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Overlord

From StarCraft Wiki

"Overlords provide control for your minions. As your forces grow in number, you must hatch more Overlords to control them."
Daggoth[src]
Overlord
Unit
Race

Zerg

Role
  • Airborne Commander
  • Transport
Properties
Hit points

200

Size

Large

Production
Minerals

100 Image:Minerals Terran SC1.png

Control

+8 Control

Build time

40

Produced at

Larva

Hot key

O

Combat
Sight range

9 (11 upgraded)

Detection range

9 (11 upgraded)

The overlord is a zerg flyer that provides control for lesser minions.

Contents

[edit] Overview

Overlords were evolved from the Gargantis proximae, a species of giant space-faring and semi-intelligent creatures. Once assimilated they were used to help cerebrates control and coordinate their broods and scout using their enhanced senses. Advanced strains may carry other zerg within hollows in their hides.[1] Despite resembling the Portuguese man-o-war of Earth, they are fairly docile creatures that in addition to their leadership duties, tend to young larvae and transport other zerg across the depths of space by carrying them within their shelled bodies.[2]

Overlords fly using helium-filled gas sacs combined with a weak telekinetic psi-ability for lift and motive power.[3] They are protected by an exoskeleton, strong enough to resist a lightning strike.[4]

[edit] Game Unit

[edit] StarCraft

The overlord is a versatile zerg flyer that provides control, detection and air transportation once upgraded. It is slower than other transport units even with Pneumatized Carapace.

[edit] Abilities

Detector
Notes

This unit is a detector and can detect cloaked enemies.

Ventral Sacs
Acquisition
Minerals

200 Image:Minerals Terran SC1.png

Gas

200 Vespene gas

Evolved at

Lair/Hive

Notes

Allows overlords to transport units.

[edit] Upgrades

Flyer Carapace
Evolved at
Hotkey

C

Properties
Minerals

150 Image:Minerals Terran SC1.png

225 Image:Minerals Terran SC1.png

300 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

225 Vespene gas

300 Vespene gas

Required

Lair

Hive

Notes

+1 bonus to armor per level for overlords, mutalisks, guardians, devourers, scourge and queen.

Antennae
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes
  • Increases overlord sight range to 11.
Pneumatized Carapace
Evolved at
Properties
Minerals

150 Image:Minerals Terran SC1.png

Gas

150 Vespene gas

Notes
  • Increases overlord speed.

[edit] StarCraft: Ghost

This article or section contains information about StarCraft: Ghost.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

This following section contains information from concept art that may not be canonical

Caged overlord

Overlords make an appearance in StarCraft: Ghost. Some have been locked into tanks or subjected to cybernetic surgery. The latter are known as brain spectres.

[edit] StarCraft II

This article or section contains information about a StarCraft II unit or structure.

The content may be significantly out of date as StarCraft II experiences a new build weekly and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details.

Overlord
Unit
Race

Zerg

Role

Airborne Commander

Properties
Hit points

200[5][6]

Type
Armor type

Armored[5]

Production
Minerals

100[5] Image:Minerals Terran SC1.png

Control

+8[5] Control

Build time

25[5][7]

Produced at

Larva[5]

Requires

Hatchery[8]

Hot key

O[5]

The overlord has made an appearance in StarCraft II. It functions in a manner similar to its StarCraft I predecessor (a flying control-producing unit).[9][10] They regained the ability to transport units as of December 2008.[11]

Overlords have lost their detection abilities.[12] Overlords can evolve into overseers which act as detectors.[10][13]

The reason for the changes and the split between the overlord and overseer in terms of detection was that the zerg "were somewhat 'detectorific'" in StarCraft I.[14]

[edit] Abilities

Excrete Creep[15]
Acquisition
Requires

Lair[16][17][18]

Usage
Minerals

50 Image:Minerals Terran SC1.png

Gas

50 Vespene gas

Units

Overlord[13]

Duration

15[19]

Notes

The overlord can create a small patch of creep[13] through an activated ability,[20] the radius steadily expanding to a range slightly larger than a pylon's power radius.[19] The overlord must remain stationary.[14][21][22] A few overlords can create enough creep to cover a screen area.[23] The creep recedes in 30 seconds.[19]

A zerg player will typically have many overlords, and so can create creep over much of the map.[23]

Edit
An overlord excreting creep.
Overseer Morph
Acquisition
Requires

Lair[5]

Usage
Minerals

50[24] Image:Minerals Terran SC1.png

Gas

100[24] Vespene gas

Units

Overlord[13]

Duration

17[5]

Notes

The overlord can morph into an overseer, which becomes a detector.[13]

Edit
Ventral Sacs
Acquisition
Evolved at

Lair[25]
Hive[26]

Usage
Minerals

200[24] Image:Minerals Terran SC1.png

Gas

200[24] Vespene gas

Duration

130[24]

Notes

The overlord can transport units.[24]

