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In the game, players take control of a zerg crew to control certain parts of their spaceship to increase its effectiveness. They must also chase after a human named Bill in an attempt to romance him.
The map was designed by a four person team, where each member focused on certain aspects. These were Narrative/Goals, Map/Level Flow, Gameplay/Innovation, and Playtesting/Training. Some crossover occurred between roles. It was submitted as the final assessment for Game Levels Design; a course conducted by the University of Queensland. There was a running joke in the team's class where every level should be "set in the unknown future on a spaceship." While trying to think of an unlikely game genre that would occur in this setting, the team had the idea of a dating simulator, but instead of playing a romantic underdog, the player would control a completely unlikeable and hideous alien. They then moved the idea over to the StarCraft universe|StarCraft universe]]. With the range of units available, they were able to commence development. The first level was designed over a period of six weeks.