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{{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}}
 
[[File:Overseer SC2 Game1.jpg|thumb|The overseer]]
 
The '''overseer''' is a [[zerg]] unit evolved from the [[overlord]]
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==Overview==
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[[File:Overseer SC2 Art1.jpg|thumb|An overseer]]
 
Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
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Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
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==Game Unit==
 
{{UnitBox
 
{{UnitBox
 
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|costmin=50
 
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|costgas=100
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|costgas=50
 
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|supply=Provides 8
 
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|req=[[Lair]]/[[Hive]]
 
|req=[[Lair]]/[[Hive]]
 
|hotkey=V
 
|hotkey=V
|speed=1.875 (2.75 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
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|speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
 
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The '''overseer''' is a [[zerg]] unit evolved from the [[Overlord#StarCraft_II|overlord]].
 
 
==Overview==
 
 
Overseers are genetically altered overlords who that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through much iteration, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
 
==Game Unit==
 
 
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement.
 
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement.
   
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|note=
 
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===Upgrades===
 
===Upgrades===
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===Heart of the Swarm Campaign===
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[[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign.
   
 
===Development===
 
===Development===
 
{{Main|Overseer/Development}}
 
{{Main|Overseer/Development}}
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==Special Overseer Strains==
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<div style="float:right">[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]</div>
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*[[Spotter]]
   
 
==Notes==
 
==Notes==
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[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]
 
The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
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The overseer was developed as the universal overlord detection in ''[[StarCraft I]]'' made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
 
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{{clear}}
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==References==
 
==References==
 
{{ref|scroll=|col=}}
 
{{ref|scroll=|col=}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
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{{Zerg Breeds}}
 
[[Category:StarCraft II Zerg units]]
 
[[Category:StarCraft II Zerg units]]
 
[[Category:Zerg breeds]]
 
[[Category:Zerg breeds]]

Revision as of 10:37, 8 August 2014

Shakurus SC1 Art2
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Overseer SC2 Game1

The overseer

The overseer is a zerg unit evolved from the overlord

Overview

Overseer SC2 Art1

An overseer

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked. Overseers can also carry or give birth to changelings.[1]

Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

Game Unit

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
Contaminate SC2 Icon1
Contaminate

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Usage
Hotkey E
Cost 125 Energy
Duration 30 seconds
ve

The overseer can create a changeling, which can spy on enemy forces.

Usage
Hotkey C
Cost 50 Energy Almost immediate seconds
Range HotS only: siege range[3]
Duration 150 seconds
ve

Upgrades

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect +1 armor
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Lair
Effect +1 armor
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Hive
Effect +1 armor
ve
PneumutizedCarapace SC2 Game1
Pneumatized Carapace

Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals 100 Vespene gas 43seconds
ve

Heart of the Swarm Campaign

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

Development

Main article: Overseer/Development

Special Overseer Strains

Overseer SC2 Head1

The overseer

Notes

The overseer was developed as the universal overlord detection in StarCraft I made the zerg "detectorific". As such, the overlord/overseer split makes cloaking more useful to a zerg's opponent.[4]

References

  1. Blizzard Entertainment staff. 2010-07-24. Units: Overseer. Blizzard Entertainment. Accessed 2010-07-24.
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.
  4. INC Games: Zerg Q&A. Accessed on 2008-20-03