Prototype harvesting unit
MULES are dropped via drop pod anywhere viewable on the map.
MULEs are summoned by the orbital command's Calldown: MULE ability. Each drop pod contains one MULE. A MULE takes about three times longer to finish mining a load than an SCV, but retrieves 30 minerals per load, meaning that it collects minerals approximately twice as quickly as an SCV (SCVs retrieve 5 minerals per load). A MULE and an SCV may mine from the same mineral patch simultaneously.
MULEs mine the same amount from high yield mineral patches.
A MULE summoned directly onto a mineral patch will harvest 270 minerals before running out of energy.
An orbital command summons one MULE via drop pod. If the ability is targeted on a mineral patch the MULE will begin mining automatically, extracting 45 minerals per trip. The ability may be used only on areas uncovered by the fog of war.
Wings of Liberty
Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
Armor upgrades increase health of affected units by 5% per level.
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
The following section contains information from a previous version of StarCraft II which is no longer valid.
MULEs harvested 42 minerals per trip from rich mineral patches prior to patch 1.4.3.
MULEs were removed from Legacy of the Void in patch 2.5.5. They were returned in the subsequent update patch, albeit with the calldown now set to autocast. They were returned to how they functioned in Heart of the Swarm in a subsequent update.
- A mule is an eponymous beast of burden and the name been applied to other objects with similar aspirations.
- The MULE's portrait bears similarity to HAL 9000.