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{{TransTopBar}}
 
{{TransTopBar}}
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{{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}}
{{SC2BetaUnit}}
 
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{{Quote|I’m not sure if there’s anything more creepy in [[the galaxy]] folks, these guys are just plain weird.|[[Radio Liberty]]|url=http://us.battle.net//sc2/en/blog/17093340}}
 
[[File:Overseer SC2 Game1.jpg|thumb|The overseer]]
 
The '''overseer''' is a [[zerg]] unit evolved from the [[overlord]]
  +
  +
==Overview==
 
[[File:Overseer SC2 Art1.jpg|thumb|An overseer]]
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Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.<ref name = "Overseer"/> Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
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  +
===Observation===
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The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.<ref name = "Overseer"/> That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.<ref name = "OverseerScience"/> This latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed.<ref name = "Overseer">[http://us.battle.net/sc2/en/game/unit/overseer Overseer], ''Blizzard Entertainment''. Accessed on 2014-12-06</ref>
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===Other Functions===
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By incorporating [[terran]] DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its [[creep]] glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the [[changeling]]. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.<ref name = "OverseerScience">2014-12-04, [http://us.battle.net/sc2/en/game/unit/overseer#science Overseer Science]. ''Blizzard Entertainment'', accessed on 2014-12-06</ref>
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{{clear}}
 
==Game Unit==
 
{{UnitBox
 
{{UnitBox
 
|name=Overseer
 
|name=Overseer
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|bgcolor=
 
|bgcolor=
 
|fgcolor=black
 
|fgcolor=black
|image=Overseer SC2 Rend2.jpg
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|image=Overseer SC2 Head1.gif
|imgsize=200px
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|imgsize=
 
|imgdesc=
 
|imgdesc=
|image2=
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|image2=Overseer SC2 Rend2.jpg
|imgsize2=
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|imgsize2=200px
 
|imgdesc2=
 
|imgdesc2=
 
|race=Zerg
 
|race=Zerg
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|useguns=
 
|useguns=
 
|usearmor=
 
|usearmor=
|energy=200
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|energy=200 (init. 50)
 
|engyregen=0.5625
 
|engyregen=0.5625
 
|timedlife=
 
|timedlife=
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|costmin=50
 
|costmin=50
 
|energycost=
 
|energycost=
|costgas=100
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|costgas=50
 
|supply=Provides 8
 
|supply=Provides 8
 
|campcost=
 
|campcost=
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|parent=
 
|parent=
 
|evolvesfrom=[[Overlord]]
 
|evolvesfrom=[[Overlord]]
|req=[[Lair]]/[[hive]]
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|req=[[Lair]]/[[Hive]]
 
|hotkey=V
 
|hotkey=V
|speed=1.875 (2.75 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
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|speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
 
|accel=2.125
 
|accel=2.125
 
|lataccel=46.0625
 
|lataccel=46.0625
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|concattop=
 
|concattop=
 
}}
 
}}
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The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement.
The '''overseer''' is a [[zerg]] unit evolved from the [[Overlord#StarCraft_II|overlord]].<ref name = "SCIIBeta"/>
 
 
==Game Unit==
 
The overseer can [[detector|detect]] [[cloaking|cloaked]] and [[burrowed]] units.<ref name = "SCIIBeta">Blizzard Entertainment. ''[[StarCraft II beta]].'' (Activision Blizzard) (in English). June 1, 2010</ref>
 
 
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s.<ref name = "SCIIBeta"/><ref><font color = blue>The Overseer cannot drop creep and Overlords can not drop creep while moving. Also, Overseers can not carry units. </font>Karune. 2009-07-15. [http://forums.battle.net/thread.html?topicId=18600870583&sid=3000#5 overlord and overseer clarification?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-07-15.</ref> It continues to provide [[control]].
 
   
 
===Abilities===
 
===Abilities===
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{{SC2Detector|Zerg
{{SC2OverseerDetect
 
|note=The overseer is a [[detector]].<ref name = "SCIIBeta"/>
 
}}
 
{{SC2Changeling
 
 
|note=
 
|note=
 
}}
 
}}
 
{{clear|left}}
 
{{clear|left}}
 
{{SC2Contaminate
 
{{SC2Contaminate
 
|note=
 
}}
 
{{SC2Changeling
 
|note=
 
|note=
 
}}
 
}}
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{{clear|left}}
 
{{clear|left}}
   
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===Heart of the Swarm Campaign===
===Development===
 
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[[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign.
{{Dev|StarCraft II}}
 
[[Image:Overseer SC2 Rend1.jpg|thumb|The development of the overseer]]
 
Overseers used to have similar special abilities as the overlord, but those were removed.<ref name = "WWI-SC:L-QA">StarCraft Legacy staff. 2009-04-04. [http://sclegacy.com/feature/32-wwi-08/321-starcraft-legacy-internal-qaa StarCraft: Legacy Internal Q&A]. ''StarCraft Legacy.'' Accessed 2009-06-17.</ref>
 
