(→StarCraft II: May 10th update) |
ALoneWolf85 (talk | contribs) mNo edit summary Tag: sourceedit |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
|fgcolor=black |
|fgcolor=black |
||
|image=Observer SC2 Head1.jpg |
|image=Observer SC2 Head1.jpg |
||
− | |imgsize= |
+ | |imgsize=254px |
|create= |
|create= |
||
|comiss= |
|comiss= |
||
Line 31: | Line 31: | ||
==Overview== |
==Overview== |
||
[[File: Observer SC1 Art1.jpg|thumb|left|An observer during the [[Great War]]]] |
[[File: Observer SC1 Art1.jpg|thumb|left|An observer during the [[Great War]]]] |
||
− | The observer is a small aerospace drone used to survey space and record events for analysis in |
+ | The observer is a small aerospace drone used to survey space and record events for analysis in protoss archives.<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref><ref name = "SC2 Observer">[http://www.starcraft2.com/features/protoss/observer.xml Observer]. ''Blizzard Entertainment.'' Official StarCraft II website. Accessed 2007-11-13. Retrieved 2009-01-12</ref> The observer’s primary means of locomotion is a discrete thruster that creates a gravity field, while energy-sheathed "fins" manipulate said field to generate lift and propulsion. Without modifications, the observer can adequately travel from one point to another, but is hard pressed to outrun pursuers—unless outfitted with a set of gravitic boosters.<ref name = "ObserverScience"/> |
⚫ | |||
− | Observers may be equipped for [[warp space]] travel and deployed for deep-space exploration.<ref name="SC:ShadXel"/> Units used for this purpose often lack defensive systems.<ref name = "SC2 Observer"/> They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref> |
+ | Observers may be equipped for [[warp space]] travel and deployed for deep-space exploration.<ref name="SC:ShadXel"/> Units used for this purpose often lack defensive systems.<ref name = "SC2 Observer"/> They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref> |
⚫ | |||
⚫ | |||
+ | ===Detection=== |
||
⚫ | The sensitive sensor |
||
⚫ | |||
⚫ | The complex but sensitive sensor<ref name = "SC2 Observer"/> matrix<ref name = "ObserverScience"/> is power intensive but may detect [[cloak]]ed and concealed objects.<ref name = "SC2 Observer"/> This includes [[burrow]]ers and all types of camouflage or stealth systems.<ref name = "ObserverScience"/> It is sophisticated enough to even detect [[zerg]] [[spores]] within [[terrans]].<ref name="WoL_SafeHaven">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Safe Haven]] (in English). 2010-07-27.</ref><ref name="WoL_HavesnFall">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: [[Wings of Liberty]], [[Haven's Fall]] (in English). 2010-07-27.</ref> It is comprised of complex arrays of self-focusing lenses, powered by [[psionic]] lattices, which allow the observer to analyze the battlefield from its vantage point in the sky.<ref name = "ObserverScience"/> These properties make the observer a valuable auxiliary on the battlefield.<ref name = "SC2 Observer"/> |
||
+ | |||
+ | {{clear}} |
||
+ | ===Stealth=== |
||
+ | [[File:Observer SC2 Art1.jpg|thumb|The current observer design]] |
||
+ | Observers intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods<ref name = "SC2 Observer"/> with little drain to its power core.<ref name = "WoLObserver">[http://sea.battle.net/sc2/en/game/unit/observer Observer], [[Blizzard Entertainment]]. Accessed on 2010-11-13</ref> The field renders them invisible to all but the most advanced of [[detector|detection]] technology. Its stealth capabilities are enhanced by its hull, which is fashioned out of a buoyant material that refracts light and masks its diminutive energy signature.<ref name = "ObserverScience">2014-11-20, [http://us.battle.net/sc2/en/game/unit/observer#science Observer Science]. ''Blizzard Entertainment'', accessed on 2014-11-21</ref> |
||
{{clear}} |
{{clear}} |
||
Line 48: | Line 56: | ||
|bgcolor= |
|bgcolor= |
||
|fgcolor=black |
|fgcolor=black |
||
− | |image=Observer SC1 |
+ | |image=Observer SC1 HeadAnim1.gif |
− | |imgsize= |
+ | |imgsize= |
− | |image2= |
+ | |image2=Observer SC1 Game1.png |
|imgsize2= |
|imgsize2= |
||
|race=Protoss |
|race=Protoss |
||
Line 96: | Line 104: | ||
|concatbott= |
|concatbott= |
||
}} |
}} |
||
+ | |||
⚫ | |||
Observers are the protoss' mobile [[detector]]s. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors. |
Observers are the protoss' mobile [[detector]]s. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors. |
||
Line 232: | Line 240: | ||
====Abilities==== |
====Abilities==== |
||
{{SC2Detector|Protoss}} |
{{SC2Detector|Protoss}} |
||
+ | {{SC2PermanentCloak|Observer}} |
||
− | {{AbilityBox |
||
− | |name=Permanent Cloaking |
||
− | |game=Sc2 |
||
− | |bgcolor= |
||
− | |fgcolor= |
||
− | |width= |
||
− | |float= |
||
− | |image=ObserverCloaking SC2 Icon1.jpg |
||
− | |imgsize=30px |
||
− | |race=Protoss |
||
− | |campaign= |
||
− | |campcost= |
||
− | |acqmin= |
||
− | |acqgas= |
||
− | |acqhp= |
||
− | |acqengy= |
||
− | |acqsh= |
||
− | |acqunits= |
||
− | |acqtime= |
||
− | |acqprod= |
||
− | |acqreq= |
||
− | |acqkey= |
||
− | |usemin= |
||
− | |usegas= |
||
− | |usehp= |
||
− | |useengy= |
||
− | |usesh= |
||
− | |useunits= |
||
− | |userng= |
||
− | |useduration= |
||
− | |usetime= |
||
− | |usecool= |
