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Nuclear silo

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Nuclear Silo
NuclearSilo SC1 Game1
Structure
Race

Terran

Role

Nuclear weapons storage add-on

Production
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Build time

80 Time SC2 Game1

Parent

Command center

Requires

Science facility with attached covert ops

Protection
Hit points

600

Armor

1

Function
Abilities

Arm Nuke

The nuclear silo is a terran auxiliary building attached to command centers that allow the storage and launching of nuclear missiles, and is an alternative to the ComSat station.

Game UnitEdit

StarCraftEdit

As an add-on, the nuclear silo is abandoned, including any missiles it contains, when its parent structure lifts off.

AbilitiesEdit

A nuclear silo may build and store one missile each.

A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 10-15 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.

The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.

The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

Usage
Hotkey N
Range 8 or 10 (1 less than ghost's sight range)
Acquisition
Purchased from Nuclear silo
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 8 Supply Terran SC1
ve

StarCraft IIEdit

Nuclear Silo
NuclearSilo SC2 Game1
Structure
Race

Terran

Protection
Hit points

1250

Armor

1

In StarCraft II, the nuclear silo's functionality is built into the ghost academy.

Still, a number of them were present at Avernus Station.[1]

GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

Plot option starts here
Main article: Ghost of a Chance

During her infiltration of Avernus Station, Nova could hack into some of them, giving her access to nukes.[1]

Plot option starts here

NotesEdit

The nuclear silos in Ghost of a Chance are represented by the munitions depot model.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.


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