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Overlord (StarCraft II)

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Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Overlord
Overlord SC2 Head1
Overlord SC2 Rend1
Unit
Race

Zerg

Role

Provides control

Properties
Transport
capacity

8 (with Ventral Sacs upgrade) VentralSacs SC2 Game1

Sight range

11

Production
Minerals

100 Minerals Terran SC1

Control

Provides 8 ZergSupply SC2 Icon1

Build time

25 Time SC2 Game1

Evolves from

Larva

Hotkey

V

Movement
Speed

0.586 (1.8749 with Pneumatized Carapace) PneumutizedCarapace SC2 Game1

Acceleration

1.0625

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1

Protection
Hit points

200

Hit point
regen/second

0.2734

Armor

0 SC2ZergFlyerCarapace

Type
Armor type

Armored

Function
Evolves to

Overseer

Meta
Target
priority

20

Kill score

200

Production
score

100

In StarCraft II, the overlord provides control but does not provide detection.

OverviewEdit

The overlord may evolve into the overseer which is a detector and spellcaster. Against protoss, it is recommended to keep overlords surrounded with strong anti-air defense as they are highly vulnerable targets for phoenixes used in the harass role.

Game UnitEdit

Wings of LibertyEdit

Upgrades and AbilitiesEdit

OverseerMorph SC2 Icon1 Overseer Morph

The overlord can morph into an overseer, which becomes a detector.

Usage
Hotkey V
Cost 50 Minerals Terran SC1 50 Gas Terran SC1 17Time SC2 Game1 Overlord
Acquisition
Required Lair
ve
GenerateCreep SC2 Icon1 Excrete Creep

The overlord creates a 2x2 patch of creep through an activated ability, the radius steadily expanding.[1] The creep recedes in 30 seconds.[2]

Usage
Hotkey Generate creep: G
Stop creating creep: C
Duration 15[2]Time SC2 Game1
Acquisition
Purchased from Automatically researched upon creation of lair
Required Lair
ve
SC2 KerrImprovedOverlords Icon Mutate Ventral Sacs

Upgrades an individual overlord, allowing it to transport units. Legacy of the Void only.

Usage
Hotkey T
Cost 25 Minerals Terran SC1 25 Gas Terran SC1 12Time SC2 Game1
Acquisition
Required Evolution Chamber
ve
PneumutizedCarapace SC2 Game1 Pneumatized Carapace

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
Required Lair
ve
VentralSacs SC2 Game1 Ventral Sacs

The overlord can transport units.

This upgrade is removed in Legacy of the Void.[3] Overlords must now be upgraded individually.

Acquisition
Purchased from Lair/Hive
Hotkey E
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 130Time SC2 Game1
ve

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 160Time SC2 Game1
Effect +1 armor
Level 2
Cost 225 Minerals Terran SC1 225 ZergVespene SC2 Game1 190Time SC2 Game1
Required Lair
Effect +1 armor
Level 3
Cost 300 Minerals Terran SC1 300 ZergVespene SC2 Game1 220Time SC2 Game1
Required Hive
Effect +1 armor
ve

Heart of the SwarmEdit

A special overlord skin is unlocked via leveling in Heart of the Swarm.

Upgrades and AbilitiesEdit

When Kerrigan reaches a certain level overlords provide more control and are spawned instantly. This ability is called Improved Overlords.

SC2 KerrImprovedOverlords Icon Improved Overlords

Overlords morph instantly and provide 50% more control.

Usage
Passive
Campaign Acquisition
Acquired from Kerrigan reaches Level 10.
ve

Legacy of the VoidEdit

Upgrades and AbilitiesEdit

In Legacy of the Void, the overlord loses its ventral sacs upgrade. Instead, each overlord is upgraded individually to be able to transport units.[3] This upgrade requires an evolution chamber.[4]

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

The reason for the changes and the split between the overlord and overseer in terms of detection was that the zerg "were somewhat 'detectorific'" in StarCraft.[5]

Overlords regained the ability to transport units as of December 2008.[6]
Overlord SC2 DevRend1

Early StarCraft II overlord

Overlords used to have a slime ability, but that has been removed from the latest build.[7]

  • Slime (also known as "Corrupt Minerals")
    • The overlord could drop a non-attacking slime creature,[8] temporarily disabling resource nodes and xel'naga towers.[9][10] The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy.[8] The creature must be killed before the minerals can be accessed.[8][5]
    • This ability took some time to "cast" and had a small cooldown timer.[8]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  2. 2.0 2.1 If life gives you an Overlord dumping his creep on your base, you blow up that Overlord. Maxed out creep range from one Overlord is a little bigger than the range of a Pylon's power radius, and will take about 15 seconds to reach max range and generally recede within 30 seconds(subject to balance) after the Overlord is destroyed or stops unloading creep. Karune. 2008-09-16. How Do You Remove Enemy Creep? Battle.net StarCraft II General Discussion Forum. Accessed 2008-09-16.
  3. 3.0 3.1 2015-06-18, Legacy of the Void Beta Balance Update -- June 17, 2015. Blizzard Entertainment, accessed on 2015-06-26
  4. 2015-09-17, Legacy of the Void Beta Balance Update -- September 17, 2015. Blizzard Entertainment, accessed on 2015-09-30
  5. 5.0 5.1 INC Games: Zerg Q&A. Accessed on 2008-20-03
  6. Karune. 2008-12-17. StarCraft II Q&A - Batch 47. Battle.net StarCraft II General Discussion Forum. Accessed 2008-12-17.
  7. StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
  8. 8.0 8.1 8.2 8.3 1) The tier 1 Overlord is very slow and does not have detection, though still essential for scouting throughout the game.

    2) They are two different abilities. In generating creep, the Overlord essentially unloads a bunch of creep straight to the ground below it, which expands. Corrupting minerals takes some time to fully cast, but it creates a non-attacking creature that takes over that resource, and needs to be killed before those minerals are able to be gathered. Furthermore, you can corrupt resources that are already being mined, introducing potential Overseer raids to slow the enemy's production.

    3)Neither abilities require energy. Creep generation does not have a cooldown whereas corrupt minerals has a small cooldown timer.
    Karune. 2008-04-25. Overseers having Creep Drop, details?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-25.
  9. Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
  10. Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.

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