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Nuclear missile

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A nuclear blast
"Thank God for cold fusion!"
Terran marine[src]

The nuclear missile, or nuke, is a terran weapon of mass destruction, fired from a structure. It must be guided to its destination by a ghost.[1]

Contents

[edit] History

During the Rebellion of Korhal, which took place on Korhal IV, the Korhalians drove the Terran Confederacy from their world. The Confederates assassinated the Korhalian leader, who was simply replaced with his more dangerous son, Arcturus Mengsk.[1]

In 2491,[2] when Mengsk was visiting his secret ally, the Umojan Protectorate, the Confederates fired one thousand Apocalypse-class missiles at Korhal, destroying virtually all life on the world. Millions of Korhalian colonists were killed,[1] although the rebel movement still survived - with very small numbers.[3]

As a political consequence of this extreme action, the Confederates limited their use of nuclear weaponry to tactical nukes. These nukes would be guided to their destinations by ghosts.[1]

Due to the nuclear devastation of their homeworld, Korhalians have demonstrated complete willingness to use their own nuclear arsenal against any potential enemy.[4]

[edit] The Nuke in StarCraft I

Nukes are built within a nuclear silo, an add-on to the command center.


Nuclear Strike
Acquisition
Researched at

Nuclear silo

Usage
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Terran SC1.png

Range

8 or 10 (1 less than ghost's sight range)

Notes

Deploys a nuclear missile at a given nuclear silo; each silo can only hold one nuke. The costs include 8 supply.

To launch the loaded missile, the ghost must direct it; standing uncontrollable and "frozen" for 10-15 seconds until the missile reaches the target. Nuclear launches are announced to all players with the audio and visual message "Nuclear Launch Detected" and the target location is visible to all players by a small flashing red dot. If the ghost is interrupted or the missile is canceled before the process finishes, the nuclear missile is wasted. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

The missile itself has a large blast radius and will usually kill any units and critically damage buildings in one shot. It deals 500 damage or removes two thirds of the victim's total hit points, whichever is greater; thus, two nukes will destroy almost any unit or building, if the building was the one targeted point.

The dot indicating the point on which the nuclear missile is about to fall can be hidden by various methods. The easiest way is to place an air unit over the point so that the dot is effectively hidden. When fighting against the zerg, targeting a missile on a bleeding zerg structure will also disguise the dot as some of the blood from the structure, and it will be impossible to distinguish the dot. Another easy alternative is to use firebats, whose flames can actually hide the dot as long as both the missile and the firebat are targeting the same structure.

[edit] The Nuke in StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

The nuclear missile in StarCraft II

In StarCraft II, nuclear missiles are once again directed by ghosts.

Nuclear Strike
Acquisition
Research time

60 seconds (to arm a silo)[5] time

Researched at

Ghost academy[6][7]

Requires

Factory[8]

Usage
Minerals

100[9][8] Image:Minerals Terran SC1.png

Gas

100[9][8] Image:Gas Terran SC1.png

Duration

10 second drop time[11]

Hotkey

N[10]

Notes

Ghosts can call down nuclear strikes, dealing 300 damage + 200 vs buildings.[8]

An immortal will only take 10 damage, however, due to its hardened shields.[12] The launching player sees a large red symbol on the target area[13] while the opponent only sees a red dot.[14] When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.

Edit

[edit] References

  1. 1.0 1.1 1.2 1.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. McNeill, Graham (December 30, 2008). StarCraft: I, Mengsk. Simon & Schuster (Pocket Star). ISBN 978-1-4165-5083-9.
  3. Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  4. 1999-08-13. Firestorm. StarCraft Compendium Map Archives. Accessed 2008-06-21
  5. Dustin Browder, StarCraft2.net.pl staff. 2009-07-23. StarCraft II Exclusive Fansite Q&A - StarCraft2.net.pl. STarCraft2.net.pl. Accessed 2009-07-03.
  6. Is the Nuke still built at the Ghost Academy (which requires Barracks) and only requires the Factory, or is the situation different?

    Yes, those are the prerequisites. Karune, Tiger0211. 2009-04-09. Karune: Questions about the ghost (post 33). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10.
  7. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
  8. 8.0 8.1 8.2 8.3 Correction: The Nuke does 300 damage and an additional 200 towards buildings.

    The Ghost also costs 100 minerals and 200 gas, needing the prerequisite tech lab on the Barracks and Ghost Academy. It is considered a tier 1.5 unit, allowing it to come out very early for harassment and support.

    Even though the Nuke's damage has been reduced from the previous builds, it no longer requires supplies, costs only 100 minerals and 100 gas, and can be built at tier 2 with the prerequisite of the Factory.
    Karune. 2009-03-08. Karune: Questions about the ghost (post 28). Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-10.
  9. 9.0 9.1 Grrrrr. 2009-07-04. Terran Late Game Experience (page 3). Inc.Gamers. Accessed 2009-07-13.
  10. BlizzCon Statistics 2 Shacknews.
  11. Terran Ghost. StarCraft II Armory. Accessed 2009-10-04.
  12. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-05-05.
  13. 2007-05-20. Gameplay Video. Blizzard Entertainment. Accessed 2007-07-02.
  14. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
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