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Orbital command

From StarCraft Wiki

Orbital Command
Structure
Race

Terran

Properties
Hit points

1500[1]

Energy

200[2] Energy

Type

Armored, Mechanical, Structure

Production
Minerals

150[3] Image:Minerals Terran SC1.png

Supply

Provides 11 Supply

Build time

35[4]

Upgrades from

Command center[5]

Requires

Barracks[6]

Function
Produces

SCV[7][8]

Abilities
  • Calldown MULE
  • Calldown Extra Supplies
  • Scanner Sweep[5]

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

The orbital command is an upgrade to the terran command center. It was previously known as the surveillance station.[5]

Contents

[edit] Overview

After the Brood War, the increasing use of command centers in combat zones led to the development of standard schematics for upgrading them to a dedicated military role.[9] The orbital command upgrade allows space assets to better assist ground forces.[5]

Structures similar to orbital commands and planetary fortresses were in use by the Kel-Morian Combine by 2502.[10]

[edit] Game Unit

The orbital command may summon MULEs to aid mineral harvesting.[5] It may also permanently increase the supply generated by targeted supply depots.[11] This is in addition to its ability to clear the fog of war from a small area temporarily, analogous to the ComSat station in StarCraft I.[5]

Once upgraded, it can lift off,[8] but it cannot be downgraded back to a command center or converted into a planetary fortress,[12][13] It continues to produce SCVs normally.[7][8] It cannot be salvaged.[14]

[edit] Abilities

None of the orbital command's abilities have a set range. They can be used anywhere on the map.[15]


Scanner Sweep
Usage
Energy

50[2] Energy

Hotkey

W[16]

Notes

The orbital command has the ability to temporarily clear the fog of war and detect all cloaked units within the target area, analogous to the comsat station in StarCraft I.[5][17]

Edit


Calldown MULE
Usage
Energy

50[18] Energy

Duration

6[4]

Notes

The orbital command can summon a MULE to assist SCVs in their resource collection. MULEs have a timed life.[5] They are dropped one at a time.[6] The animation takes 5-10 seconds.[19]

If the ability is targeted on a mineral patch, the MULE will automatically begin harvesting from it.[20]

Edit


Calldown Supplies
Usage
Energy

50[11][21] Energy

Notes

The orbital command can target a supply depot to grant it extra supplies. This is generally used only in an emergency.[5] It increases the supply amount by 2,[4] permanently,[21] and causes the supply depot to look different.[11]

Edit


Lift Off
Notes

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

[edit] Images

[edit] References

  1. StarCraft Legacy staff. 2009-04-04. WWI 08 Coverage - Terran Buildings. StarCraft Legacy. Accessed 2009-06-20.
  2. 2.0 2.1 Also, Comsat costs 50 energy, with the max energy of the Command Center set at 200. Karune 2008-09-17. Karune: do comsats still require much energy? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-17.
  3. Currently in testing, the PF (Planetary Fortress) is already quite beefy - It's ground attack has been buffed to 40 damage and has a 6 range. When upgrading to a PF, your command center also gets +2 building armor, making this building a very formidable obstacle, especially with 20 SCVs repairing at the same time. There have been many games I've seen the PF hold off raiding forces and sometimes even attacking forces by itself and SCVs. While I wouldn't think it'd be wise to convert your first Command Center to a PF, converting strategic expansions could be helpful, such as those at high yields or may be farther away from the rest of your bases.

    On a side note cause I'm sure somebody is wondering this as well - the PF upgrade costs 150 minerals and 150 gas whereas the Orbital Command upgrade costs just 150 minerals. The PF prerequisite building is the Engineering Bay and the Orbital Command prerequisite building is the Barracks.

    EDIT: The PF does splash damage as well.
    Karune. 2009-04-22. Blues, is a PF a worthy alternative to an OC? Battle.net StarCraft II General Discussion Forums. Accessed 2009-04-22.
  4. 4.0 4.1 4.2 Terran Orbital Command. StarCraft II Armory. Accessed 2009-10-04.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Karune. 2009-02-18. StarCraft II Q&A - Batch 49. Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  6. 6.0 6.1 Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 2). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  7. 7.0 7.1 PAX 2008 SC2 Zerg Changeling Gameplay Part 2/2 - 9/5/08. Blizzard Entertainment/Youtube. Accessed 2008-10-02.
  8. 8.0 8.1 8.2 In the current build, you can train SCVs at all three regardless of the upgrade.
    You can load SCVs up to 5 into Command Center and Planetary Fortress.
    Command Center and Orbital Command can be lifted off, but Planetary Fortress can't be lifted off.
    Cydra. 2009-03-02. orbital commands produce SCVs??? Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-02.
  9. Blizzard Entertainment staff. SC2 Command Center. Accessed on 2008-11-18.
  10. Furman, Simon (w), Federico Dallocchio (p, i), Milen Parvanov (col). "StarCraft #2" StarCraft 1 (2) (June 24, 2009) DC Comics (Wildstorm).
  11. 11.0 11.1 11.2 Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 7). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  12. Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
  13. Yup, another thing to note too is that when the Command Center converts into a Surveillance Station or Planetary Fortress, it loses the ability to lift off, Karune. 2008-08-25. Is the comsat station in the game? 'StarCraft II General Discussion Forums. Accessed 2008-08-26.
  14. Once you upgrade your Command Center to Orbital Command or Planetary Fortress, you can't undo the upgrades. And you can't salvage them. Cydra. 2009-04-24. Blues -- can the PF be salvaged? Battle.net StarCraft II General Discussion Forum. Accessed 2009-04-24.
  15. Cydra. 2009-02-18. StarCraft II Q&A - Batch 49 (page 5). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18. Archive
  16. StarCraft Legacy staff. 2009-05-30. Fomos StarCraft II Impressions. StarCraft Legacy. Accessed 2009-05-30.
  17. Karune. 2007-09-28. StarCraft II Q&A - Batch 15. StarCraft II General Discussion Forums. Accessed 2007-09-28.
  18. Grrrrr. 2009-07-04. Terran Late Game Experience. Inc.Gamers. Accessed 2009-07-13.
  19. Karune. 2009-02-18. StarCraft II Q&A - Batch 49 (page 3). Battle.net StarCraft II General Discussion Forum. Accessed 2009-02-18.
  20. Can you drop the MULE directly on a mineral patch and it will automatically start harvesting?

    Yes. Karune, Archer of Aiur. 2009-07-13. Karune: What happens to min when MULE dies? Battle.net StarCraft II General Discussion Forum. Accessed 2009-07-14.
  21. 21.0 21.1 1) In the current build, for 100 energy, the Queen can heal a biological unit or building by 200 hit points.
    2) For 50 energy, the Terran Orbital Command can increase a supply depot's supply provided by +8 permanently.
    3) Terran Add-Ons, Bunkers, Sensor Towers, and Missile Turrets can be salvaged for 100% of its cost. Salvage currently takes 5 seconds to complete.
    4) Yes, the Banshee portrait is of a female pilot.
    5) Vespene gas can still become depleted from geysers. Most geysers have 2500 gas each.
    Karune. 2009-06-30. Karune: Can the queen heal? Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30.


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