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Disruptor

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This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Disruptor
Unit
Race

Protoss

Role

Early Support Unit

Armament

Force beam[1]

Properties
Hit points

40[2][3]

Shields

40[2]

Energy

200[2] starting 50[4] Energy

Type
Armor type

Light[7]

Production
Minerals

50[2][8][3] Image:Minerals Terran SC1.png

Gas

100[2] Image:Gas Protoss SC1.png

Psi

2[2] Psi

Build time

42[2]

Produced at

Gateway[2][8]

Requires

Cybernetics Core[2][2]

Combat
Ground attack

10[9] (+3 vs biological),[2] does continuous damage[10]

Air attack

10[9] (+3 vs biological),[2] does continuous damage[10]

Armor

1[2]

Attack range

5[2]

The disruptor[11] is a protoss support unit introduced in StarCraft II available early in the game.[12][13] It was previously known as the nullifier.[14]

Contents

[edit] Overview

Disruptor's attack

The disruptor was seemingly designed by the Dark Templar.[15]

[edit] Game Unit

The disruptor had a base attack similar to the terran marine's.[8] The attack resembles a brightly-colored beam.[16] The beam has been recently changed to one resembling the original attack of the colossus.[17] The beam does continuous damage to one target.[10]

[edit] Abilities

For the terran-devised force field, see force field (terran).
Force Field
Acquisition
Researched at

Already researched[18]

Usage
Energy

30[19] Energy

Range

3[19]

Duration

15 seconds[19]

Notes

Creates an invincible "globe" over a small area that lasts 15 seconds that blocks the movement of ground units and melee attacks.[12] Units caught under the shield when it is placed may escape but not reenter; while under the field they may attack and may be attacked.[20]

Force Fields can create artificial choke points to channel enemies. This is particularly potent against melee attackers such as zerglings, since some might not be able to reach the protoss forces.[13]

Force Fields can create walls, which stalkers can blink across, attacking enemies from relative safety.[13]

The render of the Force Field has been redesigned to resemble Stasis field of the Arbiter.[17]

While Anti-Gravity removes chokes, Force Field excels at creating them.[21]

Edit


Hallucination
Acquisition
Minerals

100[19] Image:Minerals Terran SC1.png

Gas

100[19] Image:Gas Protoss SC1.png

Research time

110[19] time

Researched at

Cybernetics core[22]

Usage
Energy

50[19] Energy

Duration

Two to three minutes[3]

Notes

Disruptors[14] can produce false copies of units to distract their opponents.[23] Duplicates have the same number of hit points as the original but take double the damage.[24] The number of hallucinations created depends on the actual cost of the unit.[25] It can spawn 2 zealots, 2 stalkers, 1 immortal, 2 high templar, 1 archon, 1 void ray, 1 phoenix, 1 warp prism, or 1 colossus.[26] Hallucinations cannot be created for dark templar, carriers or observers.[25] It also has no effect on motherships.[10]

Hallucinations are instantly destroyed by psionic storm.[27]

The disruptor can create duplicates of units that the player doesn't meet the tech requirements for.[25]

Edit


[edit] Upgrades

Khaydarin Talisman
Researched at

Cybernetics core[28]

Hotkey

K[28]

Properties
Minerals

150[28] Image:Minerals Terran SC1.png

Gas

150[28] Image:Gas Protoss SC1.png

Research time

110[28] time

Notes

Increases disruptor maximum energy by 50.[28]

Edit

[edit] General Upgrades

Ground Weapons
Researched at

Forge[28]

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[28] Image:Minerals Terran SC1.png

150[28] Image:Minerals Terran SC1.png

200[28] Image:Minerals Terran SC1.png

Gas

100[28] Image:Gas Protoss SC1.png

150[28] Image:Gas Protoss SC1.png

200[28] Image:Gas Protoss SC1.png

Research time

140[28] time

170[28] time

200[28] time

Notes

Applies to zealots, dark templar, archons, stalkers, immortals, disruptors and the colossus.

