Nuclear reactor
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This article or section contains information about a StarCraft II unit or structure. |
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The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
| Nuclear Reactor | |
|---|---|
| |
| Structure | |
| Race | |
| Properties | |
| Hit points |
400[1] |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals | |
| Gas | |
| Build time |
40[1] |
| Parent | |
| Hot key | |
| Function | |
| Allows | |
The terran nuclear reactor is an add-on in StarCraft II. Its modular design enables it to be attached to barracks, factories and starports.[5]
A structure attached to a nuclear reactor can produce units more quickly. For instance, a barracks attached to a nuclear reactor can produce marines twice as quickly. The player must be able to afford both units, however.[5]
The reactor grants an extra-long queue as well.[2]
Note that in multiplayer, a terran structure cannot be attached to both a tech lab and a nuclear reactor, so it cannot enjoy the benefits of both.[5]
[edit] Building Abilities
| Salvage | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Notes | |||||||
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"Salvage the structure, removing it and returning 100% of its mineral and gas value. Warning - once salvage is triggered it cannot be cancelled."[8] Salvage enables certain terran structures to be "sold" for their full resource value.[10] This ability takes 5 seconds to use, however.[9] Once activated, stopping the salvaging process is impossible.[11] | |||||||
| Edit | |||||||
The reactor can be quickly salvaged.[2][1]
[edit] References
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Building Information, in Korean. Media.Daum.net Accessed 2007-07-20.
Mielke, James. 2007-07-27. Protoss for a Day. 1up.com Accessed 2007-07-28.
| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons |
Tech lab · Nuclear reactor | |
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


