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"This is the new marine! Neural resocialization! Cookie-cutter soldiers! Press them out of the resoc tanks like so many gingerbread men, wind 'em up and send 'em off to die!

Well, ma'am, it's a lot quicker than the old way, that's for sure. That's progress.

God save me from progress!"

- L. Z. Breanne and Jon Littlefield discussing neurally resocialized marine Ardo Melnikov(src)

Neural resocialization is a process, devised by the Terran Confederacy, used to treat criminals suffering from mental disorders or at least prevent them from committing crimes. The process usually involves sentencing the criminals into the military.[1] A number of mercenaries, such as Marcus Wright, have also undergone the experience as a result of having committed brutal crimes.[2] Those who undergo the process often have a blissful look.[3]

Terrans sometimes refer to neural resocialization simply as "resoc"[2] or "brain panning"[4] (the latter term also refers to any form of insanity, brain damage, drug use or even simple stupidity).[5]

Neural resocialization bears many similarities to the technology used to control ghosts.[6]

Resocialized characters' minds are "fuzzy" when sensed by a telepath.[2]

History

"It had become clear that if it weren't for the resocs' mindless self-sacrifice, the assault would have stalled by then. The resocs were like robots who would take chances that regular troops wouldn't, charge no matter what the odds against them were, and die without complaint."

- Jim Raynor observed resoc marine behavior on Turaxis II(src)

"What a bunch of losers. It makes you wonder what the Confederacy is coming to."

- Master Sergeant Rockwell commenting on these troops in the same battle(src)

Neural resocialization was commonly used as early as 2478 by the Terran Confederacy and was sometimes publicly disclosed[7] but was still considered new, "unproved" technology c. 2480.[6] By 2488 it still wasn't common knowledge within the Confederate military[8] and other factions resorted to torturing Confederate soldiers to learn more about it.[9]

The science has continuously advanced since then, having "new" forms by 2499.[4][10] Dominion scientist Dr. Stanley Burgess further advanced the frontier of resocialization.[11]

During the tenure of the Terran Confederacy, most marines were resocialized, but near its end it claimed that only half of its marines were resocialized, "sometimes less".[4] During the Great War, forced resocialization was used to conscript civilians into the military.[10] In the aftermath of the Brood War, the intake of resocialized marines has fallen slightly, but volunteer numbers remained low, so the process has continued.[12] The Dominion's official stance is that its resocialization program is for taking criminals and "redeeming" them, giving them hope and a "new beginning."[3]

Programming

"All the other boys and girls in the marines-they don't understand like I do, they don't yet realize that it's better to be dead and who you are than walking around with everything that made you you buried and smothered with fake chocolate-coated memories. That ain't living. They're better off dead."

- A "liberated" Marcus Wright(src)

There are multiple types of neural resocialization, but all share two things in common: they reshape the victim's memories (layering new memories over the old ones), and they enforce obedience (to different levels, depending on the type of resocialization). Neurally resocialized soldiers can shift loyalties if their commanders do so as well.[4][2]

The memory layering is "programmed"; the scientists "seek out" and "suppress" certain memories, such as emotionally charged violent criminal memories, covering them with "chocolate-coated" filler memories.[2]

Victims of some forms of resocialization are incapable of even pointing their weapon at another marine.[2][4]

People may gain technical and combat skills during resocialization by receiving experience through altered or new memories. New personnel may be trained quickly in this manner.[10]

Methods of Resocialization

By the beginning of the Great War, the Terran Confederacy used "non-invasive" forms of neural resocialization. These left few physical outward marks (such as divots behind the ear). The process modified behavior such that a resocialized individual was susceptible to obeying strongly given orders even those not in the chain of command. When combined with stimulants, a resocialized marine could be ordered to shoot civilians and relatives; explicit orders were needed to shoot possible "friendlies".[4]

Resocialization tanks provided a "milder" form of resocialization. A subject endured multiple sessions in the tanks where they were "programmed" with knowledge and skills needed for the desired occupation. The procedure tended to leave the subject disoriented for a period of time afterward. The subject emerged with fewer behavioral restrictions; the subject could choose to disobey orders and even attack allies, based on the situation as evaluated by the individual.[10]

