Nexus
From StarCraft Wiki
| Nexus | |
|---|---|
| |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Hit points |
750 |
| Shields |
750 |
| Production | |
| Minerals | |
| Psi | |
| Build time |
120 |
| Combat | |
| Armor |
1 |
| Function | |
| Produces | |
The nexus is the heart of a protoss base. Unlike most other protoss buildings it can be warped in without a pylon. It constructs probes and serves as a processing center for minerals and vespene gas.
Contents |
[edit] Psionic Matrix
- Main article: Psionic matrix.
Protoss structures and, to a lesser extent, units, draw their energy from a great psionic energy matrix that emanates from Aiur. While a nexus provides a link to this matrix, khaydarin crystal-based pylons are needed to actually tap into the energy required to provide psionic energy to new colonies.[1]
[edit] Game Unit
[edit] StarCraft
The nexus serves as the hub of any protoss base.
[edit] Upgrades
| Researched at | |||||||||||||||||
| Hotkey |
S | ||||||||||||||||
| Properties | |||||||||||||||||
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[edit] Development
In the StarCraft beta, the stargate was originally known as the nexus.[2]
[edit] StarCraft II
| Nexus | |
|---|---|
| | |
| Structure | |
| Race | |
| Role |
Foundation building |
| Properties | |
| Hit points | |
| Shields | |
| Type |
|
| Production | |
| Minerals | |
| Psi |
Provides 10[5] |
| Build time | |
| Requires |
None |
| Hot key |
N[4] |
| Function | |
| Produces | |
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
The nexus remains much the same in terms of cost, appearance and function in StarCraft II.[9]
[edit] Building Upgrades
| Plasma shields | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Researched at | |||||||||||||||||
| Hotkey |
S[10] | ||||||||||||||||
| Properties | |||||||||||||||||
| |||||||||||||||||
| Notes | |||||||||||||||||
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| Edit | |||||||||||||||||
[edit] References
|
| Protoss Units and Structures of StarCraft/Brood War | ||
|---|---|---|
| Ground units |
Probe · Zealot · Dragoon · Reaver · High templar · Archon • Brood War only • Dark templar · Dark archon | |
| Air units |
Shuttle · Scout · Arbiter · Carrier (Interceptor) · Observer • Brood War only • Corsair | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway · Forge · Shield battery · Cybernetics core · Photon cannon | |
| Advanced buildings |
Robotics facility · Stargate · Citadel of Adun · Robotics support bay · Fleet beacon · Templar archives · Observatory · Arbiter tribunal | |
| Protoss Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry |
Probe · Zealot · High templar · Dark templar · Archon | |
| Land mechanized | ||
| Air vehicles |
Warp prism · Observer · Phoenix · Void ray · Carrier (Interceptor) · Mothership | |
| Basic buildings |
Nexus · Assimilator · Pylon · Gateway (Warp gate) · Forge · Cybernetics core · Obelisk | |
| Combat buildings | ||
| Advanced buildings |
Twilight council · Dark shrine · Templar archives · Robotics facility · Robotics support bay · Stargate · Fleet beacon | |
| Campaign-Exclusive Protoss Units and Structures of StarCraft II | Special Protoss Units | |
| Scrapped | Removed units |
Escort · Reaver · Soul hunter/purifier · Stasis orb · Tempest (Shuriken) · Twilight archon |
| Removed buildings | ||


