StarCraft Wiki
StarCraft Wiki
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{{quote|I hate these things. They can sense me even when I'm cloaked. We should take these out.|[[Sarah Kerrigan]]|Revolution}}
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{{quote|I hate these things. They can sense me even when I'm [[Cloaking|cloaked]]. We should take these out.|Lieutenant [[Sarah Kerrigan]]|Revolution}}
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[[File:MissileTurret SC2 Rend1.jpg|thumb|A pair of missile turrets]]
The '''missile turret''' is a [[terran]] defense building designed to destroy air units and detect invisible and burrowed units.
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The '''missile turret''' is a [[terran]] defense building designed to destroy air units and [[Detector|detect]] invisible and [[Burrow|burrowed]] units.
   
 
==Overview==
 
==Overview==
  +
{{Quote|That missile turret can detect our [[impaler]]s when [[burrow]]ed. Take it out first.|Kerrigan|Hydralisk Evolution}}
[[File: Nova SC-G Game2.jpg|thumb|left|[[Nova]] by a missile turret]]
 
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[[File:MissileTurret SC2-LotV DevGame1.jpg|thumb|A missile turret in action]]
 
Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. [[Simon & Schuster]] (Pocket Star). ISBN 978-0671-04149-6.</ref> (by the [[Second Great War]], manual control was apparently the de facto method of operation).<ref name="DeviHellion">2010, [http://browse.deviantart.com/?q=gallery:phillgonzo/11039907&order=9&offset=72#/d332qnq Starcraft 2: Terran Hellion]. Accessed on 2011-07-20</ref> Turrets are also equipped with a [[tracking scanner]]<ref name="SC:ShadXel" /> that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''[[StarCraft]] (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> Running on a set of [[Power cell (terran)|power cell]]s, a missile turret is able to operate independently for at least forty years.<ref name="SC:ShadXel" />
  +
 
[[File:LongboltMissiles SC2 DevGame1.jpg|thumb|left|Longbolt missiles]]
 
[[File:LongboltMissiles SC2 DevGame1.jpg|thumb|left|Longbolt missiles]]
 
The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the [[Koprulu sector]]. Refinements to the system continued to be disseminated in a similar fashion.<ref name="SC1Man" />
Missile turrets are inexpensive structures that fire the Longbolt Missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well. Turrets are also equipped with a [[tracking scanner]]<ref name = "SXN">Mesta, Gabriel. ''[[StarCraft: Shadow of the Xel'Naga]]''. Pocket Books, 2001. ISBN 0-671-04149-5.</ref> that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.<ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> Running on a set of [[power cell]]s, a missile turret is able to operate independently for at least forty years.<ref name = "SXN"/>
 
   
 
By the Second Great War, [[Enlightened Dynamics]] had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. By this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.<ref name="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. ([[Activision Blizzard]]). PC. [[Bay 12 (Hyperion)|Armory]] upgrades (in [[English]]). 2010.</ref>
The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the [[Koprulu Sector]]. Refinements to the system continued to be disseminated in a similar fashion.<ref name = "Manual"/>
 
 
By the [[Second Great War]], the turret could be fitted with additional weapons. Hellstorm batteries fired a swarm of shorter ranged missiles.<ref name ="SC2-WoL_StoryArmoryUpgrd">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Armory upgrades (in English). 2010.</ref>
 
 
{{clear}}
 
{{clear}}
   
 
==Game Unit==
 
==Game Unit==
 
 
===StarCraft===
 
===StarCraft===
 
{{UnitBox
 
{{UnitBox
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|concatbott=
 
|concatbott=
 
}}
 
}}
The missile turret is a [[detector]] and has no ground attack. Unlike the [[photon cannon]] and [[spore colony]] that deal [[Damage types|normal damage]], missile turrets deal [[explosive damage]] making them less effective against [[small]] targets like [[mutalisk]]s.
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The missile turret is a [[detector]] and has no ground attack. Unlike the [[photon cannon]] and [[spore colony]] that deal [[Damage types|normal damage]], missile turrets deal [[explosive damage]] making them less effective against [[small]] targets like {{link|mutalisk|SC1}}s.
   
 
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded [[goliath]]s more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
 
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded [[goliath]]s more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
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====Abilities====
 
====Abilities====
 
{{SC1Detector|Terran}}
 
{{SC1Detector|Terran}}
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{{clear|left}}
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===Development===
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In the [[StarCraft beta]], missile turrets fired two missiles simultaneously, three times in rapid succession, during each volley.<ref>인우 전. 2012-06-23. [http://www.youtube.com/watch?v=SbdW6bifBgk StarCraft 1 beta -old Terran campaign 2]. ''Youtube.'' Accessed 2012-11-08.</ref>
 
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{{clear}}
   
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|campname=
 
|campname=
 
|baseunit=
 
|baseunit=
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|role=
|role=Anti-air defensive structure
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*Anti-air automated defensive structure
|useguns=*Longbolt missiles
 
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|useguns=
*Hellstorm missile pods ([[StarCraft II: Wings of Liberty|WoL]] campaign only)
 
