mNo edit summary |
|||
(31 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{TransTopBar}} |
{{TransTopBar}} |
||
+ | {{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}} |
||
+ | [[File:Overseer SC2 Game1.jpg|thumb|The overseer]] |
||
⚫ | |||
+ | |||
⚫ | |||
+ | [[File:Overseer SC2 Art1.jpg|thumb|An overseer]] |
||
+ | Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref> |
||
+ | |||
+ | Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref> |
||
+ | |||
⚫ | |||
{{UnitBox |
{{UnitBox |
||
|name=Overseer |
|name=Overseer |
||
Line 5: | Line 16: | ||
|bgcolor= |
|bgcolor= |
||
|fgcolor=black |
|fgcolor=black |
||
− | |image=Overseer SC2 |
+ | |image=Overseer SC2 Head1.gif |
− | |imgsize= |
+ | |imgsize= |
|imgdesc= |
|imgdesc= |
||
− | |image2= |
+ | |image2=Overseer SC2 Rend2.jpg |
− | |imgsize2= |
+ | |imgsize2=200px |
|imgdesc2= |
|imgdesc2= |
||
|race=Zerg |
|race=Zerg |
||
Line 18: | Line 29: | ||
|useguns= |
|useguns= |
||
|usearmor= |
|usearmor= |
||
− | |energy=200 |
+ | |energy=200 (init. 50) |
|engyregen=0.5625 |
|engyregen=0.5625 |
||
|timedlife= |
|timedlife= |
||
Line 32: | Line 43: | ||
|costmin=50 |
|costmin=50 |
||
|energycost= |
|energycost= |
||
− | |costgas= |
+ | |costgas=50 |
|supply=Provides 8 |
|supply=Provides 8 |
||
|campcost= |
|campcost= |
||
Line 39: | Line 50: | ||
|parent= |
|parent= |
||
|evolvesfrom=[[Overlord]] |
|evolvesfrom=[[Overlord]] |
||
− | |req=[[Lair]]/[[ |
+ | |req=[[Lair]]/[[Hive]] |
|hotkey=V |
|hotkey=V |
||
− | |speed=1.875 ( |
+ | |speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]] |
|accel=2.125 |
|accel=2.125 |
||
|lataccel=46.0625 |
|lataccel=46.0625 |
||
Line 89: | Line 100: | ||
|concattop= |
|concattop= |
||
}} |
}} |
||
⚫ | |||
− | |||
⚫ | |||
− | Overseers are genetically altered [[overlord]]s. They grow additional hypersensitive eyes. Each developmental cycle has improved on them, eventually enabling them to [[detect]] enemies hiding with [[cloaking|camouflage]] techniques.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref> |
||
− | |||
⚫ | |||
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement. |
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement. |
||
Line 118: | Line 123: | ||
}} |
}} |
||
{{clear|left}} |
{{clear|left}} |
||
+ | |||
+ | ===Heart of the Swarm Campaign=== |
||
+ | [[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign. |
||
===Development=== |
===Development=== |
||
{{Main|Overseer/Development}} |
{{Main|Overseer/Development}} |
||
+ | ==Special Overseer Strains== |
||
⚫ | |||
[[File:Overseer SC2 Head1.jpg|thumb|The overseer]] |
[[File:Overseer SC2 Head1.jpg|thumb|The overseer]] |
||
+ | *[[Spotter]] |
||
⚫ | The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref> |
||
+ | |||
⚫ | |||
+ | |||
⚫ | The overseer was developed as the universal overlord detection in ''[[StarCraft I]]'' made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref> |
||
{{clear}} |
{{clear}} |
||
+ | |||
==References== |
==References== |
||
− | {{ref|scroll= |
+ | {{ref|scroll=|col=}} |
{{Zerg (StarCraft II)}} |
{{Zerg (StarCraft II)}} |
||
+ | {{Zerg Breeds}} |
||
[[Category:StarCraft II Zerg units]] |
[[Category:StarCraft II Zerg units]] |
||
[[Category:Zerg breeds]] |
[[Category:Zerg breeds]] |
Revision as of 13:51, 12 May 2014
You may be looking for:
| |
The overseer is a zerg unit evolved from the overlord
Overview
Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]
Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]
Game Unit
The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.
Abilities
This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.
Usage | ||||||
---|---|---|---|---|---|---|
|
The overseer can create a changeling, which can spy on enemy forces.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Upgrades
Increases armor of zerg air units.
Acquisition | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Heart of the Swarm Campaign
Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.
Development
Special Overseer Strains
Notes
The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[4]
References
- ↑ Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
- ↑ Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
- ↑ Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
- ↑ INC Games: Zerg Q&A. Accessed on 2008-20-03