- ↑ 1) There is no observatory back in the game. You can warp in Observers at your Robotics Facility.
2) Observer's movement speed and Warp Prism's movement speed can be reserached at Null Circuit. Phoenix has no upgrades for the movement speed and range at the current development stage.
3) Nullfier's Force Beam is its regular attack.
4) Hellion's upgrade can be researched at Armory. Cydra. 2008-12-05. Protoss tech tree clarifications. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-05.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 StarCraft Legacy staff. 2009-04-04. Protoss Unit Information. StarCraft Legacy. Accessed 2009-05-10.
- ↑ 3.0 3.1 3.2 3.3 3.4 StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Protoss Units. StarCraft Legacy. Accessed 2009-06-22.
- ↑ StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
- ↑ Karune 2008-02-27. Question about the Protoss Nullifier. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-27.
- ↑ StarCraft II Armory staff. Nullifier. StarCraft II Armory. Accessed 2008-11-28.
- ↑ Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily. Karune. 2008-09-30. Armor and Weapon type. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-30.
- ↑ 8.0 8.1 8.2 Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
- ↑ 9.0 9.1 Hardened Shields reduce the damage of incoming high damage attacks to 10 if Immortal's shields are up. After Shields are depleted, the damage hurts the Immortal's life directly.
About the Shield upgrades, it goes like Damage - Shield Upgrades and then - Immortal's Hardened Shields. For example, if your Immortal shoots the enemy Immortal with fully upgraded shields, the damage will be 10: 35 (20+15 vs Armored) - 3 (full shield upgrades) = 32, and it's more than 10, so the enemy's Immortal takes only 10 damage by Hardened Shield. But if your Disruptor shoots the enemy Immortal with fully upgraded shields, the damage will be 7: 10 - 3 (full shield upgrades) =7 (it's below 10 damage and so Hardened Shield won't do anything).
It's little bit complicated to explain how the damage goes but basically it is like, Damage - Shield upgrades - Hardened Shield. Cydra. 2009-05-28. Karune, question about Hardened Shields. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-28.
- ↑ 10.0 10.1 10.2 10.3 Only changes are balance changes, which will still continue to change. Otherwise besides that, the abilities are still the same.
Hallucination still does not work on Carriers, Motherships, Dark Templars, an Observers. I'll have to get back to ya on the lore side :) maybe get them to post up a website update on that.
The disruptor's weapon hits one target at a time, doing damage as long as the enemy is targeted. Karune. 2009-03-16. Karune: Has the Dark Pylon changed? Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
- ↑ Well since you guys are so intently asking :) Yes, the Nullifier is known as the Disruptor now. Didn't want to bombard you guys with too many name changes at a time. There is still possibility of name changes moving forward as well. Karune. 2009-05-26. Nighthawk+HSM vs Mutalisk. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-26.
- ↑ 12.0 12.1 12.2 Karune. 2008-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
- ↑ 13.0 13.1 13.2 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
- ↑ 14.0 14.1 2009-05-08. Michael Graf. Starcraft 2 - Alle Einheiten (page 3). Gamestar. Accessed 2009-05-08.
- ↑ 2008-28-06, [1]. Medievaldragon. Accessed on 2008-29-06
- ↑ 16.0 16.1 Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
- ↑ 17.0 17.1 2008-06-28. [2]. StarCraft Source. Accessed 2008-06-30.
- ↑ StarCraft Source staff. 2008-06-28. Gameplay Review: Protoss. StarCraft Source. Accessed 2008-06-29.
- ↑ Last Romantic. 2009-06-29. (SC2) A Thorough Examination. Teamliquid News. Accessed 2009-06-29.
- ↑ They do not get pushed outside of the force field. If a unit is underneath a force field, when it exits the force field's radius, it will not be able to pass through the force field again until it dissipates. Units under the force field can fire out as well as be hit by enemy fire. Karune. 2009-03-16. Force Field. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-16.
- ↑ LordofAscension. 2008-07-18. WWI 08 - Comprehensive StarCraft II Review. StarCraft Legacy. Accessed 2008-07-18.
- ↑ 22.0 22.1 Blizzard Entertainment, gearvOsh. Fansite Q&A 5: SC2A . StarCraft 2 Armory News Updates Forum. Accessed 2009-05-28.
- ↑ 23.0 23.1 Karune. 2008-03-07. StarCraft II Q&A - Batch 32: ScreenCraft (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-07.
- ↑ Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
- ↑ 25.0 25.1 25.2 Karune. 2008-10-28. StarCraft II Q&A Batch 45. Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-28.
- ↑ Karune. 2008-11-17. StarCraft II Q&A - Batch 46. Battle.net StarCraft II General Discussion Forum. Accessed 2008-11-17.
- ↑ Yup, EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent's army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it's potency a bit.
Plus a one-click ability that reduces an opposing army to half health near instantly isn't something that we want to promote.
To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing 'cloak'). Karune. 2009-06-08. Lack of EMP = more Archons? (post 8) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-09.
- ↑ 28.0 28.1 GearvOsh. 2008-10-14. Community Q&A [Batch 1]. StarCraft II Armory. Accessed 2008-10-14.
- ↑ 29.0 29.1 Zetaras Xal'Kurat. 2008-10-17. BlizzCon 2008: Changes to StarCraft 2. SC2 Blog. Accessed 2008-10-17.
- ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 30.20 30.21 30.22 30.23 30.24 30.25 30.26 30.27 30.28 30.29 30.30 30.31 30.32 30.33 30.34 30.35 30.36 30.37 30.38 30.39 30.40 30.41 30.42 30.43 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑
In one of our Battle Report considered replays, I have actually seen 2-3 Nullifiers brought straight into the enemy resource line, then all exits force fielded so the enemy drones couldn't get out, and the Nullifiers pretty much killed a large amount of them easily since they get bonus biological damage. Karune. 2009-05-01. Worker harassment with Nullifiers. Battle.net StarCraft II General Discussion Forum. Accessed 2009-05-01.
- ↑ Dustin Browder, Robert Simpson, Yeon-Ho Lee, David Kim. 2009-06-22. Battle Report (3). Blizzard Entertainment. Accessed 2009-06-22.
- ↑ Karune. 2008-05-07. StarCraft II Q&A - Batch 37. Battle.net StarCraft II General Discussion Forum. Accessed 2008-05-07.
- ↑ 34.0 34.1 Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
- ↑ 35.0 35.1 Karune. 2008-02-26. StarCraft II Q&A - Batch 31. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-26.
- ↑ 36.0 36.1 Karune. 2008-02-19. Karune: Abilities from inside Bunker question. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-19.
- ↑ Karune. 2008-01-25.StarCraft II Q&A - Batch 27: Gameplay Series (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
- ↑ Karune. 2008-02-08. Karune, question about Null Void Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-08.
- ↑ Mothership has currently Time Bomb, Vortex and Cloaking Field abilities. Cloaking Field as a passive ability cloaks ground units and structures nearby Mothership.
<b/>Archon does not have energy and energy-dependent ability.
Nullifier currently has Force Field and Hallucination abilities. Cydra. 2009-02-19. Cavez: quick questions. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-19.
- ↑ 40.0 40.1 The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy. Karune. 2008-10-20. Karune: Molecular Displ. & Seismic Thumper? Battle.net StarCraft II General Discussion Forum. Accessed 2008-10-20.
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