||
− | |usekey= |
||
− | |note=This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have [[detector]] support. |
||
− | |editname= |
||
− | }} |
||
{{clear|left}} |
{{clear|left}} |
||
Line 274: | Line 247: | ||
|note= |
|note= |
||
}} |
}} |
||
⚫ | |||
{{SC2ProtUpgrdShield |
{{SC2ProtUpgrdShield |
||
|note= |
|note= |
||
Line 282: | Line 254: | ||
}} |
}} |
||
{{Clear|left}} |
{{Clear|left}} |
||
+ | |||
+ | ====Co-op Missions==== |
||
+ | [[Artanis]] and [[Karax]] are able to build observers in ''[[Co-op Missions]]''. In Patch 3.1, Artanis' observers gained the Surveillance Mode ability |
||
+ | |||
+ | =====Upgrades===== |
||
+ | {{CoopGraviticBooster}} |
||
+ | {{CoopSurveillanceMode}} |
||
====Development==== |
====Development==== |
||
{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
||
− | In a September 2008 build of [[StarCraft II]], the observer did not require an [[observatory]] to build, making it available earlier in the tech tree than in [[StarCraft]]. It was upgraded at the [[null circuit]].<ref name = "QA44">[[Karune#Batch 44|Karune]]. 2008-09-05. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752651&p=1&#post1752651 StarCraft II Q&A - Batch 44]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-05.</ref> |
+ | In a September 2008 build of ''[[StarCraft II]]'', the observer did not require an [[observatory]] to build, making it available earlier in the tech tree than in ''[[StarCraft]]''. It was upgraded at the [[null circuit]].<ref name = "QA44">[[Karune#Batch 44|Karune]]. 2008-09-05. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1752651&p=1&#post1752651 StarCraft II Q&A - Batch 44]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-09-05.</ref> |
<gallery> |
<gallery> |
||
File:Observer SC2 DevGame1.jpg|Development render |
File:Observer SC2 DevGame1.jpg|Development render |
Revision as of 21:22, 4 January 2016
The observer is a small, stealthy robotic protoss reconnaissance unit.
Overview
The observer is a small aerospace drone used to survey space and record events for analysis in protoss archives.[1][2] The observer’s primary means of locomotion is a discrete thruster that creates a gravity field, while energy-sheathed "fins" manipulate said field to generate lift and propulsion. Without modifications, the observer can adequately travel from one point to another, but is hard pressed to outrun pursuers—unless outfitted with a set of gravitic boosters.[3]
Observers may be equipped for warp space travel and deployed for deep-space exploration.[4] Units used for this purpose often lack defensive systems.[2] They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.[4]
Detection
The complex but sensitive sensor[2] matrix[3] is power intensive but may detect cloaked and concealed objects.[2] This includes burrowers and all types of camouflage or stealth systems.[3] It is sophisticated enough to even detect zerg spores within terrans.[5][6] It is comprised of complex arrays of self-focusing lenses, powered by psionic lattices, which allow the observer to analyze the battlefield from its vantage point in the sky.[3] These properties make the observer a valuable auxiliary on the battlefield.[2]
Stealth
Observers intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods[2] with little drain to its power core.[7] The field renders them invisible to all but the most advanced of detection technology. Its stealth capabilities are enhanced by its hull, which is fashioned out of a buoyant material that refracts light and masks its diminutive energy signature.[3]
Game Unit
StarCraft
Observers are the protoss' mobile detectors. Although observers are 'permanently' cloaked, protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors.
Abilities
This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.
Upgrades
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- +1 armor bonus to shields per level for all units and structures.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
|
|
Quotations
Development
The observer was initially called the "witness."[8]
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Observers were to appear in StarCraft: Ghost[9]
StarCraft II
The observer reprises its role as a stealthy detector.
Abilities
This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.
Upgrades
Increases protoss air unit armor.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- +1 armor to shields per level.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- Increases observer movement speed by 1.31.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Co-op Missions
Artanis and Karax are able to build observers in Co-op Missions. In Patch 3.1, Artanis' observers gained the Surveillance Mode ability
Upgrades
Increases observers movement speed.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
The observer can switch to Surveillance Mode. In Surveillance Mode the observer is immobile and gains 50% increased sight radius. Can switch back to Observer Mode to move again.
Usage | ||||
---|---|---|---|---|
|
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
In a September 2008 build of StarCraft II, the observer did not require an observatory to build, making it available earlier in the tech tree than in StarCraft. It was upgraded at the null circuit.[10]
Known Observers
References
|