StarCraft Wiki
StarCraft Wiki
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|gun2name=Hellstorm missile pods (campaign only)
 
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Revision as of 22:03, 13 September 2010

"I hate these things. They can sense me even when I'm cloaked. We should take these out."

The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.

Overview

Nova SC-G Game2

Nova by a missile turret

LongboltMissiles SC2 DevGame1

Longbolt missiles

Missile turrets are inexpensive structures that fire the Longbolt Missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well. Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[2] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the Koprulu Sector. Refinements to the system continued to be disseminated in a similar fashion.[2]

By the Second Great War, the turret could be fitted with additional weapons. Hellstorm batteries fired a swarm of shorter ranged missiles.[3]

Game Unit

StarCraft

The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.

In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.

Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.

Abilities

This unit may detect cloaked and burrowed enemies.

ve

StarCraft: Ghost

Missile Turret SC-G Game1

Nova using a missile turret

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[4]

StarCraft II

The missile turret may strike protoss colossi.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve

Upgrades

Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.

Acquisition
Purchased from Engineering bay
Hotkey H
Cost 100 Minerals 100 Vespene gas 57seconds
ve
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve

Wings of Liberty

TitaniumHousing SC2 Icon1
Titanium Housing

Missile turrets gain +75 hit points.

Enlightened Dynamics has developed a new titanium housing for the missile turret. Early adopters have found this housing to be noticeably tougher than the original, allowing missile turrets to absorb more punishment before falling.[3]

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $50,000
ve

Missile turrets gain Hellstorm Battery secondary attack. Hellstorm batteries fire 8 missiles that each deals 1 point of splash damage.

Hellstorm Bateries are an additional weapon set that can be fitted to your missile turrets. Each battery fires several small missiles that accompany the standard missile attack and saturate the target area on impact. Hellstorm Batteries are a great way to welcome swarms of enemy flyers to your base. Don't disappoint!

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $80,000
ve
Development
Main article: Missile turret/development

References

  1. 1.0 1.1 Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  2. 2.0 2.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  4. StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14