Missile turret
From StarCraft Wiki
- "I hate these things. They can sense me even when I'm cloaked. We should take these out."
- ―Sarah Kerrigan[src]
| Missile Turret | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Automated surface-to-air missile launcher |
| Armament |
Longbolt missile |
| Properties | |
| Hit points |
200 |
| Production | |
| Minerals | |
| Requires | |
| Combat | |
| Air attack |
20e |
| Armor |
1 |
| Attack range |
7 |
| Sight range |
11 |
| Detection range |
11 |
The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.
Contents |
[edit] Overview
Missile turrets are inexpensive structures that fire the "Longbolt Missile". The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well. Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[2] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]
The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, has made the missile turret a standard defense system in the Koprulu Sector. Refinements to the system continue to be disseminated in a similar fashion.[2]
[edit] Game Unit
[edit] StarCraft
The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.
[edit] Abilities
| Detector | |
|---|---|
| Notes | |
[edit] StarCraft: Ghost
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This article or section contains information about StarCraft: Ghost. |
In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[3]
[edit] StarCraft II
| Missile Turret | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Automated surface-to-air missile launcher |
| Armament |
Longbolt missile[4] |
| Properties | |
| Hit points | |
| Type |
|
| Production | |
| Minerals |
100[5] |
| Build time |
25[5] |
| Requires | |
| Combat | |
| Air attack |
7 (+7 vs armored) (x2 attacks)[7] |
| |
This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
Missile turrets feature in the gameplay footage of StarCraft II released in May 2007.[8] They are able to attack the protoss colossus units;[9] Blizzard has confirmed that this is because the colossus is so tall that it counts as both a ground and air unit for the purpose of what attacks are able to hit it.[10]
[edit] Upgrades
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[edit] Wings of Liberty Upgrades
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Missile turrets can toggle between these modes.[14]
[edit] Building Abilities
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| Notes | |||||||
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"Salvage the structure, removing it and returning 100% of its mineral and gas value. Warning - once salvage is triggered it cannot be cancelled."[22] Salvage enables certain terran structures to be "sold" for their full resource value.[24] This ability takes 5 seconds to use, however.[23] Once activated, stopping the salvaging process is impossible.[25] | |||||||
| Edit | |||||||
[edit] Development
Missile turrets used to rely on sensor towers and radar towers to detect enemy units.[26] However, by the GDC 2008 build they could detect by themselves.[27] By May 21st, 2009 they had lost their detection ability again.[15]
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[edit] References
- ↑ 1.0 1.1 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
- ↑ 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
- ↑ Source: Shacknews. Artist: Blizzard Entertainment. Accessed 2007-09-15.
- ↑ 5.0 5.1 5.2 5.3 StarCraft Legacy staff. 2009-04-04. Terran Buildings Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
- ↑ 7.0 7.1 Terran Missile Turret. StarCraft II Armory. Accessed 2009-10-04.
- ↑ 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
- ↑ 2007-05-19. Cinematic Trailer. Blizzard Entertainment. Accessed 2007-08-12.
- ↑ Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
- ↑ 11.0 11.1 11.2 11.3 11.4 Terran Auto Turret. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 12.0 12.1 12.2 12.3 Grrrrr. 2009-07-04. Terran Late Game Experience. Inc.Gamers. Accessed 2009-07-13.
- ↑ 13.0 13.1 Dustin Browder, Rob Pardo. 2008-10-11. Blizzcon 2008: StarCraft II Gameplay Discussion Panel (Part 3). Youtube.com Accessed 2008-10-11.
- ↑ 14.0 14.1 14.2 Medievaldragon. 2009-08-21. Starcraft II Single Player Hands On: The Armory Room. Blizzplanet. Accessed 2009-08-28.
- ↑ 15.0 15.1 15.2 StarCraft Legacy staff. 2009-05-30. StarCraft II Impressions Translations - May 21, 2009. StarCraft Legacy. Accessed 2009-05-30.
- ↑ 16.0 16.1 16.2 Terran Engineering Bay. StarCraft II Armory. Accessed 2009-10-04.
