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{{Lookfor2|[[Nydus|other things called Nydus]]}}
 
{{TransTopBar}}
 
{{TransTopBar}}
 
{{Quote|The kraken of earth, sand, and stone. The Nydus Worm, aka the harbinger of bedtime nightmares.|[[Radio Liberty]]|url=http://us.battle.net//sc2/en/blog/17093340}}
 
{{Quote|The kraken of earth, sand, and stone. The Nydus Worm, aka the harbinger of bedtime nightmares.|[[Radio Liberty]]|url=http://us.battle.net//sc2/en/blog/17093340}}
 
[[File:NydusWorm SC2-HotS Art1.jpg|thumb|A nydus worm]]
 
[[File:NydusWorm SC2-HotS Art1.jpg|thumb|A nydus worm]]
The '''nydus worm''' is a [[zerg]] transport strain.
+
The '''nydus worm''' is a [[zerg]] transport strain.
   
 
==Overview==
 
==Overview==
  +
{{Quote|They always look so happy to be pooped out of there.|A [[Dominion]] [[marine]], in regards to zerg exiting a nydus worm|StarCraft Field Manual}}
[[Image:Nydus Worm SC2 Cncpt2.jpg|thumb|left|A nydus worm emerges]]
 
 
[[File:NydusWorm SC-FM Art1.jpg|thumb|A sketch of a nydus worm]]
Nydus worms pose a grave threat to areas previously thought to be secure. By the [[Second Great War]], the nydus worm was an evolution of the nydus canal. These worms live inside a nest-like structure called the [[nydus network]] and can travel from the network to any nearby location that is seen by the user before emerging, in the process creating a tunnel beneath the battlefield. This huge creature is capable of stretching itself out to prodigious lengths to support the tunnel with its own skin and ribs.<ref name = "SC2:Nydus Worm"/> Nydus worms are specialized lifeforms that have no brains of their own; only a simple array of organs that react to peristaltic motion and chemical stimuli from the network. This array allows the creature to navigate through difficult or rough terrain, and also helps regulate its biological functions. The nydus worm is merely an extension of the network.<ref name = "WormScience">2014-12-04, [http://us.battle.net//sc2/en/blog/17093340 More Zerg Science (All Too Easy)]. ''Blizzard Entertainment'', accessed on 2014-12-06</ref>
+
Nydus worms pose a grave threat to areas previously thought to be secure. By the [[Second Great War]], the nydus worm was an evolution of the [[nydus canal]]. These worms live inside a nest-like structure called the [[nydus network]] and can travel from the network to any nearby location that is seen by the user before emerging, in the process creating a tunnel beneath the battlefield. This huge creature is capable of stretching itself out to prodigious lengths to support the tunnel with its own skin and ribs.<ref name = "SC2:Nydus Worm"/> Nydus worms are specialized lifeforms that have no brains of their own, only a simple array of organs that react to peristaltic motion and chemical stimuli from the network. This array allows the creature to navigate through difficult or rough terrain, and also helps regulate its biological functions. The nydus worm is merely an extension of the network.<ref name = "WormScience">2014-12-04, [http://us.battle.net//sc2/en/blog/17093340 More Zerg Science (All Too Easy)]. ''Blizzard Entertainment'', accessed on 2014-12-06</ref>
   
 
[[File:NydusWorm SC2 Art1.jpg|thumb|left|A nydus worm]]
Zerg warriors can enter the tunnel via either the worm’s head or network, and can travel through the worm at great speed due to a combination of peristaltic motion and chemical stimulants that direct their movements.<ref name = "SC2:Nydus Worm">[http://eu.battle.net/sc2/en/game/unit/nydus-worm Units: Nydus Worm]. [[Blizzard Entertainment]], accessed on 2010-08-24</ref> To transport the Swarm’s land creatures across any battlefield or landmass, the nydus worm can stretch indefinitely through on-demand tissue generation. Ever-connected to the nydus network, the worm expands and replicates its cells at a simple command to cover the distance to its target. Surplus tissue is re-assimilated once the worm returns to the network.
+
Zerg warriors can enter the tunnel via either the worm's head or network, and can travel through the worm at great speed due to a combination of peristaltic motion and chemical stimulants that direct their movements.<ref name = "SC2:Nydus Worm">[http://eu.battle.net/sc2/en/game/unit/nydus-worm Units: Nydus Worm]. [[Blizzard Entertainment]], accessed on 2010-08-24</ref> To transport the Swarm's land creatures across any battlefield or landmass, the nydus worm can stretch indefinitely through on-demand tissue generation. Ever-connected to the nydus network, the worm expands and replicates its cells at a simple command to cover the distance to its target. Surplus tissue is re-assimilated once the worm returns to the network.
   
