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Monolith/Development

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The following section contains information from a previous version of StarCraft II which is no longer valid.

Monolith
Monolith SC2 Rend1
Structure
Race

Protoss

Properties
Maximum energy

200[1] (starting 50)[2] Energy Terran SC1

Production
Minerals

150[3] Minerals Terran SC1

Psi

Provides none[4] ProtossSupply SC2 Icon1

Requires

Gateway[3]

Protection
Shields

100[2]

Hit points

200[2]

Type

Mechanical
Structure

Armor type

Armored

The monolith is a structure. During the development of StarCraft II: Wings of Liberty, it was called the dark pylon,[4][5] then the obelisk.[6] The name "obelisk" was given to another building.

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Proton Charge redirects here. You may be looking for the terran device.
DarkPylon SC2 DevGame1

The Dark Pylon in development.

The monolith was a Dark Templar structure.[6]

ObeliskEdit

The obelisk was conceived as a result of StarCraft II's unlimited selection. The downside to unlimited selection was its interference with micro-management. Early playtests resulted in little base management and massive armies being built up and attack-moved across the map.[7] Over the course of its development the obelisk was a support structure, formerly known as the dark pylon.[4][5] However, the dark pylon became a separate structure called the monolith, which was canceled.

Dark PylonEdit

As the dark pylon, the monolith was similar to a pylon. It provided psi and power to protoss buildings like the pylon, but also has special abilities.[3] However, Blizzard was not entirely happy with the dark pylon in February 2009, as they felt this Null Shield was uncompetitive.[8] Early versions of the dark pylon cloaked surrounding structures.[9] Its purpose was to hide a protoss player's tech tree and cloak photon cannons until they began firing, but it was removed from the multiplayer game as it wasn't useful enough.[10]

The Dark Templar were set to have more defensive structures as of March 2008.[9]

The monolith was removed from multiplayer in February 2010.[6]

AbilitiesEdit

No research was required to acquire the monolith's abilities.[11]

Shield Regeneration

This obelisk ability restores shields.[5]

Usage
Cost 1 per shield point regenerated[12] Energy Terran SC1
ve

The monolith no longer has a cloaking ability.[4]

As of February 2010, the monolith lost Argus Link and Proton Charge[13] and was canceled.[6]

ArgusLink SC2 DevGame1 Argus Link

Transfers energy from the obelisk to an energy-using protoss unit at a rate of 75 energy per second[1] by right-clicking the affected unit.[2]

Usage
Cost 2 per point of energy transferred[12] Energy Terran SC1
Range Greater than 0[1]
ve
Null Shield

Cloaks a unit for a short time.[3] It can be used on air units[1] and even the mothership,[14] terran units such as siege tanks[15] but not buildings.[2]

Usage
Cost 50[1] Energy Terran SC1
Range Greater than 0[1]
ve
ProtonCharge SC2 DevGame1 Proton Charge

An area of effect ability[2] which allows a group of probes to gather one more mineral per trip[16] for a short time by enhancing their proton-cutters.[3] Proton Charge only directly enhances their ability to harvest minerals.[2] The duration doesn't stack when used multiple times, but casting it again will renew the duration.[15]

Proton Charge can be cast on the minimap.[17]

Usage
Cost 50[1] Energy Terran SC1
Range Greater than 0[1]
Duration 30 seconds[1]Time SC2 Game1
ve

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 6). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  3. 3.0 3.1 3.2 3.3 3.4 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  4. 4.0 4.1 4.2 4.3 Karune. 2009-06-08. Lack of EMP = more Archons? (post 11) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
  5. 5.0 5.1 5.2 Karune. 2009-06-08. Lack of EMP = more Archons? (post 8) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
  6. 6.0 6.1 6.2 6.3 Karune. 2010-02-11. Is the Obelisk still in the game? Battle.net StarCraft II General Discussion Forum. Accessed 2010-02-11.
  7. 2011, SC2: Protoss Obelisk. Deviantart, accessed on 2011-02-20
  8. Cavez. 2009-02-23. Fix the New Protoss Mechanic. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-23.
  9. 9.0 9.1 Leord. 2008-07-01. WWI 2008 StarCraft RTS Fansite Event Part 2. StarCraft Wire. Accessed 2008-07-03.
  10. Karune. 2008-08-25. Blizzard, is the dark pylon still in? StarCraft II General Discussion Forum. Accessed 2008-08-26.
  11. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  12. 12.0 12.1 Karune. 2009-07-13. Karune: What happens to min when MULE dies? Battle.net StarCraft II General Discussion Forum. Accessed 2009-07-13.
  13. Kapeselus. 2010-02-02. Mining Question (post 7). Battle.net StarCraft II Gameplay Discussion Forum. Accessed 2010-02-02.
  14. Cydra. 2009-03-02. Bue: Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
  15. 15.0 15.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  16. Cavez, Vojnik. 2009-02-19. Proton Charge Question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
  17. Karune, N00bonicplague. 2009-09-28. Karune— Can Proton Charge be cast on minimap?. Battle.net StarCraft II General Discussion Forum. Accessed 2009-09-28.

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