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==Overview==
 
==Overview==
 
[[File: Observer SC1 Art1.jpg|thumb|left|An observer during the [[Great War]]]]
 
[[File: Observer SC1 Art1.jpg|thumb|left|An observer during the [[Great War]]]]
The observer is a small aerospace drone used to survey space and record events for analysis in the protoss archives.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "SC2 Observer">[http://www.starcraft2.com/features/protoss/observer.xml Observer]. ''Blizzard Entertainment.'' Official StarCraft II website. Accessed 2007-11-13. Retrieved 2009-01-12</ref> The complex sensor array is power intensive but may detect [[cloak]]ed and concealed objects.<ref name = "SC2 Observer"/>
+
The observer is a small aerospace drone used to survey space and record events for analysis in protoss archives.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "SC2 Observer">[http://www.starcraft2.com/features/protoss/observer.xml Observer]. ''Blizzard Entertainment.'' Official StarCraft II website. Accessed 2007-11-13. Retrieved 2009-01-12</ref> The observer’s primary means of locomotion is a discrete thruster that creates a gravity field, while energy-sheathed "fins" manipulate said field to generate lift and propulsion. Without modifications, the observer can adequately travel from one point to another, but is hard pressed to outrun pursuers—unless outfitted with a set of gravitic boosters.<ref name = "ObserverScience"/>
   
 
[[File:Observer SC2 Art2.png|thumb|An observer approaches a world]]
Observers may be equipped for [[warp space]] travel and deployed for deep-space exploration.<ref name="SC:ShadXel"/> Units used for this purpose often lack defensive systems.<ref name = "SC2 Observer"/> They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref>
+
Observers may be equipped for [[warp space]] travel and deployed for deep-space exploration.<ref name="SC:ShadXel"/> Units used for this purpose often lack defensive systems.<ref name = "SC2 Observer"/> They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref>
   
 
{{clear}}
[[File:Observer SC1 Head1.png|An observer|thumb]]
 
  +
===Detection===
The sensitive sensor system,<ref name = "SC2 Observer"/> sophisticated enough to even detect [[zerg]] [[spores]] within [[terrans]],<ref name="WoL_SafeHaven">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Safe Haven]] (in English). 2010-07-27.</ref><ref name="WoL_HavesnFall">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Haven's Fall]] (in English). 2010-07-27.</ref> makes the observer a valuable auxiliary on the battlefield. Units intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods<ref name = "SC2 Observer"/> with little drain to its power core.<ref name = "WoLObserver">[http://sea.battle.net/sc2/en/game/unit/observer Observer], [[Blizzard Entertainment]]. Accessed on 2010-11-13</ref>
 
 
[[File:Observer SC1 Art2.jpg|thumb|An observer]]
 
The complex but sensitive sensor<ref name = "SC2 Observer"/> matrix<ref name = "ObserverScience"/> is power intensive but may detect [[cloak]]ed and concealed objects.<ref name = "SC2 Observer"/> This includes [[burrow]]ers and all types of camouflage or stealth systems.<ref name = "ObserverScience"/> It is sophisticated enough to even detect [[zerg]] [[spores]] within [[terrans]].<ref name="WoL_SafeHaven">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Safe Haven]] (in English). 2010-07-27.</ref><ref name="WoL_HavesnFall">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Haven's Fall]] (in English). 2010-07-27.</ref> It is comprised of complex arrays of self-focusing lenses, powered by [[psionic]] lattices, which allow the observer to analyze the battlefield from its vantage point in the sky.<ref name = "ObserverScience"/> These properties make the observer a valuable auxiliary on the battlefield.<ref name = "SC2 Observer"/>
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{{clear}}
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===Stealth===
  +
[[File:Observer SC2 Art1.jpg|thumb|The current observer design]]
  +
Observers intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods<ref name = "SC2 Observer"/> with little drain to its power core.<ref name = "WoLObserver">[http://sea.battle.net/sc2/en/game/unit/observer Observer], [[Blizzard Entertainment]]. Accessed on 2010-11-13</ref> The field renders them invisible to all but the most advanced of [[detector|detection]] technology. Its stealth capabilities are enhanced by its hull, which is fashioned out of a buoyant material that refracts light and masks its diminutive energy signature.<ref name = "ObserverScience">2014-11-20, [http://us.battle.net/sc2/en/game/unit/observer#science Observer Science]. ''Blizzard Entertainment'', accessed on 2014-11-21</ref>
   
 
{{clear}}
 
{{clear}}
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[[File:Observer SC1 Game1.png|thumb|left|Game sprite]]
 
 
Observers are the protoss' mobile [[detector]]s. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors.
 
Observers are the protoss' mobile [[detector]]s. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors.
   
