StarCraft Wiki
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{{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}}
 
[[File:Overseer SC2 Game1.jpg|thumb|The overseer]]
 
The '''overseer''' is a [[zerg]] unit evolved from the [[overlord]]
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==Overview==
 
[[File:Overseer SC2 Art1.jpg|thumb|An overseer]]
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Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
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Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
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==Game Unit==
 
{{UnitBox
 
{{UnitBox
 
|name=Overseer
 
|name=Overseer
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|bgcolor=
 
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|fgcolor=black
 
|fgcolor=black
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|image=Overseer SC2 Head1.gif
|imgsize=200px
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|useguns=
 
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|energy=200 (init. 50)
 
|engyregen=0.5625
 
|engyregen=0.5625
 
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|costmin=50
 
|costmin=50
 
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|supply=Provides 8
 
|supply=Provides 8
 
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|parent=
 
|parent=
 
|evolvesfrom=[[Overlord]]
 
|evolvesfrom=[[Overlord]]
|req=[[Lair]]/[[hive]]
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|req=[[Lair]]/[[Hive]]
 
|hotkey=V
 
|hotkey=V
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|speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
 
|accel=2.125
 
|accel=2.125
 
|lataccel=46.0625
 
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The '''overseer''' is a [[zerg]] unit evolved from the [[Overlord#StarCraft_II|overlord]].
 
 
==Overview==
 
Overseers are genetically altered [[overlord]]s. They grow additional hypersensitive eyes. Each developmental cycle has improved on them, eventually enabling them to [[detect]] enemies hiding with [[cloaking|camouflage]] techniques.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
 
==Game Unit==
 
 
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement.
 
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement.
   
 
===Abilities===
 
===Abilities===
{{SC2Detector|Zerg}}
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{{SC2Detector|Zerg
{{SC2Changeling
 
 
|note=
 
|note=
 
}}
 
}}
 
{{clear|left}}
 
{{clear|left}}
 
{{SC2Contaminate
 
{{SC2Contaminate
 
|note=
 
}}
 
{{SC2Changeling
 
|note=
 
|note=
 
}}
 
}}
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}}
 
}}
 
{{clear|left}}
 
{{clear|left}}
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===Heart of the Swarm Campaign===
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[[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign.
   
 
===Development===
 
===Development===
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{{Main|Overseer/Development}}
{{Dev|StarCraft II}}
 
[[Image:Overseer SC2 Rend1.jpg|thumb|The development of the overseer]]
 
Overseers used to have similar special abilities as the overlord, but those were removed.<ref name = "WWI-SC:L-QA">StarCraft Legacy staff. 2009-04-04. [http://sclegacy.com/feature/32-wwi-08/321-starcraft-legacy-internal-qaa StarCraft: Legacy Internal Q&A]. ''StarCraft Legacy.'' Accessed 2009-06-17.</ref>
 
   
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==Special Overseer Strains==
*'''Excrete Creep'''<ref name = "JXI">2008-03-17. Lipton. [http://www.starfeeder.com/blog/archives/interview_joeagle_experience_starcraft_2/ I interview Joneagle about his experience with Starcraft 2]. ''StarFeeder.'' Accessed 2008-03-29.</ref>
 
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[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]
**The overseer can create a small patch of [[Creep]],<ref name = "IGNReveal">Burnes, Andrew. 2008-03-10. [http://ve3d.ign.com/articles/news/37309/StarCraft-2-Zerg-Attack-New-Screenshots-Unit-Images-Unit-Info StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info!] ''IGN.com'' Accessed 2008-03-10.</ref> the radius steadily expanding as long as it remains stationary.<ref name = "INC"/><ref name = "OLA"><font color = blue>1) The tier 1 Overseer is very slow and does not have detection, though still essential for scouting throughout the game.<br><br>2) They are two different abilities. In generating creep, the Overseer essentially unloads a bunch of creep straight to the ground below it, which expands. Corrupting minerals takes some time to fully cast, but it creates a non-attacking creature that takes over that resource, and needs to be killed before those minerals are able to be gathered. Furthermore, you can corrupt resources that are already being mined, introducing potential Overseer raids to slow the enemy's production.<br><br>3)Neither abilities require energy. Creep generation does not have a cooldown whereas corrupt minerals has a small cooldown timer.</font color> [[Karune]]. 2008-04-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1059670&p=1&#post1059670 Overseers having Creep Drop, details?]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-04-25.</ref> This ability is researched at the [[Evolution Chamber]].<ref name = "IGNZergBuild">Onyett, Charles. 2008-03-10. [http://au.pc.ign.com/articles/858/858375p1.html Zerg Structure List]. ''IGN''. Accessed on 2008-11-03.</ref>
 
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*[[Spotter]]
   
