Before the fall of the Confederacy, some ghosts were subject to invasive surgical procedures to grant them an edge in combat. One of the most popular of said procedures entailed replacement of the subject’s optic nerves and retinas with cybernetic implants to improve sight range and target acquisition. The augmentations increased the operative’s combat efficiency by 35%, but were prone to lethal malfunctions when the subject’s psionic energy spiked. In recent years, the Dominion has reintroduced state-of-the-art masks as an alternative to implant technology; identical in functionality sans the drawbacks.
Implants can also be used for the more mundane task of replacing a missing eye.
- Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
In StarCraft, ocular implants can be researched at the covert ops, one of the add-ons for the science facility. This upgrade increases a ghost's sight range, and without it a ghost will inevitably be killed by his own nuclear missile unless he immediately retreats after finishing his calldown.
Wings of LibertyEdit
In the StarCraft II: Wings of Liberty campaign, ocular implants serve as an upgrade to ghosts.
Increases ghost sight range by 3 and attack range by 2.
The implants make it easier to spot potential targets and weak points in the enemy perimeter. The current generation also includes an automated targeting system that instantly calculates atmospheric pressure and wind shear, greatly increasing the effective sniping range of the ghost.
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2014-18-12, Ghost Science. Blizzard Entertainment, accessed on 2014-19-12
- ↑ Golden, Christie (April 12, 2011). StarCraft II: Devils' Due. Simon & Schuster (Gallery Books). ISBN 978-1416-55085-3.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.