- Lieutenant Sarah Kerrigan(src)
The missile turret is a terran defense building designed to destroy air units and detect invisible and burrowed units.
Overview
Missile turrets are inexpensive structures that fire the Longbolt missile. The system may be computer controlled to automatically engage aerial targets. A secondary manual control mode allows the system to fire at ground targets as well[1] (by the Second Great War, manual control was apparently the de facto method of operation).[2] Turrets are also equipped with a tracking scanner[1] that allows powerful sensors capable of detecting cloaked vessels to center in on an identified target.[3] Running on a set of power cells, a missile turret is able to operate independently for at least forty years.[1]
The characteristic diffusion of information between the terran factions, frequently through clandestine or illicit methods, made the missile turret a standard defense system in the Koprulu sector. Refinements to the system continued to be disseminated in a similar fashion.[3]
By the Second Great War, Enlightened Dynamics had developed a new titanium housing for missile turrets, allowing turrets to absorb more damage before failing. By this stage, Hellstorm batteries could also be fitted to turrets, each battery firing waves of short-range missiles for a saturation effect.[4]
Game Unit
StarCraft
The missile turret is a detector and has no ground attack. Unlike the photon cannon and spore colony that deal normal damage, missile turrets deal explosive damage making them less effective against small targets like mutalisks.
In the early game, missile turrets are a cheap and effective means of air defense. In the late game their lack of upgrades makes upgraded goliaths more attractive. Upgraded goliaths deal damage faster and, most importantly of all, have the mobility to concentrate against enemy air fleets.
Missile turrets are only a serious threat against a determined air attack if built in clusters. Otherwise their immobility means they can be destroyed piecemeal.
Abilities
Development
In the StarCraft beta, missile turrets fired two missiles simultaneously, three times in rapid succession, during each volley.[5]
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
In StarCraft: Ghost, Nova was able to manually operate missile turrets in singleplayer.[6]
StarCraft II
The missile turret may strike protoss colossi, which are considered air units due to their height.
Abilities
This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
Upgrades
Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.
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Acquisition | ||||||
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Wings of Liberty
Missile turrets gain +75 hit points.
Enlightened Dynamics has developed a new titanium housing for the missile turret. Early adopters have found this housing to be noticeably tougher than the original, allowing missile turrets to absorb more punishment before falling.[4]
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Missile turrets gain Hellstorm Battery secondary attack. Hellstorm batteries fire 8 missiles that each deals 1 point of splash damage.
Hellstorm Bateries are an additional weapon set that can be fitted to your missile turrets. Each battery fires several small missiles that accompany the standard missile attack and saturate the target area on impact. Hellstorm Batteries are a great way to welcome swarms of enemy flyers to your base. Don't disappoint!
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All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[4]
Campaign Acquisition | ||||
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Heart of the Swarm Notes
The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.
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An "anti-air turret" file was found in the Heart of the Swarm beta.[8]
Development
References
- ↑ 1.0 1.1 1.2 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 978-0671-04149-6.
- ↑ 2010, Starcraft 2: Terran Hellion. Accessed on 2011-07-20
- ↑ 3.0 3.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 4.0 4.1 4.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010. Cite error: Invalid
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tag; name "SC2-WoL_StoryArmoryUpgrd" defined multiple times with different content - ↑ 인우 전. 2012-06-23. StarCraft 1 beta -old Terran campaign 2. Youtube. Accessed 2012-11-08.
- ↑ StarCraft: Ghost Screenshots. Gamespot. Accessed on 2009-05-14
- ↑ 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
- ↑ Blizzard Entertainment. Heart of the Swarm beta Map Editor. (Activision Blizzard) (in English). September 4, 2012