Edit

[edit] Upgrades

Flyer Carapace
Evolved at
Properties
Level

Level 1

Level 2

Level 3

Minerals

150[27] Image:Minerals Terran SC1.png

225[27] Image:Minerals Terran SC1.png

300[27] Image:Minerals Terran SC1.png

Gas

150[27] Vespene gas

225[27] Vespene gas

300[27] Vespene gas

Evolution time

140[27] time

170[27] time

200[27] time

Required

Hatchery[27]

Lair[27]

Hive[27]

Notes
Edit
Pneumatized Carapace
Evolved at

Lair[25]
Hive[26]

Properties
Minerals

150[24] Image:Minerals Terran SC1.png

Gas

150[24] Vespene gas

Evolution time

110[24] time

Notes

Increase speed of the overlord.[24]

Edit

[edit] Development

Overlords used to have a slime ability, but that has been removed from the latest build.[8]

  • Slime (also known as "Corrupt Minerals")
    • The overlord could drop a non-attacking slime creature,[21] temporarily disabling resource nodes and xel'naga towers.[13][28] The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy.[21] The creature must be killed before the minerals can be accessed.[21][14]

This ability took some time to "cast" and had a small cooldown timer.[21]

[edit] Special Overlord Strains

[edit] Images

[edit] References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Overlord. StarCraft Compendium. Accessed on 2008-01-19
  3. Karune. 2007-12-14. StarCraft II Q&A - Batch 24. StarCraft II General Discussion Forum. Accessed 2007-12-14.
  4. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
  6. StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
  7. Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
  8. 8.0 8.1 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  9. Medievaldragon. 2008-03-10, StarCraft II-Zerg Unveiled. Blizzplanet. Accessed on 2008-03-10.
  10. 10.0 10.1 Rise. 2008-03-10. Behold The Culmination Of Your History. StarCraft Legacy. Accessed 2008-03-10.
  11. Karune. 2008-12-17. StarCraft II Q&A - Batch 47. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-17.
  12. Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  14. 14.0 14.1 14.2 INC Games: Zerg Q&A. Accessed on 2008-20-03
  15. 2008-03-17. Lipton. I interview Joneagle about his experience with Starcraft 2. StarFeeder. Accessed 2008-03-29.
  16. imba.Adolf [RA]. 2009-11-09. We played Starcraft 2: A Report from IgroMir, Day 3. StarCraft Legacy. Accessed 2009-11-10.
  17. Overlord has the Generating Creep ability after Lair and the Transport ability after researching at the Lair.

    Overseer has Detecting ability as passive and Healing ability on the biological unit or structure. and Overseer can spawn the Changeling.
    Cydra. 2009-03-13. ??'s about Overlord's current role. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-13.
  18. Karune. 2008-09-15. StarCraft II Discussion Topic: Zerg Creep. Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-15.
  19. 19.0 19.1 19.2 If life gives you an Overlord dumping his creep on your base, you blow up that Overlord. Maxed out creep range from one Overlord is a little bigger than the range of a Pylon's power radius, and will take about 15 seconds to reach max range and generally recede within 30 seconds(subject to balance) after the Overlord is destroyed or stops unloading creep. Karune. 2008-09-16. How Do You Remove Enemy Creep? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-16.
  20. StarCraftLegacy. 2008-06-02. Zerg Gameplay 1 6/1/08. Veoh.com Accessed 2008-06-02.
  21. 21.0 21.1 21.2 21.3 21.4 1) The tier 1 Overlord is very slow and does not have detection, though still essential for scouting throughout the game. 2) They are two different abilities. In generating creep, the Overlord essentially unloads a bunch of creep straight to the ground below it, which expands. Corrupting minerals takes some time to fully cast, but it creates a non-attacking creature that takes over that resource, and needs to be killed before those minerals are able to be gathered. Furthermore, you can corrupt resources that are already being mined, introducing potential Overseer raids to slow the enemy's production. 3)Neither abilities require energy. Creep generation does not have a cooldown whereas corrupt minerals has a small cooldown timer. Karune. 2008-04-25. Overseers having Creep Drop, details?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-25.
  22. Nope, Overlords are immobile when they are unloading creep - and I don't think the opponent would appreciate you painting up his base with 'taunts' written in creep either... Karune. 2008-09-16. How Do You Remove Enemy Creep? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-16.
  23. 23.0 23.1 Pardo, Rob and Zetaras Xal'Kurat. 2008-06-29. WorldWide Invitational 2008: Pictures, Presentations, Videos (StarCraft II Panel: Evolving Design) SC2 Blog. Accessed 2008-06-30.
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 24.9 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
  25. 25.0 25.1 Zerg Lair. StarCraft II Armory. Accessed 2009-11-07.
  26. 26.0 26.1 Zerg Hive. StarCraft II Armory. Accessed 2009-11-07.
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13 27.14 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
  28. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.


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