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The observer is a small, stealthy robotic protoss reconnaissance unit.

Overview

Observer SC1 Art1

An observer during the Great War

The observer is a small aerospace drone used to survey space and record events for analysis in the protoss archives.[1][2] The complex sensor array is power intensive but may detect cloaked and concealed objects.[2]

Observers may be equipped for warp space travel and deployed for deep-space exploration.[3] Units used for this purpose often lack defensive systems.[2] They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.[3]

Observer SC1 Head1

An observer

The sensitive sensor system,[2] sophisticated enough to even detect zerg spores within terrans,[4][5] makes the observer a valuable auxiliary on the battlefield. Units intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods[2] with little drain to its power core.[6]

Game Unit

StarCraft

Observer SC1 Game1

Game sprite

Observers are the protoss' mobile detectors. Although observers are 'permanently' cloaked protoss players must be more alert to enemy anti-cloak units; the observer's low health gives little time to escape attackers. Observers are cheap enough to have a handful accompany an attack force, especially against a target with many detectors.

Abilities

This unit may detect cloaked and burrowed enemies.

ve
Permanent Cloaking

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

Upgrades

Acquisition
Purchased from Cybernetics core
Hotkey A
Level 1
Cost 150 Minerals 150 Vespene gas 267seconds
Level 2
Cost 225 Minerals 225 Vespene gas 300seconds
Required Fleet beacon
Level 3
Cost 300 Minerals 300 Vespene gas 333seconds
Required Fleet beacon
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
GravBoost Observer Icon SC1
Gravitic Boosters
Acquisition
Purchased from Observatory
Hotkey G
Cost 150 Minerals 150 Vespene gas 133seconds
SensorArray Icon SC1
Sensor Array
Acquisition
Purchased from Observatory
Hotkey S
Cost 150 Minerals 150 Vespene gas 133seconds

Quotations

See: StarCraft Observer Quotations

Development

The observer was initially called the "witness."[7]

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Observer SC-G Game1

An observer in Ghost

Observers were to appear in StarCraft: Ghost[8]

StarCraft II

The observer reprises its role as a stealthy detector.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve

Template:AbilityBox

Upgrades

Increases protoss air unit armor.

Acquisition
Purchased from Cybernetics Core
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 129seconds
Level 2
Cost 175 Minerals 175 Vespene gas 154seconds
Required Fleet beacon
Level 3
Cost 250 Minerals 250 Vespene gas 179seconds
Required Fleet beacon
ve
  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 121.6seconds
Level 2
Cost 200 Minerals 200 Vespene gas 144.6seconds
Required Twilight council
Level 3
Cost 250 Minerals 250 Vespene gas 167.9seconds
Required Twilight council
ve
GraviticBooster SC2 Game1
Gravitic Boosters
  • Increases observer movement speed by 1.31.
Acquisition
Purchased from Robotics bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 57seconds
ve

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

In a September 2008 build of StarCraft II, the observer did not require an observatory to build, making it available earlier in the tech tree than in StarCraft. It was upgraded at the null circuit.[9]

Known Observers

Observer SC2 DevRend1

An observer

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 2.2 2.3 2.4 Observer. Blizzard Entertainment. Official StarCraft II website. Accessed 2007-11-13. Retrieved 2009-01-12
  3. 3.0 3.1 Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Safe Haven (in English). 2010-07-27.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Haven's Fall (in English). 2010-07-27.
  6. Observer, Blizzard Entertainment. Accessed on 2010-11-13
  7. Blizzard Entertainment. StarCraft Map Editor. (Blizzard Entertainment) (in English). March 31, 1998
  8. Ghost Units, StarCraft Freak. Accessed on 2011-12-25
  9. Karune. 2008-09-05. StarCraft II Q&A - Batch 44. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-05.
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