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Nuclear silo

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Nuclear Silo
File:NuclearSilo_SC1_Game1.png
Structure
Race

Terran

Properties
Hit points

600

Production
Minerals

100 Image:Minerals Terran SC1.png

Gas

100 Image:Gas Terran SC1.png

Requires

Science facility with attached covert ops

Combat
Armor

1

Function
Parent

Command center

Abilities

Arm Nuke

The nuclear silo is a terran auxiliary building attached to command centers that allow the storage and launching of nuclear missiles.

Contents

[edit] Game Unit

[edit] StarCraft

As an add-on, the nuclear silo is abandoned, including any missiles it contains, when its parent structure lifts off.

[edit] Abilities

Nuclear Strike
Acquisition
Researched at

Nuclear silo

Usage
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Image:Gas Terran SC1.png

Notes

Deploys a nuclear missile at a given nuclear silo; each silo can only hold one nuke. The costs include 8 supply.

To launch the loaded missile, the ghost must direct it; standing uncontrollable and "frozen" for 10-15 seconds until the missile reaches the target. Nuclear launches are announced to all players with the audio and visual message "Nuclear Launch Detected" and the target location is visible to all players by a small flashing red dot. If the ghost is interrupted or the missile is canceled before the process finishes, the nuclear missile is wasted. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

The missile itself has a large blast radius and will usually kill any units and critically damage buildings in one shot. It deals 500 damage or removes two thirds of the victim's total hit points, whichever is greater; thus, two nukes will destroy almost any unit or building, if the building was the one targeted point.

[edit] StarCraft II

The nuclear silo has been replaced by the ghost academy.

[edit] References

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.


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