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Mothership

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Shakurus SC1 Art2

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"But the fact is, not much else on the battlefield compares to the mothership. With its ability to warp the fabric of space and time itself, this monster of a ship really is a weapon without equal."
Mothership SC2 Art1

A mothership

The mothership is a powerful protoss capital ship.

Overview

"By the heart of Aiur!"

- Protoss mothership commander(src)

Mothership SC2 Head1

The mothership's khaydarin crystal.

Motherships are mighty protoss support vessels. At the heart of each mothership is a huge khaydarin crystal infused with an incredible amount of psionic energy. By tapping into this energy, a mothership can warp or crack the very fabric of space-time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets.[1] Other aspects of a mothership's interior include a waking chamber for its commander, crew quarters and a med-bay.[2] A number of escape pods are also featured.[3]

A single crew member can pilot the ship for simple warps. More complex operations require a crew.[2]

Motherships are costly and time-consuming to produce. As a result, the protoss have begun constructing them in two stages, with the mothership core being the first step. The core itself can be used as a defensive and support weapon.[4]

History

Mothership SC2 Cncpt1

The mothership

The motherships were designed by Juras,[2] and constructed during the protoss Golden Age of Expansion as deep space exploration vessels.[1] The Templar Caste successfully petitioned for modifications; the final design included weapons and some were eventually converted into military command ships.[2]

The surviving motherships were not recalled at the end of the Golden Age. Most were left at the farthest reaches of protoss exploration as titanic monuments and holy shrines, commemorating an honored way of life and a proud period of history.[1] The crews were placed in stasis, although it was expected the ships would not be needed again.[2]

High templar Rihod's mothership remained active. Its crew assisted lower-technology aliens who had been struck by a disaster.[5]

The Fall of Aiur

Mothership SC-FL3 Comic1

A mothership during the Fall of Aiur

The zerg attack on Aiur during the Great War reversed forced a re-evaluation. The motherships were recalled to service[1] by high templar Erekul. However, it was too late for the ships to alter the course of the war.[2]

Amongst the reactivated ships was Moratun, the original mothership and crewed solely by Juras. Moratun rescued zealots from a besieged colony before traveling to Aiur. The ship, and other empty motherships, arrived in Aiur's star system only after the Khalai evacuation to Shakuras. The ships were forced to find the Dark Templar homeworld by themselves. The fleet was manned by the few survivors that could be found.[2] Rihod's mothership was not brought to Aiur, for fear it could be lost in combat.[5]

The motherships were reunited with the protoss during the Interbellum and taken over by the Templar Caste.[1] Since their return from deep space, they have become an important part of the protoss war effort.[4]

Game Unit

Mothership
Mothership SC2 Head1
Mothership SC2 DevRend1
Unit
Race

Protoss

Role

Ultimate protoss vessel

Armament

Purifier beams

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Sight range

14

Production
Minerals

400 (WoL only)
300 (HotS) Minerals Terran SC1

Gas

400 (WoL only)
300 (HotS) ProtossVespene SC2 Game1

Psi

8 ProtossSupply SC2 Icon1

Build time

160 (WoL only)
100 (HotS) Time SC2 Game1

Produced from

Nexus (WoL only)

Upgrades from

Mothership core (HotS)

Requires

Fleet beacon

Hotkey

M

Movement
Speed

1.4062

Acceleration

1.375

Lateral
acceleration

0

Deceleration

1

Collision radius

1.375

Protection
Shields

350

Shield
regen/second

2

Hit points

350

Armor

2 SC2ProtUpgrdAirArm

Type
Armor type

Armored

Purifier beams
Damage

6

Attacks

6

Targets
  • Ground
  • Air
Cooldown

2.21

Range

7

Upgrade/level

+1 SC2ProtUpgrdAirWeap

Meta
Target
priority

20

Kill score

500

Production
score

250

Miscellaneous
Notes

A player may only have 1 mothership at a time.

The mothership is a high-value support unit. Only one may be deployed at a time.

It behaves like the Arbiter: it cloaks and recalls friendly units, and may temporarily disable units. The ship's long ranged attack allows it to contribute firepower from behind the front; it may also fire on the move. The mothership is the only unit able to survive a direct hit from a nuke.

Vikings, corruptors, and void rays, are effective counters. It may also be hijacked by the infestor's neural parasite.

The mothership's use in multiplayer is curtailed by its high cost, position on the tech tree, vulnerability to focus firing, low mobility, and relatively low damage output.

Heart of the Swarm

Transform Mothership Core to Mothership
Acquisition
Requires

Fleet beacon

Usage
Minerals

300 Minerals Terran SC1

Gas

300 Gas Protoss SC1

Activation/
Build Time

100 Time SC2 Game1

Hotkey

U

Notes

The mothership core turns into a mothership, costing 6 supply.

