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Overseer

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The overseer
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The overseer is a zerg unit evolved from the overlord.

OverviewEdit

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]

Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

Game UnitEdit

Overseer
Overseer SC2 Head1
Overseer SC2 Rend2
Unit
Race

Zerg

Role

Advanced aerial observer

Properties
Maximum energy

200 (init. 50) Energy Terran SC1

Energy
regen/second

0.5625

Sight range

11

Detection range

11

Production
Minerals

50 Minerals Terran SC1

Gas

50 ZergVespene SC2 Game1

Control

Provides 8 ZergSupply SC2 Icon1

Build time

17 Time SC2 Game1

Evolves from

Overlord

Requires

Lair/Hive

Hotkey

V

Movement
Speed

1.875 (3.375 with Pneumatized Carapace) PneumutizedCarapace SC2 Game1

Acceleration

2.125

Lateral
acceleration

46.0625

Deceleration

0

Collision radius

1

Protection
Hit points

200

Hit point
regen/second

0.2734

Armor

0 SC2ZergFlyerCarapace

Type
Armor type

Armored

Meta
Target
priority

20

Kill score

400

Production
score

200

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

AbilitiesEdit

DetectorZerg SC2 Icon1 Detector
Notes

This unit can detect cloaked and burrowed enemies.

Edit
Contaminate SC2 Icon1 Contaminate
Usage
Energy

125 Energy Terran SC1

Duration

30 Time SC2 Game1

Hotkey

E

Notes

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Edit
SpawnChangeling SC2 Icon1 Spawn Changeling
Usage
Energy

50 Energy Terran SC1

Range

HotS only: siege range[3]

Activation/
Build Time

Almost immediate Time SC2 Game1

Hotkey

C

Notes

The overseer can create a changeling, which can spy on enemy forces.

Edit

UpgradesEdit

SC2 ZergAirCara Flyer Carapace
Evolved at
Properties
Level

Level 1

Level 2

Level 3

Minerals

150 Minerals Terran SC1

225 Minerals Terran SC1

300 Minerals Terran SC1

Gas

150 Gas Zerg SC1

225 Gas Zerg SC1

300 Gas Zerg SC1

Evolution time

160 Time SC2 Game1

190 Time SC2 Game1

220 Time SC2 Game1

Required

Lair

Hive

Notes
  • +1 bonus to armor per level for zerg air units.
Edit
PneumutizedCarapace SC2 Game1 Pneumatized Carapace
Evolved at

Hatchery (with at least 1 other lair or hive)/Lair/Hive

Hotkey

P

Properties
Minerals

100 Minerals Terran SC1

Gas

100 Gas Zerg SC1

Evolution time

60 Time SC2 Game1

Notes

Increase speed of the overlord from 0.586 to 1.88 and the overseer 1.88 to 3.375.

Edit

Heart of the Swarm CampaignEdit

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

DevelopmentEdit

Main article: Overseer/Development

Special Overseer StrainsEdit

NotesEdit

The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[4]

ReferencesEdit

  1. Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
  4. INC Games: Zerg Q&A. Accessed on 2008-20-03
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