 
The very large, thick teeth located throughout the mouth of the nydus worm primarily serve as digging tools. Each fang is connected to a set of powerful muscles, which vibrate at hypersonic speeds in order to crush soil, rocks and everything in between. Eventually (mainly due to friction) the worm's teeth wear down. Once a tooth becomes useless, it is ejected and a new one grows from the muscle itself in a matter of seconds. When the worm emerges, gigantic spikes protract from its body, stabilizing the creature and supporting its weight while the Swarm advances from the depths of the nydus network onto its target area.
[[File:NydusWorm SC2 Art1.jpg|thumb|A nydus worm]]
 
The very large, thick teeth located throughout the mouth of the nydus worm primarily serve as digging tools. Each fang is connected to a set of powerful muscles, which vibrate at hypersonic speeds in order to crush soil, rocks and everything in between. Eventually (mainly due to friction) the worm’s teeth wear down. Once a tooth becomes useless, it is ejected and a new one grows from the muscle itself in a matter of seconds. When the worm emerges, gigantic spikes protract from its body when it emerges, stabilizing the creature and supporting its weight while the Swarm advances from the depths of the nydus network onto its target area.
 
   
  +
[[File:NydusWormZergling SC2-LotV CineAlone1.jpg|thumb|A nydus worm deploying [[zergling]]s]]
Nydus worms generate tons of detritus, but they dispose of them in a rather efficient way. First, the crushed rock and soil is covered with a strain of corrosive [[creep]] secreted by glands located around the creature’s large maw. Once it liquefies, the detritus trickles down into twin passages that transfer it to a specialized layer under the epidermis, improving the weight distribution of the tunnels they support with their skin and ribs.<ref name = "WormScience"/>
+
Nydus worms generate tons of detritus, but they dispose of them in a rather efficient way. First, the crushed rock and soil is covered with a strain of corrosive [[creep]] secreted by glands located around the creature's large maw. Once it liquefies, the detritus trickles down into twin passages that transfer it to a specialized layer under the epidermis, improving the weight distribution of the tunnels they support with their skin and ribs.<ref name="WormScience" />
   
  +
Once the first worm tunnel is excavated, more can be ordered, one at a time. All nydus worms and networks are directly connected to each other. Before long, the entire battlefield can become accessible to the zerg. However, the worms aren't particularly durable for their size.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
===Urona Sigma Variant===
 
 
{{Clear}}
A nydus worm (or similar variant) was observed on [[Urona Sigma]] in [[2502]]. This organism was capable of tunneling through rock to reach its targets, creating a passage for smaller strains to follow. They didn't require [[creep]] on the surface of its point of emergence.<ref name="SC:C:Issue7">Furman, Simon (w), Federico Dallocchio, Carlos D'Anda (p, i). "[[StarCraft: Issue 7|StarCraft #7]]" ''[[StarCraft (comic)|StarCraft]]'' '''1''' (7) (January 20, 2009) DC Comics (Wildstorm).</ref>
 
   
{{clear}}
 
 
==Game Structure==
 
==Game Structure==
  +
===StarCraft II===
 
{{UnitBox
 
{{UnitBox
|game=SC2
 
|structure=yes
 
 
|name=Nydus Worm
 
|name=Nydus Worm
 
|game=SC2
|race=Zerg
 
  +
|bgcolor=
|image=NydusWorm SC2 Head2.gif
 
 
|fgcolor={{Black}}
|image2=NydusWorm SC2 Rend1.jpg
 
 
|image=NydusWorm SC2 Head1.jpg
  +
|imgsize=200px
  +
|image2=1. Nydus Worm Default.jpg
 
|imgsize2=200px
 
|imgsize2=200px
 
|race=Zerg
|fgcolor=black
 
  +
|faction=
|role=Underground transport
+
|role=*Underground transport
|hp=200
 
  +
*Asymmetrical harassment
  +
|hp=300 (LotV)
 
