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Shakurus SC1 Art2.jpeg

This article is about the StarCraft II unit. You may be looking for:

"But the fact is, not much else on the battlefield compares to the mothership. With its ability to warp the fabric of space and time itself, this monster of a ship really is a weapon without equal."
A mothership
MecoAdded by Meco

The mothership is a powerful protoss capital ship.

Contents

OverviewEdit

"By the heart of Aiur!"

- Protoss mothership commander(src)

The mothership's khaydarin crystal.
HawkiAdded by Hawki

Motherships are mighty protoss support vessels. At the heart of each mothership is a huge khaydarin crystal infused with an incredible amount of psionic energy. By tapping into this energy, a mothership can warp or crack the very fabric of space-time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets.[1] Other aspects of a mothership's interior include a waking chamber for its commander, crew quarters and a med-bay.[2] A number of escape pods are also featured.[3]

A single crew member can pilot the ship for simple warps. More complex operations require a crew.[2]

HistoryEdit

The mothership
HawkiAdded by Hawki

The motherships were designed by Juras,[2] and constructed during the protoss Golden Age of Expansion as deep space exploration vessels.[1] The Templar Caste successfully petitioned for modifications; the final design included weapons and some were eventually converted into military command ships.[2]

The surviving motherships were not recalled at the end of the Golden Age. Most were left at the farthest reaches of protoss exploration as titanic monuments and holy shrines, commemorating an honored way of life and a proud period of history.[1] The crews were placed in stasis, although it was expected the ships would not be needed again.[2]

High templar Rihod's mothership remained active. Its crew assisted lower-technology aliens who had been struck by a disaster.[4]

The Fall of AiurEdit

A mothership during the Fall of Aiur
HawkiAdded by Hawki

The zerg attack on Aiur during the Great War reversed forced a re-evaluation. The motherships were recalled to service[1] by high templar Erekul. However, it was too late for the ships to alter the course of the war.[2]

Amongst the reactivated ships was Moratun, the original mothership and crewed solely by Juras. Moratun rescued zealots from a besieged colony before traveling to Aiur. The ship, and other empty motherships, arrived in Aiur's star system only after the Khalai evacuation to Shakuras. The ships were forced to find the Dark Templar homeworld by themselves. The fleet was manned by the few survivors that could be found.[2] Rihod's mothership was not brought to Aiur, for fear it could be lost in combat.[4]

The motherships were reunited with the protoss during the Interbellum and taken over by the Templar Caste.[1]

Game UnitEdit

Mothership
Mothership SC2 Head1.gif
Mothership SC2 DevRend1.jpg
Unit
Race

Protoss

Role

Ultimate protoss vessel

Armament

Purifier beams

Properties
Maximum energy

200 (init. 50) Energy

Energy
regen/second

0.5625

Sight range

14

Production
Minerals

400 Minerals Terran SC1.png

Gas

400 ProtossVespene SC2 Game1.png

Psi

8 Psi

Build time

160 seconds

Produced from

Nexus

Requires

Fleet beacon

Hotkey

M

Movement
Speed

1.4062

Acceleration

1.375

Lateral
acceleration

0

Deceleration

1

Collision radius

1.375

Protection
Shields

350

Shield
regen/second

2

Hit points

350

Armor

2 SC2ProtUpgrdAirArm.jpg

Type
Armor type

Armored

Purifier beams
Damage

6

Attacks

6

Targets
  • Ground
  • Air
Cooldown

2.21

Range

7

Upgrade/level

+1 SC2ProtUpgrdAirWeap.jpg

Meta
Target
priority

20

Kill score

500

Production
score

250

Miscellaneous
Notes

A player may only have 1 mothership at a time.

The mothership is a high-value support unit. Only one may be deployed at a time.

It behaves like the Arbiter: it cloaks and recalls friendly units, and may temporarily disable units. The ship's long ranged attack allows it to contribute firepower from behind the front; it may also fire on the move. The mothership is the only unit able to survive a direct hit from a nuke.

