Orbital command
From StarCraft Wiki
| Orbital Command | |
|---|---|
| | |
| Structure | |
| Race | |
| Properties | |
| Hit points |
1500[1] |
| Energy |
200[2] |
| Type |
Armored, Mechanical, Structure |
| Production | |
| Minerals |
150[3] |
| Supply | |
| Build time |
35[4] |
| Upgrades from | |
| Requires | |
| Function | |
| Produces | |
| Abilities |
|
| |
This article or section contains information about a StarCraft II unit or structure. |
|
The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
The orbital command is an upgrade to the terran command center. It was previously known as the surveillance station.[5]
Contents |
[edit] Overview
After the Brood War, the increasing use of command centers in combat zones led to the development of standard schematics for upgrading them to a dedicated military role.[9] The orbital command upgrade allows space assets to better assist ground forces.[5]
Structures similar to orbital commands and planetary fortresses were in use by the Kel-Morian Combine by 2502.[10]
[edit] Game Unit
The orbital command may summon MULEs to aid mineral harvesting.[5] It may also permanently increase the supply generated by targeted supply depots.[11] This is in addition to its ability to clear the fog of war from a small area temporarily, analogous to the ComSat station in StarCraft I.[5]
Once upgraded, it can lift off,[8] but it cannot be downgraded back to a command center or converted into a planetary fortress,[12][13] It continues to produce SCVs normally.[7][8] It cannot be salvaged.[14]
[edit] Abilities
None of the orbital command's abilities have a set range. They can be used anywhere on the map.[15]
| Scanner Sweep | |||||||
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| Notes | |||||||
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The orbital command has the ability to temporarily clear the fog of war and detect all cloaked units within the target area, analogous to the comsat station in StarCraft I.[5][17] | |||||||
| Edit | |||||||
| Calldown MULE | |||||||
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| Notes | |||||||
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The orbital command can summon a MULE to assist SCVs in their resource collection. MULEs have a timed life.[5] They are dropped one at a time.[6] The animation takes 5-10 seconds.[19] If the ability is targeted on a mineral patch, the MULE will automatically begin harvesting from it.[20] | |||||||
| Edit | |||||||
| Calldown Supplies | |||||
|---|---|---|---|---|---|
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| Notes | |||||
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The orbital command can target a supply depot to grant it extra supplies. This is generally used only in an emergency.[5] It increases the supply amount by 2,[4] permanently,[21] and causes the supply depot to look different.[11] | |||||
| Edit | |||||
| Lift Off | |
|---|---|
| Notes | |
|
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind. |
[edit] Images
[edit] References
|
| Terran Units and Structures of StarCraft II | ||
|---|---|---|
| Infantry | ||
| Land Vehicles |
MULE · Hellion · Siege tank · Thor | |
| Air Units |
Viking · Medivac dropship · Banshee · Raven · Battlecruiser | |
| Basic Buildings |
Command center · Refinery · Supply depot · Barracks · Engineering bay | |
| Automated Defenses and Explosives |
Auto-turret · Defensive drone · D-8 charges · Missile turret | |
| Support Buildings |
Orbital command · Planetary fortress · Sensor tower · Bunker | |
| Add-ons | ||
| Advanced Buildings |
Merc compound · Ghost academy · Factory · Armory · Starport · Fusion core | |
| Other | ||
| Campaign-Exclusive Terran Units and Structures of StarCraft II | Infantry | |
| Mercenaries |
(Kel-Morian Mercenaries — Elite marines) · (Devil Dogs — Elite firebats) · (Hammer Securities — Elite marauders) | |
| Land Vehicles |
Cobra · Diamondback tank · Goliath · Transport truck · Vulture | |
| Air Units | ||
| Automated defenses | ||
| Scrapped | Removed Units | |
| Removed Buildings | ||