200
 
|shield=
 
|shield=
 
|energy=
 
|energy=
 
|type=*[[Biological]]
 
|type=*[[Biological]]
*Armored
+
|armortype=*[[Armored]]
|costmin=100
+
|costmin=50
|costgas=100
+
|costgas=50
|time=20
+
|time=14
 
|produced=[[Nydus network]]
 
|produced=[[Nydus network]]
 
|hotkey=
 
|hotkey=
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|airattack=
 
|airattack=
 
|armor=1
 
|armor=1
 
|structure=x
 
|range=
 
|range=
 
|sight=
 
|sight=
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|req=
 
|req=
 
}}
 
}}
 
The nydus worm is a summoned structure that can spawn on any 3x3 patch that is clear of the [[fog of war]]. Deploying on creep is optional.
{{SC2MakeNydus
 
|note=
 
}}
 
{{clear|left}}
 
The nydus worm can spawn on any 3x3 patch that is clear of the [[fog of war]]. Deploying on creep is optional.
 
   
  +
====Versus====
 
The nydus worm grants access to the "nydus system" through the UI. Nydus worms and [[nydus network|networks]] act as portals into and out of the system. Units are loaded into the system, and may not be attacked while inside. Loaded units are lost only when all portals are destroyed.
 
The nydus worm grants access to the "nydus system" through the UI. Nydus worms and [[nydus network|networks]] act as portals into and out of the system. Units are loaded into the system, and may not be attacked while inside. Loaded units are lost only when all portals are destroyed.
   
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Each worm can be given a rally point. Units which exit that particular worm automatically attack-move to that point.
 
Each worm can be given a rally point. Units which exit that particular worm automatically attack-move to that point.
   
When a nydus worm finishes spawning, a screeching sound and a text warning are issued to ''all'' players. This alerts players. This is unlike the [[Nuclear missile|nuke]] warning, which gives time to react.
+
When a nydus worm finishes spawning, a screeching sound and a text warning are issued to alert all players. The text warning is not issued to the player that spawned the nydus worm. This is unlike the [[nuclear missile]] warning, which gives time to react.
   
 
A nydus network may spawn only one nydus worm at a time, although spawning may be queued. Having multiple nydus networks allows multiple nydus worms to be spawned simultaneously.
 
A nydus network may spawn only one nydus worm at a time, although spawning may be queued. Having multiple nydus networks allows multiple nydus worms to be spawned simultaneously.
   
  +
The nydus worm gain 3 armor when emerging from the ground, but is attackable as it is emerging.
===Legacy of the Void===
 
{{LotV}}
+
{{SC2MakeNydus}}
 
{{Clear|left}}
In ''[[Legacy of the Void]]'', nydus worms are invincible while emerging.<ref name = "LotVYTZerg">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?v=LkVMd1-ZyM8 Legacy of the Void - Multiplayer Update: Zerg]. ''Blizzard Entertainment.'' Accessed 2014-11-09.</ref>
 
   
===Strategies===
+
====Heart of the Swarm====
  +
Nydus worm variants called Greater Nydus Worm appear in several missions, but cannot be controlled by the player. Their description says they are a "powerful nydus worm strain capable of tunneling across incredible distances." They function identically to the normal nydus worm, save for higher HP (1000). An associated "greater nydus network" structure also exists, but other than being able to summon greater nydus worms, it is identical to the normal nydus network.
[[File: NydusWorm SC2 Head1.gif|thumb|A nydus worm close up]]
 
  +
Nydus worms can quickly transport units between multiple zerg bases, in a manner similar to [[nydus canal]]s. A pool of units can be kept in the "nydus system" to emerge at a moment's notice at any of the system's entrances. This can be used to move [[drone]]s to and from expansions.
 
 
====Legacy of the Void====
 
In ''[[Legacy of the Void]]'', nydus worms are invincible while emerging.<ref name = "LotVYTZerg">Blizzard Entertainment. 2014-11-07. [https://www.youtube.com/watch?v=LkVMd1-ZyM8 Legacy of the Void - Multiplayer Update: Zerg]. ''Blizzard Entertainment.'' Accessed 2014-11-09.</ref> The main effect of this change is that [[workers]] are no longer a viable defense against nydus worms.<ref name = "BetaPreview">Blizzard Entertainment. 2015-03-18. [http://us.battle.net/sc2/en/blog/18291111/legacy-of-the-void-beta-preview-3-18-2015 Legacy of the Void Beta Preview]. Blizzard Entertainment. Accessed 2015-03-18.</ref>
  +
  +
====Co-op Missions====
  +
{{Main|Nydus worm (special infested)}}
  +
A [[Nydus worm (special infested)|special infested]] version of the nydus worm will appear on the [[Dead of Night]] map as a boss infested.<ref name = "DeadNight">2017-03-01. [http://us.battle.net/sc2/en/blog/20594602/patch-311-preview-dead-of-night-3-2-2017 Preview: Dead of Night]. ''Youtube.'' Accessed 2017-03-01.</ref>
  +
  +
;Kerrigan abilities
  +
{{Main|Omega worm}}
  +
  +
====Left 2 Die====
  +
{{Main|Nydus worm (special infested)}}
  +
A powerful variant of the nydus worm appears in the [[Left 2 Die]] map. They have more hitpoints, and continue to spawn infested until destroyed.<ref name = "Left2Die">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Left 2 Die]] (in English). 2011-04-06.</ref>
  +
  +
====Strategies====
 
