Wikia

StarCraft Wiki

Nexus

Talk8
5,371pages on
this wiki
Nexus SC2-HotS Art1

A nexus

The nexus is the heart of a protoss base.

OverviewEdit

Nexus SC-G Game1

Nova overlooks a nexus

The nexus is a mammoth, pyramidal structure that looms over each and every protoss settlement. It serves as a psychic anchor, allowing the protoss to access the psionic matrix from even across the galaxy. The nexus also manufactures probes.[1]

Game StructureEdit

StarCraftEdit

Nexus
Nexus SC1 Game1
Structure
Race

Protoss

Role

Foundation building

Production
Minerals

400 Minerals Terran SC1

Psi

+9 Psi Protoss SC1

Build time

120 Time SC2 Game1

Produced from

Probe

Protection
Shields

750

Hit points

750

Armor

1

Function
Produces

Probe

Allows

The nexus serves as the hub of any protoss base. Unlike most other protoss buildings it can be warped in without a pylon. It constructs probes and serves as a processing center for minerals and vespene gas.


UpgradesEdit

PlasmaShield SC1 Upgrd1 Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

200 Minerals Terran SC1

300 Minerals Terran SC1

400 Minerals Terran SC1

Gas

200 Gas Protoss SC1

300 Gas Protoss SC1

400 Gas Protoss SC1

Research time

266 Time SC2 Game1

298 Time SC2 Game1

330 Time SC2 Game1

Required

Cybernetics core

Notes
  • +1 armor bonus to shields per level for all units and structures.

DevelopmentEdit

In the StarCraft beta, the stargate was originally known as the nexus.[2]

StarCraft IIEdit

Nexus
Nexus SC2 DevRend3
Structure
Race

Protoss

Role

Foundation building

Armament

Photon overcharge (with mothership core ability) (HotS only)

Properties
Maximum energy

100 (init. 0) Energy Terran SC1

Production
Minerals

400 Minerals Terran SC1

Psi

Provides 10 ProtossSupply SC2 Icon1

Build time

100 Time SC2 Game1

Produced from

Probe

Protection
Shields

1000

Hit points

1000

Armor

1

Type
Armor type

Armored

Photon overcharge (HotS)
Damage

20

Targets
  • Ground
  • Air
Cooldown

1.25

Range

13

Function
Produces
Allows
Abilities

Chrono Boost

The nexus remains much the same in terms of cost, appearance and function in StarCraft II. The protoss core macromanagement ability has been moved here.[3]

Chrono Boost gives the player the choice of affecting the nexus, gateway, stargate, robotics facility or boosting upgrades at other structures—almost any building in the protoss base can be an option.

One additional attribute is that it can now warp in the mothership, or in the case of Heart of the Swarm, the mothership core.

AbilitiesEdit

ProtonCharge SC2 DevGame1 Chrono Boost
Usage
Energy

25 Energy Terran SC1

Duration

20 Time SC2 Game1

Hotkey

C

Notes

This ability increases the production speed of a structure by 50% for 20 seconds.

It has no effect on allied buildings and cannot be used on incomplete buildings.

Edit

Building UpgradesEdit

SC2 ProShields Plasma Shields
Researched at

Forge

Hotkey

S

Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Protoss SC1

225 Gas Protoss SC1

300 Gas Protoss SC1

Research time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Notes
  • +1 armor to shields per level.
Edit

Heart of the SwarmEdit

The mothership core is built from the nexus in StarCraft II: Heart of the Swarm. The mothership is no longer produced from the nexus, instead being built from the mothership core.

Photon Overcharge
Usage
Energy

100 Energy Terran SC1

Range

10[4]

Duration

60 Time SC2 Game1

Cooldown

20 Time SC2 Game1

Hotkey

F

Notes

The mothership core uses this ability on a nexus, which gains a photon cannon-like weapon. The weapon has range 13, targets air and ground and deals 20 damage. The weapon lasts 60 seconds and has its own cooldown of 1.25.

Edit
Mass Recall
Usage
Energy

100 Energy Terran SC1

Hotkey

R

Notes

Mass Recall teleports all units in an area 7[4] from a mothership core or mothership to a nexus. The ability is cast through a simple button click on a nexus.

Edit

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Nexus SC2 DevRend1

Early nexus render

The nexus went through many small changes. As a primary structure, the scale was adjusted often, specifically the pyramid shape in the middle. The only significant overhaul was done with the intention of increasing the polycount on the curved surfaces around the structure.[5]

TriviaEdit

A "nexus" is a term that refers to "a central or focal point," or "a connection or series of connections linking two or more things." This fits the nexus given its central role in the protoss tech tree.

The Nexus is the name of the primary setting of Heroes of the Storm. Its shared name with the protoss nexus is brought up by Jim Raynor in the game's tutorial.

ReferencesEdit

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Klear, StarCraft 1 beta. StarCraft Wire. Accessed on 2009-07-13
  3. CoTweet. 2010-02-08. The #StarCraft2 protoss core macro ability has moved to the nexus. #SCUpdate. Twitter (StarCraft). Accessed 2010-02-08.
  4. 4.0 4.1 Aldrexus. 2012-09-28. Balance Update #4 (9/28/2012). Heart of the Swarm Beta Discussion. Accessed 2012-09-30.
  5. 2011, SC2: Protoss Nexus. Deviantart, accessed on 2011-02-19

Around Wikia's network

Random Wiki