While an invaluable part of the protoss arsenal, motherships are costly and time-consuming to produce. As a result, the protoss have begun constructing them in two stages, with the mothership core being the first step. The core itself is used as a defensive and support weapon until a mothership can be completed. They share a strong psionic link with the khaydarin crystals located in every nexus.
It is rare to see mothership cores on the battlefield.
Mothership cores are equipped with a repulsor cannon, which draws its energy from the khaydarin crystal located at the heart of the core. It fires a blast of semi-solid psionic energy (too dense for aerial combat) that causes damage by delivering kinetic and thermal energy. Each shot pierces matter violently, leaving a misty cloud of psionic fire in its wake. Additionally, the core can channel psionic power into the khaydarin crystal located within a nexus, turning it into a deadly weapon. In this state, the supercharged matrix fires psionically imbued photon bolts that can tear through enemy scouts and light raiding parties, as well as deter larger attack groups until reinforcements can be warped in.
The core can bend space-time to create a field where the present dilates and stretches endlessly. The unpredictable energy flux within this field bears down heavily on anything that crosses it. Enemy forces caught in this time warp are slowed to a crawl, allowing protoss forces to dispatch them with ease. They can also use a nexus's khaydarin crystals as a warp beacon—releasing a large amount of energy, a mothership core can unravel the weave of space-time, teleporting groups of warriors to any nexus point in the vicinity (this is a form of recall).
200 (init. 50, resets to 50 when upgraded)
A player may only have 1 mothership core at a time.
The mothership core is available to players very early in the game and it is highly recommended that they build one in this stage.
The mothership core was created to solve the problem of multiplayer protoss vs. protoss games, said games rarely going to mid-late game due to the warp-in abilities negating the defender's advantage. Its Photon Overcharge ability is a counter to this, along with countering zerg rush techniques. It is also intended that its Recall abilities will allow protoss players to be more aggressive.
Its unit portrait is the same as that of the standard mothership. It likewise speaks with a female voice.
The mothership core uses this ability on a nexus, which gains a photon cannon-like weapon. The weapon has range 13, targets air and ground and deals 20 damage. The weapon lasts 60 seconds and has its own cooldown of 1.25.
- Main article: Mothership core/Development
|Protoss Units and Structures of StarCraft II|
|Heart of the Swarm|
|Protoss Starship Classifications|