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Mutators/List of previous mutations

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The following is a list of former mutators:

Power TripEdit

Merely destroying a planet isn't enough for Amon. He has also imbued his forces with raw power, allowing them to wield incredible abilities against you. Even Amon's structures strike at you with conviction. Withstand the onslaught and save Veridia Prime.

This mutation applies to "The Vermillion Problem."

  • Power Overwhelming: All enemy units have energy and use random abilities.
  • Long Range: Enemy units and structures have increased weapon and vision range.
  • Photon Overload: All enemy structures attack nearby hostile units.

Fowl PlayEdit

Your supply lines have been cut off, and you must work together with your ally in order to sustain your armies. Luckily, there is plenty of local wildlife to harvest. But proceed with caution. Who knows what a turkey is capable of when under threat?

This mutation applies to "Oblivion Express."

  • Turkey Shoot: Supply can only be generated by killing turkeys that wander through the map. Doing so may anger the turkeys that remain.
  • Sharing is Caring: Supply is shared between you and your partner, and units from both of your armies contribute to your shared supply cap.

Explosive ResultsEdit

Amon is determined to destroy Sgt. Hammer's Fortress at all costs. Explosions rock the compound as nukes rain from above and Amon's minions detonate themselves upon death. Do what you can to mitigate your own casualties as you take out the Void Thrashers.

This mutation applies to "Void Thrashing."

  • Mutually Assured Destruction: Enemy Hybrid units detonate a Nuke upon death.
  • Going Nuclear: Nukes are launched at random throughout the map.
  • Self-Destruction: Enemy units explode and deal damage to nearby player units upon death.

ConflagrationEdit

The Infested march upon the temple. Infused with incendiary power, Amon's minions set the ground ablaze as they die. Even more monsters emerge from the ashes, seeking to engulf the temple in the fires of their own deaths. Keep your distance and exterminate them.

This mutation applies to "Temple of the Past."

  • Walking Infested: Enemy units spawn Infested Terran upon death in numbers according to the unit's life.
  • Alien Incubation: All enemy units spawn Broodlings upon death.
  • Scorched Earth: Enemy units set the terrain on fire upon death.

Fright NightEdit

It's a dark and dreary night in Augustgrad. Dominion citizens are knocking on doors and asking for candy. Be sure you have treats to give them, lest you find yourselves the victims of a deadly trick.

This mutation applies to "Rifts to Korhal," and is Halloween themed. During the mutation, the background music is changed to that of the Cursed Hollow map from Heroes of the Storm.

  • Afraid of the Dark: Vision provided by all sources is extremely limited except when in view of your camera.
  • Trick or Treat: Civilians visit your Candy Bowl looking for treats, which are generated by spending minerals. If no treats are available, the civilians randomly transform into enemy units.

Breath of DestructionEdit

Exposure to terrazine can result in violent outbursts, and Amon's forces are no exception. The Dark God's influence over them has been intensified by the gas, increasing their speed and aggression. They will stop at nothing to destroy you. Be sure to destroy them first.

This mutation applies to "Mist Opportunities."

  • Speed Freaks: Enemy units have double their normal movement speed.
  • Aggressive Deployment: Additional enemy units are periodically deployed onto the battlefield.
  • Avenger: Enemy units gain increased attack speed, armor, and life when nearby enemy units die.

Wheel of MisfortuneEdit

The Void itself bends into reality, warping the very fabric of space and time. Battlefield conditions change at random and never stay stable for long. All bets are off, commanders. Be ready for anything.

This mutation has applied to "Void Thrashing" and "Lock & Load".

  • Chaos Studios: Mutators are chose at random and periodically cycle through the mission.

Diplomatic ImmunityEdit

They say the best offense is a good defense. Not only can Amon's forces evade and absorb your attacks, but the Void also provides them with impervious defenses against a single army. You and your ally must coordinate your assault in order to secure victory.

This mutation applies to "Oblivion Express."

  • Polarity: Each enemy unit is immune to either your units or your ally's units.
  • Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.
  • Barrier: Enemy units gain a temporary shield upon the first time they take damage.

Miner ConcernsEdit

Augustgrad is in dire straits. Resources have been scattered throughout the streets, and in order to gather them, your forces will have to brave the mines that Amon's forces have deployed across the city. Fight through the Fear and shatter the Void Shards.

This mutation applies to "Rifts to Korhal."

  • Mag-nificent: Mag Mines are deployed throughout the map at the start of the mission.
  • Fear: Player units will occasionally stop attacking and run around in fear upon taking damage.
  • Slim Pickings: Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.