Nydus worms can quickly transport units between multiple zerg bases, in a manner similar to [[nydus canal]]s. A pool of units can be kept in the "nydus system" to emerge at a moment's notice at any of the system's entrances. This can be used to move [[drone (StarCraft II)|drones]] to and from expansions.
   
 
Use multiple nydus worms to attack an enemy base; single worms are easily destroyed due to their low hit points. Spawning multiple worms near multiple bases may be used to feign attacks and test defenses; troops can be sent against bases which are not reinforced.
 
Use multiple nydus worms to attack an enemy base; single worms are easily destroyed due to their low hit points. Spawning multiple worms near multiple bases may be used to feign attacks and test defenses; troops can be sent against bases which are not reinforced.
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Units unload in the same order they are loaded; manipulate the load order so an attack is spearheaded by the most appropriate units.
 
Units unload in the same order they are loaded; manipulate the load order so an attack is spearheaded by the most appropriate units.
   
Blizzard has noticed that nydus worms aren't being as used as often as they would like. They are considering making changes to the unit, but would like to keep it distinct from the [[overlord]], in regards to being a riskier, but more effective zerg transport in-game.<ref name = "CommunityQuestions">2012-01-25, [http://us.battle.net/sc2/en/blog/4338836/Questions_from_the_Community-1_25_2012#blog Questions from the Community]. ''Blizzard Entertainment'', accessed on 2012-01-26</ref>
+
Blizzard has acknowledged nydus worms have been used historically for all-in strategies, and wants to encourage more late game usage as a transport and harassment tool in the future.<ref name = "BalanceRevamp">2018-09-21, [https://starcraft2.com/en-us/news/22372713 StarCraft II Balance Revamp 2018]. ''Blizzard Entertainment'', accessed on 2018-09-21</ref> Blizzard has noticed that nydus worms aren't being as used as often as they would like. They are considering making changes to the unit, but would like to keep it distinct from the [[overlord (StarCraft II)|overlord]], in regards to being a riskier, but more effective zerg transport in-game.<ref name = "CommunityQuestions">2012-01-25, [http://us.battle.net/sc2/en/blog/4338836/Questions_from_the_Community-1_25_2012#blog Questions from the Community]. ''Blizzard Entertainment'', accessed on 2012-01-26</ref>
   
===Development===
+
====Development====
 
{{Main|Nydus worm/Development}}
 
{{Main|Nydus worm/Development}}
  +
{{Clear}}
   
 
===Heroes of the Storm===
 
===Heroes of the Storm===
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[[File:NydusWormBroodling Heroes Game1.jpg|thumb|A nydus worm spawning broodlings in ''Heroes of the Storm'']]
 
[[File:NydusWormBroodling Heroes Game1.jpg|thumb|A nydus worm spawning broodlings in ''Heroes of the Storm'']]
 
Nydus worms can be summoned by [[Zagara]] in ''[[Heroes of the Storm]]''.<ref name = "WoWExperience">2014-05-30, [http://www.gamespot.com/articles/blizzard-says-heroes-of-the-storm-is-much-closer-to-a-world-of-warcraft-experience/1100-6419827/ Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience"]. ''Gamespot'', accessed on 2014-05-31</ref>
 
Nydus worms can be summoned by [[Zagara]] in ''[[Heroes of the Storm]]''.<ref name = "WoWExperience">2014-05-30, [http://www.gamespot.com/articles/blizzard-says-heroes-of-the-storm-is-much-closer-to-a-world-of-warcraft-experience/1100-6419827/ Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience"]. ''Gamespot'', accessed on 2014-05-31</ref>
  +
  +
===Overwatch===
  +
A nydus worm slide features as an attraction in the Blizzard World map in ''[[Overwatch]]''.
  +
{{Clear}}
   