Vikings, corruptors, and void rays, are effective counters. It may also be hijacked by the infestor's neural parasite.

The mothership's use in multiplayer is curtailed by its high cost, position on the tech tree, vulnerability to focus firing, low mobility, and relatively low damage output.

AbilitiesEdit

CloakingField SC2 Icon1.jpg Cloaking Field
Notes

Passively cloaks nearby friendly units and buildings within a range of 5.

Edit
MassRecall SC2 Icon2.jpg Mass Recall
Usage
Energy

100 Energy

Duration

2 seconds

Hotkey

R

Notes

Summons all units in target area (6.5) owned by the mothership's player to the mothership's location.

Edit
Vortex SC2 Icon1.jpg Vortex
Usage
Energy

100 Energy

Range

9

Duration

20 seconds

Cooldown

20 seconds

Hotkey

V

Notes

The mothership creates a gravity vortex[5] which remove air and ground units, both friendly and enemy, except mothership itself, from play. Units that enter the vortex after it has opened will also be affected. After the Vortex ends all of the affected units will reappear.

Vortex removes Force Fields in the area of effect.

Units leaving the Mothership's Vortex are un-targetable and immune to damage for 1.5 seconds.

The area of effect is 2.5.

Edit

UpgradesEdit

SC2 ProAirWeap.gif Air Weapons
Researched at

Cybernetics core

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1.png

175 Minerals Terran SC1.png

250 Minerals Terran SC1.png

Gas

100 Gas Protoss SC1.png

175 Gas Protoss SC1.png

250 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes

Increases attack damage of protoss air units.

Edit
SC2 ProAirArm.gif Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1.png

225 Minerals Terran SC1.png

300 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

225 Gas Protoss SC1.png

300 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields.gif Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1.png

225 Minerals Terran SC1.png

300 Minerals Terran SC1.png

Gas

150 Gas Protoss SC1.png

225 Gas Protoss SC1.png

300 Gas Protoss SC1.png

Research time

160 seconds

190 seconds

220 seconds

Notes
  • +1 armor to shields per level.
Edit

Heart of the Swarm ChangesEdit

HotS Logo2.jpg

This article or section contains information from StarCraft II: Heart of the Swarm.

The content may change substantially over time.

In Heart of the Swarm, the mothership will be cut from multiplayer.[6]

QuotationsEdit

See: StarCraft II Mothership Quotations

DevelopmentEdit

AchievementsEdit

DistortedReality SC2 Icon1.jpg Distorted Reality
Points

10 Achievement SC2 Game1.JPEG

Criteria

Capture 50 enemy units in a single Vortex in a Melee game.

Known MothershipsEdit

A mothership's bridge
MecoAdded by Meco

Known CommandersEdit

NotesEdit

  • The mothership is thus far the only protoss non-hero unit to be voiced by a female representative.[7][1]
  • The mothership's old "Planet Cracker" ability is based on the energy beam from the ship in the introduction video for StarCraft. That ship is the "conceptual anchor" for the mothership idea.[8][9]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mothership. Accessed on 2008-03-30
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Kindregan, Brian T. "Mothership." (January 15, 2010). Blizzard Entertainment. Mothership Accessed 2010-01-15.
  3. StarCraft II, mothership unit quotations
  4. 4.0 4.1 4.2 Zapotek, Ren (w), Noel Rodriguez (p, i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  5. Mothership's ability: Cloaking Field(Passive): cloaks nearby ground units and structures Vortex: creates a gravity vortex that incapacitates units in the target area Wormhole Transit: allows the Mothership to instantly travel to Protoss building Cydra. 2009-04-30. How has the Mothership evolved lately? Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-30.
  6. 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
  7. 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
  8. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  9. Karune, Dustin Browder and Samwise Didier. 2008-11-18. BlizzCast Episode 6. Blizzard Entertainment. Accessed 2008-11-18.
  10. Knaak, Richard A. (w), Washio, Naohiro (p, i). "Thundergod." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 48–93. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
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