Edit
Ground Armor
Researched at

Forge[28]

Hotkey

A

Properties
Level

Level 1

Level 2

Level 3

Minerals

100[28] Image:Minerals Terran SC1.png

175[28] Image:Minerals Terran SC1.png

250[28] Image:Minerals Terran SC1.png

Gas

100[28] Image:Gas Protoss SC1.png

175[28] Image:Gas Protoss SC1.png

250[28] Image:Gas Protoss SC1.png

Research time

140[28] time

170[28] time

200[28] time

Edit
Plasma shields
Researched at

Forge[28]

Hotkey

S[28]

Properties
Level

Level 1

Level 2

Level 3

Minerals

200[28] Image:Minerals Terran SC1.png

300[28] Image:Minerals Terran SC1.png

400[28] Image:Minerals Terran SC1.png

Gas

200[28] Image:Gas Protoss SC1.png

300[28] Image:Gas Protoss SC1.png

400[28] Image:Gas Protoss SC1.png

Research time

140[28] time

170[28] time

200[28] time

Notes
  • +1 to shields per level.
Edit

[edit] Strategies

Disruptors can use Force Field to isolate enemy workers, preventing them from escaping their onslaught. Disruptors deal bonus damage against biological units, making this a particularly effective tactic against drones.[29] Force Field also proves to be very effective for splitting forces or preventing them from escaping at choke points in early stages of the game.[30]

[edit] Development

Early render of the nullifier
Previous view of nullifiers attacking a terran base

The Disruptor was previously known as the stasis orb. The Force Field[12] and Anti-Gravity[16] abilities were used by the high templar in earlier builds of StarCraft II. Anti-Gravity was later moved to the Phoenix.[31]

In earlier builds, Anti-Gravity could affect destructible doodads,[23] but this was a bug.[32]

Earlier builds featured an ability called Null Void.

  • Null Void
    • Ability Cost: 50 Energy
    • Prevents any unit caught in the target area from using abilities[33] that cost energy.[34] It does not affect abilities such as a stalker's Blink, a carrier's Build Interceptor, a Phoenix's Overload or an SCV's Repair.[35] Units that move out of the field immediately can immediately use their abilities.[36]
    • Nullify acts as a detector,[35] decloaking units such as ghosts and dark templar and revealing burrowed units.[37] The ability to detect cloaked and burrowed units is currently being subjected to balance testing.[34]
    • The effect lasts 15 seconds.[33]

As of February 2009 the nullifier lost the Molecular Disruption ability.[38]


Molecular Displacement
Usage
Energy

125[39] Energy

Notes

The nullifier fires a psionic projectile which bounces between units of the same type, to a maximum of 10 bounces. (It deals 10 damage per "bounce"; 100 damage in total.) It can strike a single unit more than once.[39]

Edit


[edit] Nullifier Development Images

[edit] Trivia

The disruptor resembles a trilobite.

[edit] References

  1. 1) There is no observatory back in the game. You can warp in Observers at your Robotics Facility. 2) Observer's movement speed and Warp Prism's movement speed can be reserached at Null Circuit. Phoenix has no upgrades for the movement speed and range at the current development stage. 3) Nullfier's Force Beam is its regular attack. 4) Hellion's upgrade can be researched at Armory. Cydra. 2008-12-05. Protoss tech tree clarifications. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-05.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
  3. 3.0 3.1 3.2 3.3 3.4 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
  4. StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
  5. Karune 2008-02-27. Question about the Protoss Nullifier. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-27.
  6. StarCraft II Armory staff. Nullifier. StarCraft II Armory. Accessed 2008-11-28.
  7. Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.

    For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
    Karune. 2008-09-30. Armor and Weapon type. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
  8. 8.0 8.1 8.2 Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  9. 9.0 9.1 Hardened Shields reduce the damage of incoming high damage attacks to 10 if Immortal's shields are up. After Shields are depleted, the damage hurts the Immortal's life directly.