 
==Variant Strains==
 
==Variant Strains==
[[File:MarineNydusWorm SC-Com7 Comic1.jpg|thumb|Urona Sigma nydus worm]]
 
 
*[[Creep tower]] (cut content)
 
*[[Creep tower]] (cut content)
*[[Nydus worm (Left 2 Die)|Meinhoff worm]]
+
*{{Link|Nydus worm|special infested|Meinhoff worm}}
 
*[[Nydus destroyer]] (cut content)
 
*[[Nydus destroyer]] (cut content)
  +
*[[Omega worm]]
 
*[[Underfiend]] (cut content, likely variant)
 
*[[Underfiend]] (cut content, likely variant)
  +
{{Clear}}
   
==References==
+
==Images==
  +
<gallery>
{{ref|scroll=|col=}}
 
  +
2. Nydus Worm Simulant.jpg|[[Project Simulant]] nydus worm
  +
3. Nydus Worm Cerberus.jpg|[[Cerberus Program]] nydus worm
  +
</gallery>
   
  +
==References==
 
{{Ref|scroll=x|col=2}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg Breeds}}
 
{{Zerg Breeds}}
[[Category:Zerg breeds]]
+
[[Category:Swarm zerg breeds]]
 
[[Category:Transports]]
 
[[Category:Transports]]
 
[[Category:Heroes of the Storm]]
 
[[Category:Heroes of the Storm]]

Latest revision as of 07:07, 31 October 2023

You may be looking for: other things called Nydus
"The kraken of earth, sand, and stone. The Nydus Worm, aka the harbinger of bedtime nightmares."
NydusWorm SC2-HotS Art1

A nydus worm

The nydus worm is a zerg transport strain.

Overview[]

"They always look so happy to be pooped out of there."

- A Dominion marine, in regards to zerg exiting a nydus worm(src)

NydusWorm SC-FM Art1

A sketch of a nydus worm

Nydus worms pose a grave threat to areas previously thought to be secure. By the Second Great War, the nydus worm was an evolution of the nydus canal. These worms live inside a nest-like structure called the nydus network and can travel from the network to any nearby location that is seen by the user before emerging, in the process creating a tunnel beneath the battlefield. This huge creature is capable of stretching itself out to prodigious lengths to support the tunnel with its own skin and ribs.[1] Nydus worms are specialized lifeforms that have no brains of their own, only a simple array of organs that react to peristaltic motion and chemical stimuli from the network. This array allows the creature to navigate through difficult or rough terrain, and also helps regulate its biological functions. The nydus worm is merely an extension of the network.[2]

NydusWorm SC2 Art1

A nydus worm

Zerg warriors can enter the tunnel via either the worm's head or network, and can travel through the worm at great speed due to a combination of peristaltic motion and chemical stimulants that direct their movements.[1] To transport the Swarm's land creatures across any battlefield or landmass, the nydus worm can stretch indefinitely through on-demand tissue generation. Ever-connected to the nydus network, the worm expands and replicates its cells at a simple command to cover the distance to its target. Surplus tissue is re-assimilated once the worm returns to the network.

The very large, thick teeth located throughout the mouth of the nydus worm primarily serve as digging tools. Each fang is connected to a set of powerful muscles, which vibrate at hypersonic speeds in order to crush soil, rocks and everything in between. Eventually (mainly due to friction) the worm's teeth wear down. Once a tooth becomes useless, it is ejected and a new one grows from the muscle itself in a matter of seconds. When the worm emerges, gigantic spikes protract from its body, stabilizing the creature and supporting its weight while the Swarm advances from the depths of the nydus network onto its target area.

NydusWormZergling SC2-LotV CineAlone1

A nydus worm deploying zerglings

Nydus worms generate tons of detritus, but they dispose of them in a rather efficient way. First, the crushed rock and soil is covered with a strain of corrosive creep secreted by glands located around the creature's large maw. Once it liquefies, the detritus trickles down into twin passages that transfer it to a specialized layer under the epidermis, improving the weight distribution of the tunnels they support with their skin and ribs.[2]

Once the first worm tunnel is excavated, more can be ordered, one at a time. All nydus worms and networks are directly connected to each other. Before long, the entire battlefield can become accessible to the zerg. However, the worms aren't particularly durable for their size.[3]

Game Structure[]

StarCraft II[]

The nydus worm is a summoned structure that can spawn on any 3x3 patch that is clear of the fog of war. Deploying on creep is optional.

