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Nuclear silo

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Nuclear Silo
NuclearSilo SC1 Game1
Structure
Race

Terran

Role

Nuclear weapons storage add-on

Production
Minerals

100 Minerals Terran SC1

Gas

100 Gas Terran SC1

Build time

80 Time SC2 Game1

Parent

Command center

Requires

Science facility with attached covert ops

Protection
Hit points

600

Armor

1

Function
Abilities

Arm Nuke

The nuclear silo is a terran auxiliary building attached to command centers that allow the storage and launching of nuclear missiles, and is an alternative to the ComSat station.

Game UnitEdit

StarCraftEdit

As an add-on, the nuclear silo is abandoned, including any missiles it contains, when its parent structure lifts off.

AbilitiesEdit

InterNuke Terran SC1 Nuclear Strike
Acquisition
Researched at

Nuclear silo

Usage
Minerals

200 Minerals Terran SC1

Gas

200 Gas Terran SC1

Range

8 or 10 (1 less than ghost's sight range)

Hotkey

N

Notes

Deploys a nuclear missile at a given nuclear silo; each silo can only hold one nuke. The costs include 8 supply.

To launch the loaded missile, the ghost must direct it; standing uncontrollable and "frozen" for 10-15 seconds until the missile reaches the target. Nuclear launches are announced to all players with the audio and visual message "Nuclear Launch Detected" and the target location is visible to all players by a small flashing red dot. If the ghost is interrupted or the missile is canceled before the process finishes, the nuclear missile is wasted. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

The missile itself has a large blast radius and will usually kill any units and critically damage buildings in one shot. It deals 500 damage or removes two thirds of the victim's total hit points, whichever is greater; thus, two nukes will destroy almost any unit or building, if the building was the one targeted point.

StarCraft IIEdit

Nuclear Silo
NuclearSilo SC2 Game1
Structure
Race

Terran

Protection
Hit points

1250

Armor

1

In StarCraft II, the nuclear silo's functionality is built into the ghost academy.

Still, a number of them were present at Avernus Station.[1]

GabrielToshMissons SC2 Icon1

This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.

Plot option starts here
Main article: Ghost of a Chance

During her infiltration of Avernus Station, Nova could hack into some of them, giving her access to nukes.[1]

Plot option starts here

NotesEdit

The nuclear silos in Ghost of a Chance are represented by the munitions depot model.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.

Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.


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