    About the Shield upgrades, it goes like Damage - Shield Upgrades and then - Immortal's Hardened Shields. For example, if your Immortal shoots the enemy Immortal with fully upgraded shields, the damage will be 10: 35 (20+15 vs Armored) - 3 (full shield upgrades) = 32, and it's more than 10, so the enemy's Immortal takes only 10 damage by Hardened Shield. But if your Disruptor shoots the enemy Immortal with fully upgraded shields, the damage will be 7: 10 - 3 (full shield upgrades) =7 (it's below 10 damage and so Hardened Shield won't do anything).

    It's little bit complicated to explain how the damage goes but basically it is like, Damage - Shield upgrades - Hardened Shield.
    Cydra. 2009-05-28. Karune, question about Hardened Shields. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-28.
  10. 10.0 10.1 10.2 10.3 Only changes are balance changes, which will still continue to change. Otherwise besides that, the abilities are still the same. Hallucination still does not work on Carriers, Motherships, Dark Templars, an Observers. I'll have to get back to ya on the lore side :) maybe get them to post up a website update on that. The disruptor's weapon hits one target at a time, doing damage as long as the enemy is targeted. Karune. 2009-03-16. Karune: Has the Dark Pylon changed? Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  11. Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well. Karune. 2009-05-26. Nighthawk+HSM vs Mutalisk. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
  12. 12.0 12.1 12.2 Karune. 2008-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  13. 13.0 13.1 13.2 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  14. 14.0 14.1 2009-05-08. Michael Graf. Starcraft 2 - Alle Einheiten (page 3). Gamestar. Accessed 2009-05-08.
  15. 2008-28-06, [1]. Medievaldragon. Accessed on 2008-29-06
  16. 16.0 16.1 Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
  17. 17.0 17.1 2008-06-28. [2]. StarCraft Source. Accessed 2008-06-30.
  18. StarCraft Source staff. 2008-06-28. Gameplay Review: Protoss. StarCraft Source. Accessed 2008-06-29.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Protoss Disruptor. StarCraft II Armory. Accessed 2009-09-26.
  20. They do not get pushed outside of the force field. If a unit is underneath a force field, when it exits the force field's radius, it will not be able to pass through the force field again until it dissipates. Units under the force field can fire out as well as be hit by enemy fire. Karune. 2009-03-16. Force Field. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
  21. LordofAscension. 2008-07-18. WWI 08 - Comprehensive StarCraft II Review. StarCraft Legacy. Accessed 2008-07-18.
  22. Protoss Cybernetics Core. StarCraft II Armory. Accessed 2009-11-07.
  23. 23.0 23.1 Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
  24. Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
  25. 25.0 25.1 25.2 Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.
  26. Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A . StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
  27. Karune. 2008-11-17. StarCraft II Q&A - Batch 46. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-17.
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 28.10 28.11 28.12 28.13 28.14 28.15 28.16 28.17 28.18 28.19 28.20 28.21 28.22 28.23 28.24 28.25 28.26 28.27 28.28 28.29 28.30 28.31 28.32 28.33 28.34 28.35 28.36 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  29. In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. Karune. 2009-05-01. Worker harassment with Nullifiers. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-01.
  30. Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. Battle Report (3). Blizzard Entertainment. Accessed 2009-06-22.
  31. GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
  32. Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
  33. 33.0 33.1 Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  34. 34.0 34.1 Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
  35. 35.0 35.1 Karune. 2008-02-19. Karune: Abilities from inside Bunker question. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-19.
  36. Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  37. Karune. 2008-02-08. Karune, question about Null Void Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
  38. Mothership has currently Time Bomb, Vortex and Cloaking Field abilities. Cloaking Field as a passive ability cloaks ground units and structures nearby Mothership.
    <b/>Archon does not have energy and energy-dependent ability.

    Nullifier currently has Force Field and Hallucination abilities.
    Cydra. 2009-02-19. Cavez: quick questions. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
  39. 39.0 39.1 The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy. Karune. 2008-10-20. Karune: Molecular Displ. & Seismic Thumper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
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