."
Sarah Kerrigan[src]
Missile Turret
File:MissileTurret SC1 Game1.png
Structure
Race

Terran

Role

Automated surface-to-air missile launcher

Armament

Longbolt missile

Properties
Hit points

200

Production
Minerals

75 Image:Minerals Terran SC1.png

Requires

Engineering bay

Combat
Air attack

20e

Armor

1

Attack range

7

Sight range

11

Detection range

11

The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.

Contents

[edit] Overview

Nova by a missile turret

Missile turrets are inexpensive structures that fire the "Longbolt Missile". The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well. Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[2] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, has made the missile turret a standard defense system in the Koprulu Sector. Refinements to the system continue to be disseminated in a similar fashion.[2]

[edit] Game Unit

[edit] StarCraft

The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.

In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.

Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.

[edit] Abilities

Detector
Notes

This unit is a detector and can detect cloaked enemies.

[edit] StarCraft: Ghost

Nova using a missile turret

This article or section contains information about StarCraft: Ghost.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[3]

[edit] StarCraft II

Missile Turret
File:MissileTurret_SC2_DevRend1.jpg
Structure
Race

Terran

Role

Automated surface-to-air missile launcher

Armament

Longbolt missile[4]

Properties
Hit points

250[5][6]

Type
  • Armored
  • Mechanical
  • Structure
Production
Minerals

100[5] Image:Minerals Terran SC1.png

Build time

25[5]

Requires

Engineering bay[5]

Combat
Air attack

7 (+7 vs armored) (x2 attacks)[7]

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Missile turrets feature in the gameplay footage of StarCraft II released in May 2007.[8] They are able to attack the protoss colossus units;[9] Blizzard has confirmed that this is because the colossus is so tall that it counts as both a ground and air unit for the purpose of what attacks are able to hit it.[10]

[edit] Upgrades

Hi-Sec Auto Tracking[11]
Researched at

Engineering bay[12]

Properties
Minerals

100[11][12] Image:Minerals Terran SC1.png

Gas

100[11][12] Image:Gas Terran SC1.png

Research time

80[11][12] time

Notes

Increases the attack range of automated defenses: missile turrets, auto-turrets, defensive drones and the planetary fortress by +1.[11]

Edit
Neosteel Frames
Campaign

Wings of Liberty (Zero-Hour)[13]

Cost

$40,000[14]

Researched at

Engineering bay[15]

Properties
Minerals

100[16] Image:Minerals Terran SC1.png

Gas

100[16] Image:Gas Terran SC1.png

Research time

110[16] time

Notes

This upgrade increases the armor of the missile turret and bunker.[7]

The upgraded bunker can hold six units rather than four.[13][17] The upgraded bunker appears bigger and taller.[18]

The upgrade was available in the multiplayer game as of May 2009.[15]

Edit
Building Armor[19][20]
Researched at

Engineering bay[20]

Properties
Level

Level 1

Level 2

Minerals

150[19] Image:Minerals Terran SC1.png

200[19] Image:Minerals Terran SC1.png

Gas

150[19] Image:Gas Terran SC1.png

200[19] Image:Gas Terran SC1.png

Research time

140[19] time

160[19] time

Notes

Increases the armor of terran buildings.[19]

Edit

[edit] Wings of Liberty Upgrades

Devastator Missiles[21]
Campaign

Wings of Liberty

Notes

Missile turrets gain a single-target attack with range 8, dealing 50 damage[21]

Edit
Hailstorm Missile Pods[21]
Campaign

Wings of Liberty

Cost

$30,000[14]

Notes

Missile turrets gain an area attack, dealing damage 4x9[21]

Edit

Missile turrets can toggle between these modes.[14]

[edit] Building Abilities

Salvage
Usage
Duration

5[23]

Hotkey

V[22]

Notes

"Salvage the structure, removing it and returning 100% of its mineral and gas value. Warning - once salvage is triggered it cannot be cancelled."[22]

Salvage enables certain terran structures to be "sold" for their full resource value.[24] This ability takes 5 seconds to use, however.[23] Once activated, stopping the salvaging process is impossible.[25]

Edit
[edit] Development

Missile turrets used to rely on sensor towers and radar towers to detect enemy units.[26] However, by the GDC 2008 build they could detect by themselves.[27] By May 21st, 2009 they had lost their detection ability again.[15]

Detector
Notes

Missile turrets are detectors.[27]

Edit
Detector
Notes

Missile Turrets lose the detector ability but sensor towers/radar towers grant detection to Missile Turrets within an area.[26]

Edit

[edit] References

  1. 1.0 1.1 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  2. 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
  4. Source: Shacknews. Artist: Blizzard Entertainment. Accessed 2007-09-15.
  5. 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
  6. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
  7. 7.0 7.1 Terran Missile Turret. StarCraft II Armory. Accessed 2009-10-04.
  8. 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
  9. 2007-05-19. Cinematic Trailer. Blizzard Entertainment. Accessed 2007-08-12.
  10. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  11. 11.0 11.1 11.2 11.3 11.4 Terran Auto Turret. StarCraft II Armory. Accessed 2009-09-12.
  12. 12.0 12.1 12.2 12.3 Grrrrr. 2009-07-04. Terran Late Game Experience. Inc.Gamers. Accessed 2009-07-13.
  13. 13.0 13.1 Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
  14. 14.0 14.1 14.2 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
  15. 15.0 15.1 15.2 StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
  16. 16.0 16.1 16.2 Terran Engineering Bay. StarCraft II Armory. Accessed 2009-10-04.
  17. Gamespy staff, Dustin Browder. 2008-12-23. StarCraft II (PC). Gamespy. Accessed 2008-12-24.
  18. Yes, I can confirm that some units get visual upgrades when you boost them through research. Zerglings, Marines and Banelings are just some examples though, as there are other units that are getting a visual upgrade.

    For example, Battlecruisers have the ability to choose between three specializations:
    - Defensive Matrix (a shield that absorbs damage)
    - Missile Pods (Air to Air AoE damage)
    - Yamato Cannon (honestly, do I need to introduce this one? :) )
    Each one of these specializations changes the graphic of the battlecruisers, thus making it easily recognizable.
    Just to clarify things up: you can only have one specialization per Battlecruiser, and once you choose you cannot switch to another one.

    But not only units are affected by this visual upgrades, even buildings are being visually upgraded.
    Let's talk about Bunkers: when the NeoSteel Frame upgrade is completed (+2 cargo space) the bunker actually gets bigger and taller.
    Zhydaris. 2009-12-01. Visual Upgrades? Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-01.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
  20. 20.0 20.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
  21. 21.0 21.1 21.2 21.3 Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
  22. 22.0 22.1 BlizzCon Statistics 1Shacknews.
  23. 23.0 23.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.
  24. Karune. 2008-02-29. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  25. Shacknews. Artist: Blizzard Entertainment. Accessed 2007-12-01.
  26. 26.0 26.1 Karune. 2007-08-24. StarCraft II Q&A - Batch 10. StarCraft II General Discussion Forums. Accessed 2007-08-24.
  27. 27.0 27.1 Benwa. 2009-04-04. ESL Finals Paris: Stats and Q&A. StarCraft Legacy. Accessed 2009-05-18.
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