 
==Notes==
*'''Slime''' (also known as "Corrupt Minerals")<ref name = "QA36">[[Karune#Batch 36|Karune]]. 2008-04-24. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1059524&p=1&#post1059524 StarCraft II Q&A Batch 36: ScreenCraft]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-04-24.</ref>
 
**The overseer can drop a non-attacking slime creature,<ref name = "OLA"/> temporarily disabling resource nodes and [[xel'naga tower]]s.<ref name = "IGNReveal">Burnes, Andrew. 2008-03-10. [http://ve3d.ign.com/articles/news/37309/StarCraft-2-Zerg-Attack-New-Screenshots-Unit-Images-Unit-Info StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info!] ''IGN.com'' Accessed 2008-03-10.</ref><ref>Korda, Martin. [http://www.computerandvideogames.com/article.php?id=188228 Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg]. ''CVG.com'' Accessed 2008-05-04.</ref> The slime can be attacked and removed by other forces.<ref name = "INC">Dustin Browder, Chris Sigaty, Samwise Didier and Gunnar "Leord" Petzall. [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. ''INC Gamers.'' Accessed on 2008-20-03</ref> The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy. The creature must be killed before the minerals can be accessed.<ref name = "OLA"/>
 
**This ability took time to "cast" and had a small cooldown timer.<ref name = "OLA"/>
 
   
 
The overseer was developed as the universal overlord detection in ''[[StarCraft I]]'' made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
The overseer could create a [[nydus worm]] after a [[nydus network]] had been produced as of October 2008.<ref name = "SC2Blog08">Zetaras Xal'Kurat. 2008-10-17. [http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/ BlizzCon 2008: Changes to StarCraft 2]. ''SC2 Blog.'' Accessed 2008-10-17.</ref> This ability cost energy.<ref name = "KaruneNydus">Karune. 2008-10-23. [http://forums.battle.net/thread.html?topicId=11676580175&sid=3000 #3: Thoughts on the BlizzCon Nydus Worm?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-24.</ref>
 
The overseer lost the ability to make nydus worms as of March 2009.<ref name = "CydraNydusEmerge"><font color = blue>1. No, Overseer does not have Nydus Worm spawning ability any more.<br/>
 
2. You can build Creep Tumor from the Queen only on the creep to expand it.<br/>
 
3. It just looks like other Zerg buildings while it is being summoned and the worm bursts out of the creep when the summoning is done. Hard to describe the animation of the popping up;;<br/>
 
4. Yes, units are coming out of the Nydus Worm/Nydus Network one-by-one and they come out in the same order they entered in. </font>Cydra. 2009-03-2. [http://forums.battle.net/thread.html?topicId=15443288251&sid=3000#18 Questions about Nydus mechanics (third post)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-03-02.</ref>
 
 
{{SC2SporeCloud
 
|note=
 
}}
 
 
{{clear}}
 
{{clear}}
Removed as of August 2009.<ref name = "OverseerAcid">gearvOsh. 2009-09-03. [http://www.sc2armory.com/forums/topic/9774 SC2A Blizzcon Q&A: Zerg]. ''StarCraft II Armory.'' Accessed 2009-09-03.</ref>
 
   
{{SC2OverseerAcid
 
|note=
 
}}
 
{{clear}}
 
 
====Beta Development====
 
{{SC2InfestedMarine
 
|note=
 
}}
 
{{clear}}
 
 
==Notes==
 
[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]
 
The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
 
{{clear}}
 
 
==References==
 
==References==
{{ref|scroll=x|col=2}}
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{{ref|scroll=|col=}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
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{{Zerg Breeds}}
 
[[Category:StarCraft II Zerg units]]
 
[[Category:StarCraft II Zerg units]]
 
[[Category:Zerg breeds]]
 
[[Category:Zerg breeds]]

Revision as of 13:51, 12 May 2014

Shakurus SC1 Art2
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Overseer SC2 Game1

The overseer

The overseer is a zerg unit evolved from the overlord

Overview

Overseer SC2 Art1

An overseer

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]

Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

Game Unit

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
Contaminate SC2 Icon1
Contaminate

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Usage
Hotkey E
Cost 125 Energy
Duration 30 seconds
ve

The overseer can create a changeling, which can spy on enemy forces.

Usage
Hotkey C
Cost 50 Energy Almost immediate seconds
Range HotS only: siege range[3]
Duration 150 seconds
ve

Upgrades

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect +1 armor
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Lair
Effect +1 armor
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Hive
Effect +1 armor
ve
PneumutizedCarapace SC2 Game1
Pneumatized Carapace

Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals 100 Vespene gas 43seconds
ve

Heart of the Swarm Campaign

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

Development

Main article: Overseer/Development

Special Overseer Strains

Overseer SC2 Head1

The overseer

Notes

The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[4]

References

  1. Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
  4. INC Games: Zerg Q&A. Accessed on 2008-20-03