Versus[]

The nydus worm grants access to the "nydus system" through the UI. Nydus worms and networks act as portals into and out of the system. Units are loaded into the system, and may not be attacked while inside. Loaded units are lost only when all portals are destroyed.

Air units, mobile crawlers, and allied units cannot be loaded into the system.

The nydus worm can be used to transport as many units as are selectable. These units are visible within the system. However, the UI displays only the first couple of units per supply-level.

Unloading all units from a nydus worm makes them exit one-by-one in the order they entered the system. All units, regardless of properties, take the same time to unload. The unload command does not affect units who enter the network while unloading is in progress.

Each worm can be given a rally point. Units which exit that particular worm automatically attack-move to that point.

When a nydus worm finishes spawning, a screeching sound and a text warning are issued to alert all players. The text warning is not issued to the player that spawned the nydus worm. This is unlike the nuclear missile warning, which gives time to react.

A nydus network may spawn only one nydus worm at a time, although spawning may be queued. Having multiple nydus networks allows multiple nydus worms to be spawned simultaneously.

The nydus worm gain 3 armor when emerging from the ground, but is attackable as it is emerging.

SC2 Nydus Worm Icon
Summon Nydus Worm

A nydus network can create multiple nydus worms at any point visible to the player. The worm spawns creep when it emerges. The nydus worm gains 3 armor as it emerges.

Usage
Hotkey N
Cost 75 Minerals 75 Vespene gas 14 seconds
Cooldown 14 seconds
ve

Heart of the Swarm[]

Nydus worm variants called Greater Nydus Worm appear in several missions, but cannot be controlled by the player. Their description says they are a "powerful nydus worm strain capable of tunneling across incredible distances." They function identically to the normal nydus worm, save for higher HP (1000). An associated "greater nydus network" structure also exists, but other than being able to summon greater nydus worms, it is identical to the normal nydus network.

Legacy of the Void[]

In Legacy of the Void, nydus worms are invincible while emerging.[4] The main effect of this change is that workers are no longer a viable defense against nydus worms.[5]

Co-op Missions[]

A special infested version of the nydus worm will appear on the Dead of Night map as a boss infested.[6]

Kerrigan abilities
Main article: Omega worm

Left 2 Die[]

A powerful variant of the nydus worm appears in the Left 2 Die map. They have more hitpoints, and continue to spawn infested until destroyed.[7]

Strategies[]

Nydus worms can quickly transport units between multiple zerg bases, in a manner similar to nydus canals. A pool of units can be kept in the "nydus system" to emerge at a moment's notice at any of the system's entrances. This can be used to move drones to and from expansions.

Use multiple nydus worms to attack an enemy base; single worms are easily destroyed due to their low hit points. Spawning multiple worms near multiple bases may be used to feign attacks and test defenses; troops can be sent against bases which are not reinforced.

Units unload in the same order they are loaded; manipulate the load order so an attack is spearheaded by the most appropriate units.

Blizzard has acknowledged nydus worms have been used historically for all-in strategies, and wants to encourage more late game usage as a transport and harassment tool in the future.[8] Blizzard has noticed that nydus worms aren't being as used as often as they would like. They are considering making changes to the unit, but would like to keep it distinct from the overlord, in regards to being a riskier, but more effective zerg transport in-game.[9]

Development[]

Heroes of the Storm[]

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
NydusWormBroodling Heroes Game1

A nydus worm spawning broodlings in Heroes of the Storm

Nydus worms can be summoned by Zagara in Heroes of the Storm.[10]

Overwatch[]

A nydus worm slide features as an attraction in the Blizzard World map in Overwatch.

Variant Strains[]

Images[]

References[]

  1. 1.0 1.1 Units: Nydus Worm. Blizzard Entertainment, accessed on 2010-08-24
  2. 2.0 2.1 2014-12-04, More Zerg Science (All Too Easy). Blizzard Entertainment, accessed on 2014-12-06
  3. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  4. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Zerg. Blizzard Entertainment. Accessed 2014-11-09.
  5. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  6. 2017-03-01. Preview: Dead of Night. Youtube. Accessed 2017-03-01.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Left 2 Die (in English). 2011-04-06.
  8. 2018-09-21, StarCraft II Balance Revamp 2018. Blizzard Entertainment, accessed on 2018-09-21
  9. 2012-01-25, Questions from the Community. Blizzard Entertainment, accessed on 2012-01-26
  10. 2014-05-30, Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience". Gamespot, accessed on 2014-05-31