Edit

Abilities

CloakingField SC2 Icon1 Cloaking Field
Notes

Passively cloaks nearby friendly units and buildings within a range of 5.

Edit
MassRecall SC2 Icon2 Mass Recall
Usage
Energy

100 Energy Terran SC1

Duration

2 Time SC2 Game1

Hotkey

R

Notes

Summons all units in target area (6.5) owned by the mothership's player to the mothership's location.

Edit
Vortex SC2 Icon1 Vortex
Usage
Energy

100 Energy Terran SC1

Range

9

Duration

20 Time SC2 Game1

Cooldown

20 Time SC2 Game1

Hotkey

V

Notes

The mothership creates a gravity vortex[6] which remove air and ground units, both friendly and enemy, except mothership itself, from play. Units that enter the vortex after it has opened will also be affected. After the Vortex ends all of the affected units will reappear.

Vortex removes Force Fields in the area of effect.

Units leaving the Mothership's Vortex are un-targetable and immune to damage for 1.5 seconds.

The area of effect is 2.5.

This ability is not available in Heart of the Swarm, being replaced by Time Warp.

Edit
  • Time Warp (T): This ability is only available in Heart of the Swarm, replacing Vortex. It affects enemy ground units in an area, forcing them to move at half speed. It costs 100 energy[7] and lasts 10 seconds.[8]
    • This ability has a range of 9 and an area of effect of 3.5.[9]

Upgrades

SC2 ProAirWeap Air Weapons
Researched at

Cybernetics core

Hotkey

E

Properties
Level

Level 1

Level 2

Level 3

Minerals

100 Minerals Terran SC1

175 Minerals Terran SC1

250 Minerals Terran SC1

Gas

100 Gas Protoss SC1

175 Gas Protoss SC1

250 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases attack damage of protoss air units.

Edit
SC2 ProAirArm Air Armor
Researched at

Cybernetics Core

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes

Increases protoss air unit armor.

Edit
SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Mothership Core

Main article: Mothership Core

Heart of the Swarm Changes

Quotations

See: StarCraft II Mothership Quotations

Development

Achievements

DistortedReality SC2 Icon1 Distorted Reality
Points

10 Achievement SC2 Game1

Criteria

Capture 50 enemy units in a single Vortex in a Melee game.

Known Motherships

Mothership SC2 Cncpt2

A mothership's bridge

Known Commanders

Notes

  • The mothership's old "Planet Cracker" ability is based on the energy beam from the ship in the introduction video for StarCraft. That ship is the "conceptual anchor" for the mothership idea.[10][11]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Mothership. Accessed on 2008-03-30
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Kindregan, Brian T. "Mothership." (January 15, 2010). Blizzard Entertainment. Mothership Accessed 2010-01-15.
  3. StarCraft II, mothership unit quotations
  4. 4.0 4.1 Blizzard Entertainment. 2012-12-20. Mothership Core. Blizzard Entertainment. Accessed 2012-12-21.
  5. 5.0 5.1 5.2 Zapotek, Ren (w), Noel Rodriguez (p, i). "Twilight Archon." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 132-177. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  6. Mothership's ability: Cloaking Field(Passive): cloaks nearby ground units and structures Vortex: creates a gravity vortex that incapacitates units in the target area Wormhole Transit: allows the Mothership to instantly travel to Protoss building Cydra. 2009-04-30. How has the Mothership evolved lately? Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-30.
  7. Blizzard Entertainment. 2014-02-04. Heart of the Swarm Balance Update -- February 4, 2014. Blizzard Entertainment. Accessed 2014-02-06.
  8. Blizzard Entertainment. 2014-07-25. Heart of the Swarm Balance Update -- July 25, 2014. Blizzard Entertainment. Accessed 2014-07-26.
  9. Aldrexus. 2012-10-26. Balance Update #7 (10/26/2012). Heart of the Swarm Beta Discussion. Accessed 2012-10-26.
  10. Chris Metzen, StarCraft Legacy staff. 2009-04-03. SC:L Metzen Interview - Lore Exclusive. StarCraft Legacy. Accessed 2009-05-18.
  11. Karune, Dustin Browder and Samwise Didier. 2008-11-18. BlizzCast Episode 6. Blizzard Entertainment. Accessed 2008-11-18.
  12. Knaak, Richard A. (w), Washio, Naohiro (p, i). "Thundergod." In StarCraft: Frontline: Volume 1 (paperback binding), pp. 48–93. Tokyopop, August 1, 2008. ISBN 1427-80721-3.

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