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Nexus

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Nexus SC2-HotS Art1

A nexus

The nexus is the heart of a protoss base.

OverviewEdit

Nexus SC-G Game1

Nova overlooks a nexus

The nexus is a mammoth, pyramidal structure that looms over each and every protoss settlement. It serves as a psychic anchor, allowing the protoss to access the psionic matrix from even across the galaxy. The nexus also manufactures probes.[1]

Khaydarin crystals are located within each nexus. They can be used as a defensive measure when the psionic matrix is supercharged by a mothership core. In turn, each nexus is linked to these cores through its khaydarin crystals, and can serve as a warp beacon to initiate recall.[2]

Game StructureEdit

StarCraftEdit

Nexus
Nexus SC1 Game1
Structure
Race

Protoss

Role

Foundation building

Production
Minerals

400 Minerals Terran SC1

Psi

+9 Psi Protoss SC1

Build time

120 Time SC2 Game1

Produced from

Probe

Protection
Shields

750

Hit points

750

Armor

1

Function
Produces

Probe

Allows

The nexus serves as the hub of any protoss base. Unlike most other protoss buildings it can be warped in without a pylon. It constructs probes and serves as a processing center for minerals and vespene gas.


UpgradesEdit

  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level =Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

DevelopmentEdit

In the StarCraft beta, the stargate was originally known as the nexus.[3]

StarCraft IIEdit

Nexus
Nexus SC2 DevRend3
Structure
Race

Protoss

Role

Foundation building

Armament

Photon overcharge (with mothership core ability) (HotS only)

Properties
Maximum energy

100 (init. 0) Energy Terran SC1

Production
Minerals

400 Minerals Terran SC1

Psi

10 (WoL/HotS
14 (LotV)[4] ProtossSupply SC2 Icon1

Build time

100 Time SC2 Game1

Produced from

Probe

Protection
Shields

1000

Hit points

1000

Armor

1

Type
Armor type

Armored

Photon overcharge (HotS)
Damage

20

Targets
  • Ground
  • Air
Cooldown

1.25

Range

13

Function
Produces
Allows
Abilities

Chrono Boost

The nexus remains much the same in terms of cost, appearance and function in StarCraft II. The protoss core macromanagement ability has been moved here.[5]

Chrono Boost gives the player the choice of affecting the nexus, gateway, stargate, robotics facility or boosting upgrades at other structures—almost any building in the protoss base can be an option.

One additional attribute is that it can now warp in the mothership, or in the case of Heart of the Swarm, the mothership core.

AbilitiesEdit

ProtonCharge SC2 DevGame1 Chrono Boost

This ability increases the production speed of a structure by 50% for 20 seconds.

It has no effect on allied buildings and cannot be used on incomplete buildings.

Usage
Hotkey C
Cost 25 Energy Terran SC1
Duration 20Time SC2 Game1
ve

Building UpgradesEdit

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Heart of the SwarmEdit

The mothership core is built from the nexus in StarCraft II: Heart of the Swarm. The mothership is no longer produced from the nexus, instead being built from the mothership core.

PhotonOvercharge SC2 Icon1 Photon Overcharge

The mothership core uses this ability on a nexus, which gains a photon cannon-like weapon. The weapon has range 13, targets air and ground and deals 20 damage. The weapon lasts 60 seconds and has its own cooldown of 1.25.

Usage
Hotkey F
Cost 100 Energy Terran SC1
Range 10[6]
Duration 60Time SC2 Game1
Cooldown 20Time SC2 Game1
ve
Mass Recall

Mass Recall teleports all units in an area 7[6] from a mothership core or mothership to a nexus. The ability is cast through a simple button click on a nexus.

Usage
Hotkey R
Cost 100 (HotS)/50 (LotV[7] Energy Terran SC1
ve

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Nexus SC2 DevRend1

Early nexus render

The nexus went through many small changes. As a primary structure, the scale was adjusted often, specifically the pyramid shape in the middle. The only significant overhaul was done with the intention of increasing the polycount on the curved surfaces around the structure.[8]

TriviaEdit

A "nexus" is a term that refers to "a central or focal point," or "a connection or series of connections linking two or more things." This fits the nexus given its central role in the protoss tech tree.

The Nexus is the name of the primary setting of Heroes of the Storm. Its shared name with the protoss nexus is brought up by Jim Raynor in the game's tutorial.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2014-11-20, Mothership Core Science. Blizzard Entertainment, accessed on 2014-11-26
  3. Klear, StarCraft 1 beta. StarCraft Wire. Accessed on 2009-07-13
  4. 2015-03-31, StarCraft II Legacy of the Void Beta Release Patch Notes. Blizzard Entertainment, accessed on 2015-04-03
  5. CoTweet. 2010-02-08. The #StarCraft2 protoss core macro ability has moved to the nexus. #SCUpdate. Twitter (StarCraft). Accessed 2010-02-08.
  6. 6.0 6.1 Aldrexus. 2012-09-28. Balance Update #4 (9/28/2012). Heart of the Swarm Beta Discussion. Accessed 2012-09-30.
  7. 2015-05-14, Legacy of the Void Beta Balance Update -- May 14, 2015. Blizzard Entertainment, accessed on 2015-05-20
  8. 2011, SC2: Protoss Nexus. Deviantart, accessed on 2011-02-19

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