Growing ThreatEdit

Amon's forces have been altered by the terrazine on Bel'shir in unexpected ways. Increased adrenaline triggers unpredictable transformations and each new death unleshes new hostile forms. The most powerful of them have even developed nuclear capabilities.

This mutation applies to "Mist Opportunities."

  • Transmutation: Enemy units have a chance to transform into more powerful units whenever they deal damage.
  • Mutually Assured Destruction: Enemy Hybrid units detonate a Nuke upon death.
  • Alien Incubation: All enemy units spawn Broodlings upon death.

Flipping OutEdit

Chaos reigns over the ritual of Rak'Shir. Enemies are not where they first appear to be, and your forces find themselves overcome this fear. Even your own perspective is warped and twisted. Maintain focus long enough for Ji'nara to win the challenge.

This mutation applies to "Chain of Ascension."

  • Vertigo: Your camera randomly changes positions.
  • Fear: Player units will occasionally stop attacking and run around in fear upon taking damage.
  • Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.

World on FireEdit

Nowhere is safe from Amon's wrath. Between the endless missile salvos, random nuclear strikes, and a purifier beam in search of something to burn, Veridia's lava flows might be the least of your worries. Get your workers back to base safely. It's their time to shine.

This mutation applies to "The Vermillion Problem."

  • Missile Command: Endless missile bombardments target your structures and must be shot down throughout the mission.
  • Going Nuclear: Nukes are launched at random throughout the map.
  • Purifier Beam: An enemy Purifier Beam moves across the map toward nearby player units.

Triple ThreatEdit

Amon has summoned minions from all three races in this battle. A Moebius Corps laser drill has its sights set upon you, hordes of infested terrans roam the terrain, and protoss motherships bombard you from orbit. Withstand their combined might and complete your mission.

This mutation applies to "Void Launch."

  • Laser Drill: An enemy Laser Drill constantly attacks player units within enemy vision.
  • Outbreak: Enemy Infested Terrans spawn continuously around the map.
  • Orbital Strike: Enemy Orbital Strikes are periodically fired throughout the map.
    • Note: Unlike in First Strike, the drill repairs itself if destroyed, and therefore can only be temporarily disabled.

Burning LegionEdit

Amon's armies are vast. An endless tide of his fanatical warriors washes over the halls of Ulnar, hell-bent on burning you to ash. Cut through them to get to the celestial locks, but beware: Amon's forces are dangerous even in death.

This mutation applies to "Lock & Load."

  • Scorched Earth: Enemy units set the terrain on fire upon death.
  • Void Rifts: Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
  • Avenger: Enemy units gain increased attack speed, movement speed, armor, life, and life-regeneration when nearby enemy units die.

Out of OrderEdit

Electromagnetic interference is wreaking havoc on your communications. Giving orders to your army can prove costly, so make every action count. Intel is limited and vision is obscured, and even the simplest task could take a while to complete. Get through it and save the planet.

This mutation applies to "The Vermillion Problem."

  • Micro Transactions: Giving commands to your units costs resources based on the unit's cost.
  • Darkness: Previously explored areas remain blacked out on the minimap while outside of player vision.
  • Time Warp: Enemy Time Warps are periodically deployed throughout the map.

Dark RitualEdit

Amon has siphoned the temple's energy in order to grant his minions incredible power. Brimming with psionic potential, his supercharged armies sprint across the battlefield and channel their wrath into myriad abilities. Withstand the onslaught until the temple is secure once more.

This mutation applies to "Temple of the Past."

  • Power Overwhelming: All enemy units have energy and use random abilities.
  • Speed Freaks: Enemy units have double their normal movement speed.

Boom TownEdit

Moebius Corps has tapped into their stockpile of nuclear warheads and are shipping them across Tarsonis. The remainder are reserved for your destruction. With cargo this volatile, every stray bullet presents an incredible risk. Don't be surprised if your forces flinch at the first sign of combat.

This mutation applies to "Oblivion Express."

  • Going Nuclear: Nukes are launched at random throughout the map.
  • Self Destruction: Enemy units explode and deal damage to friendly player units upon death.
  • Fear: Player units will occasionally stop attacking and run around in fear of taking damage.

Perfect StormEdit

Slayn's climate is as merciless as the Tal'darim. Visibility is reduced as a titanic storm rages across the killing fields, freezing its victims solid and sweeping them up into dangerous twisters. Brave the elements and win the challenge at all costs.

This mutation applies to "Chain of Ascension."

  • Blizzard: Storm clouds move across the map, damaging and freezing player units in their path.
  • Twister: Tornadoes move across the map, damaging and knocking back player units in their path.
  • Shortsighted: Player units and structures have reduced vision range.