- ↑ Gamespy staff, Dustin Browder. 2008-12-23. StarCraft II (PC). Gamespy. Accessed 2008-12-24.
- ↑ Yes, I can confirm that some units get visual upgrades when you boost them through research.
Zerglings, Marines and Banelings are just some examples though, as there are other units that are getting a visual upgrade.
For example, Battlecruisers have the ability to choose between three specializations:
- Defensive Matrix (a shield that absorbs damage)
- Missile Pods (Air to Air AoE damage)
- Yamato Cannon (honestly, do I need to introduce this one? :) )
Each one of these specializations changes the graphic of the battlecruisers, thus making it easily recognizable.
Just to clarify things up: you can only have one specialization per Battlecruiser, and once you choose you cannot switch to another one.
But not only units are affected by this visual upgrades, even buildings are being visually upgraded.
Let's talk about Bunkers: when the NeoSteel Frame upgrade is completed (+2 cargo space) the bunker actually gets bigger and taller. Zhydaris. 2009-12-01. Visual Upgrades? Battle.net StarCraft II General Discussion Forum. Accessed 2009-12-01. - ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Terran Bunker. StarCraft II Armory. Accessed 2009-09-12.
- ↑ 20.0 20.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 2). Inc.Gamers. Accessed 2009-07-13.
- ↑ 21.0 21.1 21.2 21.3 Michael McWhertor. 2009-08-17. StarCraft II: The Unit Upgrades That Make Single-player Shine. Kotaku. Accessed 2009-08-28.
- ↑ 22.0 22.1 BlizzCon Statistics 1Shacknews.
- ↑ 23.0 23.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
4) Yes, the Banshee portrait is of a female pilot.
5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each. Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30. - ↑ Karune. 2008-02-29. StarCraft II Q&A - Batch 29. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
- ↑ Shacknews. Artist: Blizzard Entertainment. Accessed 2007-12-01.
- ↑ 26.0 26.1 Karune. 2007-08-24. StarCraft II Q&A - Batch 10. StarCraft II General Discussion Forums. Accessed 2007-08-24.
- ↑ 27.0 27.1 Benwa. 2009-04-04. ESL Finals Paris: Stats and Q&A. StarCraft Legacy. Accessed 2009-05-18.
| Terran Units and Structures of StarCraft/Brood War
| ||
|---|---|---|
| Infantry | ||
| Ground vehicles |
Vulture · Goliath · Siege tank | |
| Air units |
Wraith · Dropship · Science vessel · Battlecruiser • Brood War only • Valkyrie | |
| Basic buildings |
Command center (ComSat station · Nuclear silo) · Supply depot · Engineering bay · Barracks · Refinery · Missile turret · Academy · Bunker | |
| Advanced buildings |
Factory (Machine shop) · Armory · Starport (Control tower) · Science facility (Physics lab · Covert ops) | |
| Other | ||
| Terran Units and Weapons of StarCraft: Ghost
| ||
|---|---|---|
| Units and Buildings | ||
| Infantry | PC |
Light infantry · Marine · Firebat · Ghost |
| Other | ||
| Land Vehicles | PC |
Stinger · Vulture · Siege tank |
| Other | ||
| Air Units | PC | |
| Other |
Assault dropship · Battlecruiser · Science vessel · Seeker droid | |
| Experimental | ||
| Buildings |
Missile turret · Mobile factory | |
| Weapons and Equipment | ||
| Guns |
AGR-14 rifle · BOSUN FN92 rifle · C-14 rifle · Flak pistol · Gauss rifle · Submachine gun · Torrent SR-8 shotgun | |
| Grenades |
BE3 grenade · EMP grenade · Flash grenade · Hellfire grenade · Irradiate grenade · Lockdown grenades | |
| Other |
E-11 lockdown device · Napalm rocket · Perdition flamethrower · Psyblade · Tactical nuke launcher | |
| Constructable | ||
| Terran Units and Structures of StarCraft II
| ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