 
*Longbolt missiles
 
*Hellstorm missile pods (''[[StarCraft II: Wings of Liberty|WoL]]'' campaign only)
 
|usearmor=
 
|usearmor=
 
|energy=
 
|energy=
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*[[Mechanical]]
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|type=
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*[[Mechanical]]
 
*Structure
 
*Structure
 
|armortype=[[Armored]]
 
|armortype=[[Armored]]
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|parent=
 
|parent=
 
|evolvesfrom=
 
|evolvesfrom=
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|req=[[Engineering bay]] (''[[WoL]]''/''[[HotS]]'')<br/>[[Barracks]] (''[[LotV]]'')<ref>2015-03-31, [http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015 StarCraft II Legacy of the Void Beta Release Patch Notes]. ''Blizzard Entertainment'', accessed on 2015-04-03</ref>
|req=[[Engineering bay]]
 
 
|hotkey=T
 
|hotkey=T
 
|speed=
 
|speed=
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|shield=
 
|shield=
 
|shieldregen=
 
|shieldregen=
|hp=250 (325 with Titanium Housing) ([[StarCraft II: Wings of Liberty|WoL]] campaign only)
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|hp=250 (+75 with Titanium Housing) ([[StarCraft II: Wings of Liberty|WoL]] campaign only)
 
|hpregen=
 
|hpregen=
|armor=0 (2 with upgrades)
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|armor=0 (+2 with Building Armor) {{SC2BuildingArmorIcon}}
 
|gun1name=Longbolt missiles
 
|gun1name=Longbolt missiles
 
|gun1strength=12
 
|gun1strength=12
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|concattop=
 
|concattop=
 
}}
 
}}
The missile turret may strike [[protoss]] [[Colossus|colossi]].
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The missile turret may strike [[protoss]] [[Colossus|colossi]], which are considered air units due to their height.
   
 
====Abilities====
 
====Abilities====
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|note=
 
|note=
 
}}
 
}}
{{clear}}
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{{clear|left}}
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{{WoLFireSuppression
=====Development=====
 
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|note=
{{Main|Missile turret/development}}
 
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}}
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{{clear|left}}
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====Heart of the Swarm Notes====
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{{Dev|StarCraft II: Heart of the Swarm}}
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An "anti-air turret" file was found in the [[Heart of the Swarm beta]].<ref name="HotSBetaEditor">Blizzard Entertainment. ''[[Heart of the Swarm beta]] Map Editor''. (Activision Blizzard) (in English). September 4, 2012</ref>
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  +
====Development====
 
{{Main|Missile turret/Development}}
   
 
==References==
 
==References==
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[[ru:Ракетная башня]]
 
[[ru:Ракетная башня]]
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[[Category:Terran structural classes]]

Revision as of 02:33, 2 December 2015

"I hate these things. They can sense me even when I'm cloaked. We should take these out."

- Lieutenant Sarah Kerrigan(src)

MissileTurret SC2 Rend1

A pair of missile turrets

The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.

Overview

"That missile turret can detect our impalers when burrowed. Take it out first."

- Kerrigan(src)

MissileTurret SC2-LotV DevGame1

A missile turret in action

Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]

LongboltMissiles SC2 DevGame1

Longbolt missiles

The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the Koprulu sector. Refinements to the system continued to be disseminated in a similar fashion.[3]

By the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. By this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]

Game Unit

StarCraft

The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.

In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.

Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.

Abilities

This unit may detect cloaked and burrowed enemies.

ve

Development

In the StarCraft beta, missile turrets fired two missiles simultaneously, three times in rapid succession, during each volley.[5]

StarCraft: Ghost

Missile Turret SC-G Game1

Nova using a missile turret

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[6]

StarCraft II

The missile turret may strike protoss colossi, which are considered air units due to their height.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve

Upgrades

Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.

Acquisition
Purchased from Engineering bay
Hotkey H
Cost 100 Minerals 100 Vespene gas 57seconds
ve
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 100seconds
ve

Wings of Liberty

TitaniumHousing SC2 Icon1
Titanium Housing

Missile turrets gain +75 hit points.

Enlightened Dynamics has developed a new titanium housing for the missile turret. Early adopters have found this housing to be noticeably tougher than the original, allowing missile turrets to absorb more punishment before falling.[4]

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $50,000
ve

Missile turrets gain Hellstorm Battery secondary attack. Hellstorm batteries fire 8 missiles that each deals 1 point of splash damage.

Hellstorm Bateries are an additional weapon set that can be fitted to your missile turrets. Each battery fires several small missiles that accompany the standard missile attack and saturate the target area on impact. Hellstorm Batteries are a great way to welcome swarms of enemy flyers to your base. Don't disappoint!

Campaign Acquisition
Unlock Complete 6 missions.
Acquired from Hyperion armory for $80,000
ve

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[4]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Heart of the Swarm Notes

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

An "anti-air turret" file was found in the Heart of the Swarm beta.[8]

Development

References

  1. 1.0 1.1 1.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
  2. 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
  3. 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  4. 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content
  5. 인우 전. 2012-06-23. StarCraft 1 beta -old Terran campaign 2. Youtube. Accessed 2012-11-08.
  6. StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
  7. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  8. Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012