Overseer
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This article or section contains information about a StarCraft II unit or structure. |
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| Overseer | |
|---|---|
| | |
| Unit | |
| Race | |
| Role |
Airborne Detector |
| Properties | |
| Hit points | |
| Energy |
200[1] |
| Type |
Air, biological[3] |
| Armor type | |
| Production | |
| Minerals |
50[4] |
| Gas |
100[4] |
| Control |
Over +8[1] |
| Build time | |
| Produced at | |
| Requires | |
| Combat | |
| Armor | |
| Sight range |
? (increases when stationary)[3] |
| Detection range |
? (does not increase)[7] |
The overseer is a zerg unit evolved from the overlord.
Contents |
[edit] Overview
The overseer can detect cloaked and burrowed units,[3] along with an increased sight range.[8]
[edit] Game Unit
The overseer's sight radius expands when it stays still and shrinks when it moves.[3] However, the detection radius does not increase.[7]
It loses the ability to excrete creep or transport units.[9]
[edit] Abilities
| Detector | |
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| Notes | |
| Edit |
| Spawn Changeling | |||||||||||
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The overseer can create a changeling,[11][6] which can spy on enemy forces.[6] | |||||||||||
| Edit | |||||||||||
| Acid Spores[12] | |||||
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| Notes | |||||
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The overseer can create acid spores, which increases damage taken by enemy units[14][15] by 5.[13] | |||||
| Edit | |||||
[edit] Upgrades
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[edit] Development
Overseers used to have similar special abilities as the overlord, but those were removed.[6][17]
- Excrete Creep[18]
- Slime (also known as "Corrupt Minerals")[7]
- The overseer can drop a non-attacking slime creature,[21] temporarily disabling resource nodes and xel'naga towers.[19][23] The slime can be attacked and removed by other forces.[20] The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy. The creature must be killed before the minerals can be accessed.[21]
- This ability took time to "cast" and had a small cooldown timer.[21]
| Spore Cloud | |||||
|---|---|---|---|---|---|
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| Notes | |||||
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The overseer can create a Spore Cloud, which covers an area, blocking line of sight for a period of time. Units above the fog can see over and into it.[10] | |||||
| Edit | |||||
Removed as of August 2009.[14]
[edit] Notes
The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[20]
[edit] References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 StarCraft Legacy staff. 2009-04-04. Zerg Unit Stats. StarCraft Legacy. Accessed 2009-05-09.
- ↑ StarCraft Legacy staff. 2008-03-11. Zerg - Units. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Onyett, Charles. 2008-03-10. StarCraft II Zerg Unit List: All the monsters in the game so far. IGN. Accessed 2008-03-11.
- ↑ 4.0 4.1 Zerg Overlord. StarCraft II Armory. Accessed 2009-09-27.
- ↑ Mielke, James. 2008-05-08. The Dangerous Book for Zerglings: The latest intel on Zerg units and structures. 1up.com Accessed 2008-05-08.
- ↑ 6.0 6.1 6.2 6.3 6.4 StarCraft Legacy staff. 2009-04-04. Zerg Unit Information. StarCraft Legacy. Accessed 2009-06-23.
- ↑ 7.0 7.1 7.2 Karune. 2008-04-24. StarCraft II Q&A Batch 36: ScreenCraft. Battle.net StarCraft II General Discussion Forums. Accessed 2008-04-24.
- ↑ Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
- ↑ The Overseer cannot drop creep and Overlords can not drop creep while moving. Also, Overseers can not carry units. Karune. 2009-07-15. overlord and overseer clarification? Battle.net StarCraft II General Discussion Forum. Accessed 2009-07-15.
- ↑ 10.0 10.1 10.2 1) In addition to having detection and increased speed from the Overlord they can use these abilities:
Spore Cloud (50 energy)- Release a cloud of fog, covering an area and blocks line of sight for a period of time (subject to balance). Units that are above the fog can see into and over the fog. This ability is great at blocking the line of sight of spotter units on cliffs, block line of sight of Marines while your Zerglings run up close to attack range, or even to hide your ranged units like Hydralisks from the enemy while having your own spotter for the Hydras. Changeling (100 energy)- Changes into an enemy unit (Zealot, Zergling, or Marine) depending on the enemy race. This unit acts as an excellent scout. Karune. 2009-06-30. Karune: Can the queen heal? (10th post) Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-30. - ↑ Overlord has the Generating Creep ability after Lair and the Transport ability after researching at the Lair.
