Overseer
Talk0this wiki

Added by HawkiThe overseer is a zerg unit evolved from the overlord.
Contents |
Overview
Edit
Overseers are genetically altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through much iteration, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]
Game Unit
Edit
| Overseer | |
|---|---|
| |
| | |
| Unit | |
| Race | |
| Role |
Advanced aerial observer |
| Properties | |
| Maximum energy | |
| Energy regen/second |
0.5625 |
| Sight range |
11 |
| Detection range |
11 |
| Production | |
| Minerals | |
| Gas | |
| Control | |
| Build time | |
| Evolves from | |
| Requires | |
| Hotkey |
V |
| Movement | |
| Speed | |
| Acceleration |
2.125 |
| Lateral acceleration |
46.0625 |
| Deceleration |
0 |
| Collision radius |
1 |
| Protection | |
| Hit points |
200 |
| Hit point regen/second |
0.2734 |
| Armor | |
| Type |
|
| Armor type | |
| Meta | |
| Target priority |
20 |
| Kill score |
400 |
| Production score |
200 |
The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.
Abilities
Edit
| Notes | |
| Edit |
| |||||||||
| Notes | |||||||||
|
The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated. | |||||||||
| Edit | |||||||||
| |||||||||
| Notes | |||||||||
|
The overseer can create a changeling, which can spy on enemy forces. | |||||||||
| Edit | |||||||||
Upgrades
Edit
| Evolved at | |||||||||||||||||||||
| Properties | |||||||||||||||||||||
| |||||||||||||||||||||
| Notes | |||||||||||||||||||||
| |||||||||||||||||||||
| Edit | |||||||||||||||||||||
| Evolved at | |||||||
| Hotkey |
P | ||||||
| Properties | |||||||
| |||||||
| Notes | |||||||
|
Increase speed of the overlord by 1.29 to 1.88 and the overseer by 0.875 to 2.75. | |||||||
| Edit | |||||||
Heart of the Swarm
Edit
|
The following section contains information from a previous version of StarCraft II: Heart of the Swarm which is no longer valid. |
Overseers were to be removed from Heart of the Swarm multiplayer,[2] due to their very limited role and lack of artistic distinction from the overlord.[3] Its role would have been taken by the viper.[4] However, the overseer has returned, and the viper made into a pure spellcaster while Blizzard examines how to make the overseer's abilities more interesting.[5]
Development
Edit
Special Overseer Strains
Edit
Notes
Edit
The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[6]
References
Edit
- ↑ Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
- ↑ 2011-10-21. Blizzard Cuts and Adds StarCraft II Units. IGN. Accessed 2011-10-21.
- ↑ 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
- ↑ 2011-10-27, BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities. Blizzplanet, accessed on 2011-11-06
- ↑ Dustin Browder. 2012-04-11. Developer Update: Heart of the Swarm Multiplayer - Starcraft II. Battle.net, accessed on 2012-04-11.
- ↑ INC Games: Zerg Q&A. Accessed on 2008-20-03
| Zerg Breeds | |||||||
|---|---|---|---|---|---|---|---|
| Command Strains |
| ||||||
| Core Strains |
| ||||||
| Specialist Strains |
| ||||||
| Spawned/Other |
| ||||||
| Infested terrans |
| ||||||
| Structures |
| ||||||
