The nuclear silo is a terran auxiliary building attached to command centers that allow the storage and launching of nuclear missiles, and is an alternative to the ComSat station.
Game Unit
StarCraft
As an add-on, the nuclear silo is abandoned, including any missiles it contains, when its parent structure lifts off.
Abilities
A nuclear silo may build and store one missile each.
A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 14 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.
The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.
The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.
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StarCraft II
In StarCraft II, the nuclear silo's functionality is built into the ghost academy.
Still, a number of them were present at Avernus Station.[1]
This article or section contains information from the optional Covert Missions in StarCraft II: Wings of Liberty.
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During her infiltration of Avernus Station, Nova could hack into some of them, giving her access to nukes.[1]
Notes
The nuclear silos in Ghost of a Chance are represented by the munitions depot model.[1]
References
- ↑ 1.0 1.1 1.2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Ghost of a Chance (in English). 2010-07-27.
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.