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====Abilities====
 
====Abilities====
 
{{SC2Detector|Protoss}}
 
{{SC2Detector|Protoss}}
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{{SC2PermanentCloak|Observer}}
{{AbilityBox
 
|name=Permanent Cloaking
 
|game=Sc2
 
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|float=
 
|image=ObserverCloaking SC2 Icon1.jpg
 
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|race=Protoss
 
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{{SC2ProtUpgrdShield
 
{{SC2ProtUpgrdShield
 
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}}
 
}}
 
{{Clear|left}}
 
{{Clear|left}}
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====Co-op Missions====
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[[Artanis]] and [[Karax]] are able to build observers in ''[[Co-op Missions]]''. In Patch 3.1, Artanis' observers gained the Surveillance Mode ability
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  +
=====Upgrades=====
  +
{{CoopGraviticBooster}}
  +
{{CoopSurveillanceMode}}
   
 
====Development====
 
====Development====
 
{{Dev|StarCraft II}}
 
{{Dev|StarCraft II}}
In a September 2008 build of [[StarCraft II]], the observer did not require an [[observatory]] to build, making it available earlier in the tech tree than in [[StarCraft]]. It was upgraded at the [[null circuit]].<ref name = "QA44">[[Karune#Batch 44|Karune]]. 2008-09-05. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752651&p=1&#post1752651 StarCraft II Q&A - Batch 44]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-05.</ref>
+
In a September 2008 build of ''[[StarCraft II]]'', the observer did not require an [[observatory]] to build, making it available earlier in the tech tree than in ''[[StarCraft]]''. It was upgraded at the [[null circuit]].<ref name = "QA44">[[Karune#Batch 44|Karune]]. 2008-09-05. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752651&p=1&#post1752651 StarCraft II Q&A - Batch 44]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-05.</ref>
 
<gallery>
 
<gallery>
 
File:Observer SC2 DevGame1.jpg|Development render
 
File:Observer SC2 DevGame1.jpg|Development render

Revision as of 21:22, 4 January 2016

The observer is a small, stealthy robotic protoss reconnaissance unit.

Overview

Observer SC1 Art1

An observer during the Great War

The observer is a small aerospace drone used to survey space and record events for analysis in protoss archives.[1][2] The observer’s primary means of locomotion is a discrete thruster that creates a gravity field, while energy-sheathed "fins" manipulate said field to generate lift and propulsion. Without modifications, the observer can adequately travel from one point to another, but is hard pressed to outrun pursuers—unless outfitted with a set of gravitic boosters.[3]

Observer SC2 Art2

An observer approaches a world

Observers may be equipped for warp space travel and deployed for deep-space exploration.[4] Units used for this purpose often lack defensive systems.[2] They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.[4]

Detection

Observer SC1 Art2

An observer

The complex but sensitive sensor[2] matrix[3] is power intensive but may detect cloaked and concealed objects.[2] This includes burrowers and all types of camouflage or stealth systems.[3] It is sophisticated enough to even detect zerg spores within terrans.[5][6] It is comprised of complex arrays of self-focusing lenses, powered by psionic lattices, which allow the observer to analyze the battlefield from its vantage point in the sky.[3] These properties make the observer a valuable auxiliary on the battlefield.[2]

Stealth

Observer SC2 Art1

The current observer design

Observers intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods[2] with little drain to its power core.[7] The field renders them invisible to all but the most advanced of detection technology. Its stealth capabilities are enhanced by its hull, which is fashioned out of a buoyant material that refracts light and masks its diminutive energy signature.[3]

Game Unit

StarCraft

Observers are the protoss' mobile detectors. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors.

Abilities

This unit may detect cloaked and burrowed enemies.

ve
Permanent Cloaking

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
GravBoost Observer Icon SC1
Gravitic Boosters
Acquisition
Purchased from Observatory
Hotkey G
Cost 150 Minerals 150 Vespene gas 133seconds
SensorArray Icon SC1
Sensor Array
Acquisition
Purchased from Observatory
Hotkey S
Cost 150 Minerals 150 Vespene gas 133seconds

Quotations

See: StarCraft Observer Quotations

Development

The observer was initially called the "witness."[8]

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Observer SC-G Game1

An observer in Ghost

Observers were to appear in StarCraft: Ghost[9]

StarCraft II

The observer reprises its role as a stealthy detector.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
ObserverCloaking SC2 Icon1
Permanent Cloaking

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

ve

Upgrades

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve
GraviticBooster SC2 Game1
Gravitic Boosters
  • Increases observer movement speed by 1.31.
Acquisition
Purchased from Robotics bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 57seconds
ve

Co-op Missions

Artanis and Karax are able to build observers in Co-op Missions. In Patch 3.1, Artanis' observers gained the Surveillance Mode ability

Upgrades
GraviticBooster SC2 Game1
Gravitic Boosters

Increases observers movement speed.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Robotics bay
Hotkey B
Cost 50 Minerals 50 Vespene gas 60seconds
ve
Observer SC2 Icon
Surveillance Mode

The observer can switch to Surveillance Mode. In Surveillance Mode the observer is immobile and gains 50% increased sight radius. Can switch back to Observer Mode to move again.

Usage
Hotkey E (Surveillance Mode)
T (Observer Mode)
Cost 3 seconds
ve

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

In a September 2008 build of StarCraft II, the observer did not require an observatory to build, making it available earlier in the tech tree than in StarCraft. It was upgraded at the null circuit.[10]

Known Observers

Observer SC2 DevRend1

An observer

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Observer. Blizzard Entertainment. Official StarCraft II website. Accessed 2007-11-13. Retrieved 2009-01-12
  3. 3.0 3.1 3.2 3.3 3.4 2014-11-20, Observer Science. Blizzard Entertainment, accessed on 2014-11-21
  4. 4.0 4.1 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Safe Haven (in English). 2010-07-27.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Haven's Fall (in English). 2010-07-27.
  7. Observer, Blizzard Entertainment. Accessed on 2010-11-13
  8. Blizzard Entertainment. StarCraft Map Editor. (Blizzard Entertainment) (in English). March 31, 1998
  9. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  10. Karune. 2008-09-05. StarCraft II Q&A - Batch 44. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-05.