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Neural inhibitor

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"It isn't a bad thing, Macy. My mind is full of light."

- Luke Keegan while under the influence of a modified psychic dampener.(src)

Neural inhibitors[1][2] are implants that were used by the Confederate Ghost Program to control their ghost agents. They are also known as neuro-adjusters (some of which also suppress or reshape a disloyal ghost's memory and render them susceptible to orders)[3] or psychic dampeners which weakens their powers[4] (by extension, this includes making it easier for ghosts to screen out the thoughts of other individuals).[5] The implants can be fatal[6] and their method of operation is very similar to neural resocialization,[3] but "much worse".[7] Its implantation leaves scarred tissue.[3]

The location of neural inhibitors can be tracked by some officers, both Confederate[7] and Dominion.[8]

The drawback to psychic dampeners is that they can be surgically removed[3] or in rare cases, malfunction.[9] Upon the defection of Sarah Kerrigan, psychic dampeners were abandoned by the Confederacy in favor of the more effective memory wipe technique.[10] However, previously-implanted ghosts (such as Devon Starke) usually did not have their dampeners removed.[2] Ghosts who retained them that became spectres under Project Shadow Blade had their inhibitors removed in order to avoid detection.[8]

The Dominion utilizes both the mind wipe technique and neural inhibitors.[5]

VariantsEdit

LukeKeegan SC-FL2 A Ghost Story Comic1
The Church's modified neural inhibitor
HawkiAdded by Hawki

By 2503 the Terran Dominion had developed a specialized variant, the psi-inhibitor, to limit protoss psionic abilities.[11]

Modified neural inhibitor technology continues to be used by the Church of Besainted Pelagius to enforce obedience among its disciples, the technology taken from a ghost sent to terminate the movement.[12]

ReferencesEdit

  1. Ghost. Blizzard Entertainment. Accessed 2007-08-10.
  2. 2.0 2.1 Golden, Christie (November 27, 2007). StarCraft: The Dark Templar Saga #2: Shadow Hunters. Simon & Schuster (Pocket Star). ISBN 0-7434-7126-1.
  3. 3.0 3.1 3.2 3.3 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  4. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  5. 5.0 5.1 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.
  6. Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
  7. 7.0 7.1 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  8. 8.0 8.1 2011-09-29, Blizzplanet Review: StarCraft: Ghost — Spectres. Blizzplanet, accessed on 2011-10-02
  9. Milner, Lesley (1998). Insurrection (manual). Aztech New Media.
  10. DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  11. Elder, Josh (w), Ramanda Kamarga (p), Angie Nathalia (i), Junadi (i). "Do No Harm." In StarCraft: Frontline: Volume 3 (paperback binding), pp. 48-89. Tokyopop, July 14, 2009. ISBN 978-1427-80832-5.
  12. Gillen, Kieron (w), Hector Sevilla (art). "A Ghost Story." In StarCraft: Frontline: Volume 2 (paperback binding), pp. 122-169. Tokyopop, January 1, 2009. ISBN 1427-80831-7.
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