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Overseer

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"I’m not sure if there’s anything more creepy in the galaxy folks, these guys are just plain weird."
Overseer SC2 Game1

The overseer

The overseer is a zerg unit evolved from the overlord

OverviewEdit

Overseer SC2 Art1

An overseer

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.[1] Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

ObservationEdit

The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.[1] That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.[3] This latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked.[1]

Other FunctionsEdit

By incorporating terran DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its creep glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the changeling. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.[3]

Game UnitEdit

Overseer
Overseer SC2 Head1
Overseer SC2 Rend2
Unit
Race

Zerg

Role

Advanced aerial observer

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Sight range

11

Detection range

11

Production
Minerals

50 Minerals Terran SC1

Gas

50 ZergVespene SC2 Game1

Control

Provides 8 ZergSupply SC2 Icon1

Build time

17 Time SC2 Game1

Evolves from

Overlord

Requires

Lair/Hive

Hotkey

V

Movement
Speed

1.875 (3.375 with Pneumatized Carapace) PneumutizedCarapace SC2 Game1

Acceleration

2.125

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1

Protection
Hit points

200

Hit point
regen/second

0.2734

Armor

0 SC2ZergFlyerCarapace

Type
Armor type

Armored

Meta
Target
priority

20

Kill score

400

Production
score

200

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

AbilitiesEdit

This unit can detect cloaked and burrowed enemies.

ve
Contaminate SC2 Icon1 Contaminate

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Usage
Hotkey E
Cost 125 Energy Terran SC1
Duration 30Time SC2 Game1
ve
SpawnChangeling SC2 Icon1 Spawn Changeling

The overseer can create a changeling, which can spy on enemy forces.

Usage
Hotkey C
Cost 50 Energy Terran SC1 Almost immediateTime SC2 Game1
Range HotS only: siege range[4]
ve

UpgradesEdit

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 150 Minerals Terran SC1 150 ZergVespene SC2 Game1 160Time SC2 Game1
Effect +1 armor
Level 2
Cost 225 Minerals Terran SC1 225 ZergVespene SC2 Game1 190Time SC2 Game1
Required Lair
Effect +1 armor
Level 3
Cost 300 Minerals Terran SC1 300 ZergVespene SC2 Game1 220Time SC2 Game1
Required Hive
Effect +1 armor
ve
PneumutizedCarapace SC2 Game1 Pneumatized Carapace

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 60Time SC2 Game1
ve

Heart of the Swarm CampaignEdit

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

DevelopmentEdit

Main article: Overseer/Development

Special Overseer StrainsEdit

Overseer SC2 Head1

The overseer

ReferencesEdit

  1. 1.0 1.1 1.2 Overseer, Blizzard Entertainment. Accessed on 2014-12-06
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. 3.0 3.1 2014-12-04, Overseer Science. Blizzard Entertainment, accessed on 2014-12-06
  4. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.

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