Overseer has Detecting ability as passive and Healing ability on the biological unit or structure. and Overseer can spawn the Changeling. Cydra. 2009-03-13. ??'s about Overlord's current role. Battle.net StarCraft II General Discussion Forum. Accessed 2009-03-13. - ↑ Zerg Overseer. StarCraft Source. Accessed 2009-10-18.
- ↑ 13.0 13.1 [1]
- ↑ 14.0 14.1 gearvOsh. 2009-09-03. SC2A Blizzcon Q&A: Zerg. StarCraft II Armory. Accessed 2009-09-03.
- ↑ Joneagle X. 2009-08-25. Joneagle_X 2009 BlizzCon StarCraft 2 Gameplay Review. StarCraft 2 Forum. Accessed 2009-08-25.
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 StarCraft Legacy staff. 2009-04-04. Zerg & Protoss Upgrades. SCLegacy. Accessed 2009-06-18
- ↑ StarCraft Legacy staff. 2009-04-04. StarCraft: Legacy Internal Q&A. StarCraft Legacy. Accessed 2009-06-17.
- ↑ 2008-03-17. Lipton. I interview Joneagle about his experience with Starcraft 2. StarFeeder. Accessed 2008-03-29.
- ↑ 19.0 19.1 Burnes, Andrew. 2008-03-10. StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info! IGN.com Accessed 2008-03-10.
- ↑ 20.0 20.1 20.2 Dustin Browder, Chris Sigaty, Samwise Didier and Gunnar "Leord" Petzall. Zerg Q&A. INC Gamers. Accessed on 2008-20-03
- ↑ 21.0 21.1 21.2 21.3 1) The tier 1 Overseer is very slow and does not have detection, though still essential for scouting throughout the game.
2) They are two different abilities. In generating creep, the Overseer essentially unloads a bunch of creep straight to the ground below it, which expands. Corrupting minerals takes some time to fully cast, but it creates a non-attacking creature that takes over that resource, and needs to be killed before those minerals are able to be gathered. Furthermore, you can corrupt resources that are already being mined, introducing potential Overseer raids to slow the enemy's production.
3)Neither abilities require energy. Creep generation does not have a cooldown whereas corrupt minerals has a small cooldown timer. Karune. 2008-04-25. Overseers having Creep Drop, details?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-04-25. - ↑ Onyett, Charles. 2008-03-10. Zerg Structure List. IGN. Accessed on 2008-11-03.
- ↑ Korda, Martin. Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg. CVG.com Accessed 2008-05-04.
| Zerg Units and Structures of StarCraft II | ||
|---|---|---|
| Land units |
Larva · Drone · Zergling · Baneling · Roach · Hydralisk · Lurker · Infestor · Ultralisk · Queen | |
| Air units |
Overlord · Overseer · Mutalisk · Brood lord · Corruptor | |
| Spawned units | ||
| Basic buildings |
Hatchery · Creep tumor · Extractor · Evolution chamber · Spawning pool · Baneling nest · Hydralisk den | |
| Combat Buildings | ||
| Advanced buildings |
Lair · Hive · Infestation pit · Spire · Greater spire · Roach warren · Nydus network · Nydus worm · Ultralisk cavern · Lurker den | |
| Transition units |
Egg · Baneling egg · Overlord cocoon · Lurker egg | |
| Others | ||
| Campaign-Exclusive Zerg Units and Structures of StarCraft II | Special Zerg Breeds | |
| Scrapped | Removed Units |
Infested protoss · Large Queen · Huge Queen · Morphalisk · Swarm · Swarm guardian |
| Removed Buildings |
Infested protoss buildings · Infested terran buildings · Shrieker · Spore colony · Sunken colony · Swarm clutch · Swarm infestation | |