Urban WarfareEdit

The city is a dangerous place. Unseen assailants lurk around every corner, and the streets are littered with deadly hidden traps. Even the buildings themselves seek to strike you down. Move quickly and carefully, and always watch your back.

This mutation applies to "Rifts to Korhal."

  • Photon Overload: All enemy structures attack nearby hostile units.
  • We Move Unseen: All enemy units are permanently cloaked.

Special DeliveryEdit

Amon will stop at nothing to destroy you. Even in death, his minions strike back at you with a final, devastating gambit. Keep your distance as you dispatch your foes, or you might join them in defeat.

This mutation applies to "Void Launch."

  • Aggressive Deployment: Additional enemy units are periodically deployed onto the battlefield.
  • Self Destruction: Enemy units explode and deal damage to nearby player units upon death.
  • Alien Incubation: All enemy units spawn broodlings upon death.

Spear of Your DoomEdit

Phase-smiths under Amon's thrall have constructed a new arkship to rain destruction upon the Dark God's foes from orbit. Withstand the onslaught, and seize the locks.

This mutation applies to "Lock & Load."

  • Orbital Strike: Enemy Orbital Strikes are periodically fired throughout the map.
  • Temporal Field: Enemy Temporal Fields are periodically deployed throughout the map.
  • Purifier Beam: An enemy Purifier Beam moves across the map toward nearby player units.

Temple of PainEdit

The hardest wars are those of attrition. The temple is under siege, minerals can be difficult to harvest, and Amon's army is both resilient and fanatical. Hold out as long as you can, and hope it is enough.

This mutation applies to "Temple of the Past."

  • Mineral Shield: Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
  • Barrier: Enemy units gain a temporary shield upon the first time they take damage.
  • Avenger: Enemy units gain increased attack speed, armor, and life when nearby enemy units die.

War is HellEdit

Char is ablaze. Increased volcanic activity has made the planet even more hazardous than before. Keep your eyes on the enemy, and always remember: don't stand in the fire.

This mutation applies to "Void Thrashing."

  • Scorched Earth: Enemy units set the terrain on fire upon death.
  • Lava Burst: Lava periodically bursts from the ground at random locations and deals damage to player air and ground units.
  • Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.

White OutEdit

Few things are as harsh as a Kaldir blizzard. Resources are hard to come by, and the winds freeze everything they touch. Destroy Amon's shuttles, and try to keep warm.

This mutation applies to "Void Launch."

  • Blizzard: Storm clouds move across the map, damaging and freezing player units in their path.
  • Slim Pickings: Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.

Bad WeatherEdit

Amon's forces tear through reality and make landfall across Augustgrad as tornadoes rampage through the city. Can you weather the storm and close the rifts before it's too late?

This mutation applies to "Rifts to Korhal".

  • Void Rifts: Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
  • Twister: Tornadoes move across the map, damaging and knocking back player units in their path.

Time LockEdit

Time is not on your side. Amon's forces are moving fast, and the battlefield is full of treacherous challenges to slow you down. You'll need to act with both speed and caution in order to win.

This mutation applies to "Lock & Load". These mutations are designed to hinder movement speed and army positioning:

  • Speed Freaks: The enemy moves faster than any unit a player has at their disposal.
  • Time Warp: – The Time Warp ability will be used against allied commanders, slowing the movement and attack speed of their units. These areas of time distortion can be avoided.
  • Mag-nificient: Mag mines will be scattered all over the map, forcing armies to move with extreme caution. If you trip their proximity sensors, they’ll fly straight towards the unit that triggered them, causing terrible, terrible damage to friendly units.

First StrikeEdit

With a powerful laser drill at his disposal, nothing is beyond Amon's reach. If he can see you, he can hit you. Charge in, and wipe him out.

This mutation applies to "Chain of Ascension."

  • Long Range - Enemy units and structures have increased weapon and vision range.
  • Shortsighted - Player units and structures have reduced vision range.
  • Laser Drill - An enemy Drakken laser drill constantly attacks player units within enemy vision.
    • Note: The drill can be destroyed, and will not respawn upon destruction.

Train of the DeadEdit

The infested terrans on Tarsonis are everywhere. They're in the ground. They're on the trains. Before long, they'll be in your base. And you may never see them coming.

This mutation applies to "Oblivion Express." The following mutators can be applied:

  • Walking Infested: Every enemy commanders destroy will spawn infested terrans. The more life a unit has, the more infested will rise from it's corpse.
  • Outbreak: Continuous waves of the infested horde march against the commanders' bases.
  • Darkness: The fog of war is replaced with pure darkness and the mission’s objectives are hidden from the mini-map. Players won’t know where the trains are or where attacks are coming from.

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