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Oracle

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Oracle
Oracle SC2 Art2
Physical
Race

Protoss

Armaments

Pulsar beam

Political
Role

Psionic warship

Personnel
Crew

1 (pilot)

The Oracle is an aerial protoss support vessel.

OverviewEdit

Oracle SC2 Head1

An oracle pilot

A psionic warship, the Oracle was developed by the protoss after the first phase of the Second Great War, in order to maximize the effectiveness of their war machine against their enemies.[1] They are agile support vessels, and feature some of the most advanced protoss technologies in existence.[2]

Oracle pilots hail from an order of young Nerazim dedicated to understanding and controlling time. Their abilities allow them to calculate how and when to use their ships to most effectively win a battle. The order believes it can change the fate of the protoss race.[2] Among their abilities is temporal sight, a form of time manipulation that gives the pilots the means to detect hidden foes, without the need for specialized detection systems.[3]

DesignEdit

"A true monster against unarmored units, the Oracle’s Pulsar Beam will simply disintegrate any unit unfortunate enough to stand beneath its shadow."
Oracle SC2-HotS Game1

An Oracle firing its pulsar beam

Oracles bear the aesthetics of the Nerazim, with their silver-color and blue hulls, and their green glows.[4] Their core generates a warp field of immense power to contain large amounts of chaotic energy, which is then funneled into an intricate network of miniature crystals and psionically receptive mono-filaments. The stream of raw energy splits and stabilizes as it ebbs through the network, supplying power to the Oracle’s systems. Activation of the ship's weapon system creates an opening in the warp field. Raw energy flows through sets of simple focusing crystals, which shape each chaotic discharge into a coherent bolt. Shots from the Pulsar cannon simmer with violent power, and are designed to cause heavy damage to ground targets.

The Oracle does not have a central computer to deal with the minutiae of navigation and targeting. Instead, it is equipped with a multi-node hub that links the pilot directly to the ship. The pilots rely exclusively on their temporal mastery to direct the deadly salvos of the vessel’s pulsar beam.[3]

Game UnitEdit

Oracle
Oracle SC2-HotS DevRend1
Unit
Race

Protoss

Role

Flying caster

Armament

Pulsar beam

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Size

0.75

Sight range

10

Production
Minerals

150 Minerals Terran SC1

Gas

150 ProtossVespene SC2 Game1

Psi

3 ProtossSupply SC2 Icon1

Build time

50 Time SC2 Game1

Produced from

Stargate

Hotkey

E

Movement
Speed

4

Acceleration

3

Lateral
acceleration

0

Deceleration

0

Protection
Shields

60

Hit points

100

Armor

0 SC2ProtUpgrdAirArm

Type
Armor type
  • Light
Pulsar Beam

Requires activation

Damage

15 (+10 vs light)

Targets
  • Ground
Cooldown

0.86

Range

4

Meta
Target
priority

20

Kill score

300

Production
score

300

The oracle is meant for scouting and economic disruption.[5] It allows protoss players to be more aggressive in their raiding tactics than in previous games.[6]

AbilitiesEdit

Envision SC2 Icon1 Envision
Usage
Energy

50 Energy Terran SC1

Duration

60 Time SC2 Game1

Cooldown

60 Time SC2 Game1

Hotkey

T

Notes

Makes the casting oracle a detector, allowing it to see cloaked and burrowed units.

The ability is smartcast.

The ability will be removed in Legacy of the Void.[7]

Edit
Revelation SC2 Icon1 Revelation
Usage
Energy

75 Energy Terran SC1

Duration

60 Time SC2 Game1

Cooldown

2.5 Time SC2 Game1

Notes

Enemy units and structures in an area grant vision to the player for 60 seconds. This has no effect on cloaked or burrowed units until they uncloak or unburrow.

The ability is smartcast.

In Legacy of the Void this ability will include the Envision ability, making the oracle a temporary detector.[7]

Edit
PulsarBeam SC2 Icon1 Pulsar Beam
Usage
Energy

25 (+1.4 per second) Energy Terran SC1

Cooldown

4 Time SC2 Game1

Hotkey

Activate pulsar beam: C
Deatviate pulsar beam: D

Notes

Enables the casting oracle's pulsar beam weapon.

The ability is not smartcast.

Edit

Legacy of the VoidEdit

LegacyOfTheVoid SC2 Logo1

This article or section contains information from StarCraft II: Legacy of the Void.

The content may change substantially over time.

Stasis Ward
Notes

This ability places a cloaked stasis ward on the ground which, upon detonation, will explode and trap nearby enemy units in stasis for 30 seconds. Frozen units cannot move or attack, nor can they be attacked. This ability cannot be manually activated.[8]

Edit
StasisWard SC2-LotV DevGame2

Stasis wards being activated

DevelopmentEdit

The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid.

Main article: Oracle/Development

QuotationsEdit

See: StarCraft II Oracle Quotations

NotesEdit

Oracle SC2 Head2

Oracle variant portrait

The oracle's voice corresponds to a female protoss.

A variant oracle portrait can be unlocked through Heart of the Swarm's leveling system.[9]

ReferencesEdit

  1. 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06
  2. 2.0 2.1 Blizzard Entertainment. 2012-12-20. Oracle. Blizzard Entertainment. Accessed 2012-12-21.
  3. 3.0 3.1 2015-02-05, Oracle Science. Blizzard Entertainment, accessed on 2015-02-08
  4. Cite error: Invalid <ref> tag; no text was provided for refs named Art_Panel_Vid
  5. [1]
  6. 2012-06-11, Dustin Browder gives Slasher the scoop on Heart of the Swarm. YouTube, accessed on 2012-06-21
  7. 7.0 7.1 Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Protoss. Youtube. Accessed 2014-11-09.
  8. 2015-05-14, Legacy of the Void Beta Balance Update -- May 14, 2015. Blizzard Entertainment, accessed on 2015-05-20
  9. 25-10-2012, Heart of the Swarm Preview: Leveling. Blizzard Entertainment, accessed on 2012-11-01


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