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− | [[File:Overseer SC2 |
+ | [[File:Overseer SC2 Game1.jpg|thumb|The overseer]] |
− | The '''overseer''' is a [[zerg]] unit evolved from the [[ |
+ | The '''overseer''' is a [[zerg]] unit evolved from the [[overlord]] |
==Overview== |
==Overview== |
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+ | [[File:Overseer SC2 Art1.jpg|thumb|An overseer]] |
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⚫ | Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref> |
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+ | Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref> |
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⚫ | Overseers are genetically |
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==Game Unit== |
==Game Unit== |
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− | |speed=1.875 ( |
+ | |speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]] |
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− | ===Heart of the Swarm=== |
+ | ===Heart of the Swarm Campaign=== |
+ | [[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign. |
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− | {{HotS}} |
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− | In ''[[StarCraft II: Heart of the Swarm]]'', [[changeling]]s can be spawned from "siege" range.<ref name = "TLJuneReport">Blizzard Entertainment, Teamliquid. 2012-06-09. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491 Heart of the Swarm Update]. ''Blizzard Entertainment.'' Accessed 2012-06-09.</ref> |
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− | {{Dev|StarCraft II: Heart of the Swarm}} |
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− | Overseers were to be removed from ''[[Heart of the Swarm]]'' multiplayer,<ref name = "IGNHotSUnits">2011-10-21. [http://uk.pc.ign.com/articles/121/1210400p1.html Blizzard Cuts and Adds StarCraft II Units]. ''IGN.'' Accessed 2011-10-21.</ref> due to their very limited role and lack of artistic distinction from the overlord.<ref name = "FansiteInterview">2011-05-31, [http://sclegacy.com/feature/3-events/1018-hots-fansite-interview May 2011 HoTS Fansite Interview]. ''StarCraft Legacy'', accessed on 2011-05-31</ref> Its role would have been taken by the [[viper]].<ref name = "Units/Abilities">2011-10-27, [http://www.blizzplanet.com/blog/comments/blizzcon-2011-starcraft-ii-heart-of-the-swarm-units-and-abilities BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities]. ''Blizzplanet'', accessed on 2011-11-06</ref> However, the overseer has returned, and the viper made into a pure spellcaster while Blizzard examines how to make the overseer's abilities more interesting.<ref name = "Developer Update">Dustin Browder. 2012-04-11. [http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog Developer Update: Heart of the Swarm Multiplayer - Starcraft II]. ''Battle.net'', accessed on 2012-04-11.</ref> |
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===Development=== |
===Development=== |
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==Special Overseer Strains== |
==Special Overseer Strains== |
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+ | [[File:Overseer SC2 Head1.jpg|thumb|The overseer]] |
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*[[Spotter]] |
*[[Spotter]] |
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==Notes== |
==Notes== |
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− | The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref> |
+ | The overseer was developed as the universal overlord detection in ''[[StarCraft I]]'' made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref> |
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==References== |
==References== |
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{{Zerg (StarCraft II)}} |
{{Zerg (StarCraft II)}} |
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{{Zerg Breeds}} |
{{Zerg Breeds}} |
Revision as of 13:51, 12 May 2014
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The overseer is a zerg unit evolved from the overlord
Overview
Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]
Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]
Game Unit
The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.
Abilities
This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.
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The overseer can create a changeling, which can spy on enemy forces.
Usage | ||||||||
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Upgrades
Increases armor of zerg air units.
Acquisition | ||||||||||||||||||
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Level 1
Level 2
Level 3
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Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.
Acquisition | ||||||
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Heart of the Swarm Campaign
Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.
Development
Special Overseer Strains
Notes
The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[4]
References
- ↑ Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
- ↑ Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
- ↑ Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
- ↑ INC Games: Zerg Q&A. Accessed on 2008-20-03