Experimentation

NeuralResocialization WhyWeFight Comic1

Intense resocialization

More intensive forms of resocialization were considered to be extremely painful.[2] Dr. Stanley Burgess, a resocialization specialist for the Terran Dominion used such techniques, sometimes incorporating full-body restraints into the process.[11]

File:ColeHickson2 SC-Com6 Comic1.jpg

Subconscious resocialization

By 2502 a "subconscious" form of neural resocialization had been developed[13] using resocialization tank technology.[9] While it would cause behavior problems, it would generally have little effect on the victim's personality until a programmed trigger was set off.[13] It could be resisted through willpower.[9]

Faults

"He undid it. Undid the resoc. Made me remember who and what I was. Made me remember the joy of what I did. And made me remember how damn bad it hurt when you boys played with my brain to make it all docile-like."

- A "liberated" Marcus Wright(src)

Neural resocialization is not restricted to enlisted personnel; Lieutenant Emily Swallow of Alpha Squadron had undergone the process.[4] Notably, a number of obvious candidates have not undergone the process, such as Major Esmerelda Ndoci.[5]

Resocialized soldiers possess little or no initiative, often react poorly to changing battlefield conditions and tend to lack the depth of personality one might find in an ordinary human.[7] Unique talents and expertise are largely wiped away, which resulted in programs such as the War Pigs. However, some handlers preferred "obedient" over "improvisational".[14]

Neural resocialization can "shatter" under stress. For instance, when the resocialized marine Lt. Emily Swallow faced stress when questioning a Sons of Korhal agitator, she had to use her StimPack to "relieve" the stress after the encounter. Later on, her previous criminal behavior came to the fore when she was attacked by zerg.[4] Trauma can also weaken the hold resocialization places on scrubbed memories. To counter this, the Confederate Marine Corps kept seriously wounded resocs heavily sedated whilst undergoing medical treatment in order to prevent them from sliding back into their former personalities.[7]

The Terran Dominion has discovered marine recruits who couldn't be tamed by resocialization as far back as 2499, and created the Reaper Corps for them. Reapers are chemically altered to make them even more aggressive, but are offered two year indentured terms (rather than a lifetime of resocialization). However, not a single reaper has survived six months within the Corps.[15]

A number of protoss have shown the ability to psionically reverse the process of resocialization.[2][11] Even terran psychics can undo the process to an extent.[10]

List of Resocialized Individuals

Main article: Resocialized characters

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Golden, Christie. StarCraft: The Dark Templar Saga #1: Firstborn. Pocket Star Books, May 2007. ISBN 0-7434-7125-3.
  3. 3.0 3.1 Waugh, James. "Changeling." (November 18, 2009). Blizzard Entertainment. Changeling: A Short Story by James Waugh Accessed 2009-11-18.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  5. 5.0 5.1 DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.
  6. 6.0 6.1 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  7. 7.0 7.1 7.2 McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 1416-55083-6.
  8. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  9. 9.0 9.1 9.2 Furman, Simon (w), Federico Dallocchio, Mike S. Miller, Carlos D'Anda (p, i). "StarCraft #6" StarCraft 1 (6) (November 25, 2009) DC Comics (Wildstorm).
  10. 10.0 10.1 10.2 10.3 10.4 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9. Cite error: Invalid <ref> tag; name "SoD" defined multiple times with different content
  11. 11.0 11.1 11.2 Elder, Josh and Ramanda Kamarga. "Why We Fight." In StarCraft: Frontline: Volume 1, pp. 6–47. Tokyopop, August 1, 2008. ISBN 1427-80721-3.
  12. Marine. Blizzard Entertainment. Accessed 2007-09-03.
  13. 13.0 13.1 Furman, Simon (w), Federico Dallocchio (p, i), Carlos D'Anda (p, i). "StarCraft #5" StarCraft 1 (5) (October 28, 2009) DC Comics (Wildstorm).
  14. Giffen, Keith and Simon Furman (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft: Issue 1" StarCraft 1 (1) (May 27, 2009) DC Comics (Wildstorm).
  15. Reaper. Blizzard Entertainment. Accessed 2007-08-10.
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