   
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===Co-op Missions===
*'''Excrete Creep'''<ref name = "JXI">2008-03-17. Lipton. [http://www.starfeeder.com/blog/archives/interview_joeagle_experience_starcraft_2/ I interview Joneagle about his experience with Starcraft 2]. ''StarFeeder.'' Accessed 2008-03-29.</ref>
 
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Kerrigan and [[Zagara]] can both mutate Overseers.
**The overseer can create a small patch of [[Creep]],<ref name = "IGNReveal">Burnes, Andrew. 2008-03-10. [http://ve3d.ign.com/articles/news/37309/StarCraft-2-Zerg-Attack-New-Screenshots-Unit-Images-Unit-Info StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info!] ''IGN.com'' Accessed 2008-03-10.</ref> the radius steadily expanding as long as it remains stationary.<ref name = "INC"/><ref name = "OLA"><font color = blue>1) The tier 1 Overseer is very slow and does not have detection, though still essential for scouting throughout the game.<br><br>2) They are two different abilities. In generating creep, the Overseer essentially unloads a bunch of creep straight to the ground below it, which expands. Corrupting minerals takes some time to fully cast, but it creates a non-attacking creature that takes over that resource, and needs to be killed before those minerals are able to be gathered. Furthermore, you can corrupt resources that are already being mined, introducing potential Overseer raids to slow the enemy's production.<br><br>3)Neither abilities require energy. Creep generation does not have a cooldown whereas corrupt minerals has a small cooldown timer.</font color> [[Karune]]. 2008-04-25. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1059670&p=1&#post1059670 Overseers having Creep Drop, details?]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-04-25.</ref> This ability is researched at the [[Evolution Chamber]].<ref name = "IGNZergBuild">Onyett, Charles. 2008-03-10. [http://au.pc.ign.com/articles/858/858375p1.html Zerg Structure List]. ''IGN''. Accessed on 2008-11-03.</ref>
 
   
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====Abilities====
*'''Slime''' (also known as "Corrupt Minerals")<ref name = "QA36">[[Karune#Batch 36|Karune]]. 2008-04-24. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1059524&p=1&#post1059524 StarCraft II Q&A Batch 36: ScreenCraft]. ''Battle.net StarCraft II General Discussion Forums.'' Accessed 2008-04-24.</ref>
 
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{{CoopOversight}}
**The overseer can drop a non-attacking slime creature,<ref name = "OLA"/> temporarily disabling resource nodes and [[xel'naga tower]]s.<ref name = "IGNReveal">Burnes, Andrew. 2008-03-10. [http://ve3d.ign.com/articles/news/37309/StarCraft-2-Zerg-Attack-New-Screenshots-Unit-Images-Unit-Info StarCraft 2 - Zerg Attack: New Screenshots, Unit Images & Unit Info!] ''IGN.com'' Accessed 2008-03-10.</ref><ref>Korda, Martin. [http://www.computerandvideogames.com/article.php?id=188228 Hands-on: Martin Korda gets to grips with StarCraft II and gets the lowdown on the newly evolved Zerg]. ''CVG.com'' Accessed 2008-05-04.</ref> The slime can be attacked and removed by other forces.<ref name = "INC">Dustin Browder, Chris Sigaty, Samwise Didier and Gunnar "Leord" Petzall. [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. ''INC Gamers.'' Accessed on 2008-20-03</ref> The minerals can be covered as they're being harvested, enabling raids which slow down an enemy's economy. The creature must be killed before the minerals can be accessed.<ref name = "OLA"/>
 
**This ability took time to "cast" and had a small cooldown timer.<ref name = "OLA"/>
 
   
 
===Development===
The overseer could create a [[nydus worm]] after a [[nydus network]] had been produced as of October 2008.<ref name = "SC2Blog08">Zetaras Xal'Kurat. 2008-10-17. [http://www.sc2blog.com/2008/10/17/blizzcon-2008-changes-to-starcraft-2/ BlizzCon 2008: Changes to StarCraft 2]. ''SC2 Blog.'' Accessed 2008-10-17.</ref> This ability cost energy.<ref name = "KaruneNydus">Karune. 2008-10-23. [http://forums.battle.net/thread.html?topicId=11676580175&sid=3000 #3: Thoughts on the BlizzCon Nydus Worm?] ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-10-24.</ref>
 
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{{Main|Overseer/Development}}
The overseer lost the ability to make nydus worms as of March 2009.<ref name = "CydraNydusEmerge"><font color = blue>1. No, Overseer does not have Nydus Worm spawning ability any more.<br/>
 
2. You can build Creep Tumor from the Queen only on the creep to expand it.<br/>
 
3. It just looks like other Zerg buildings while it is being summoned and the worm bursts out of the creep when the summoning is done. Hard to describe the animation of the popping up;;<br/>
 
4. Yes, units are coming out of the Nydus Worm/Nydus Network one-by-one and they come out in the same order they entered in. </font>Cydra. 2009-03-2. [http://forums.battle.net/thread.html?topicId=15443288251&sid=3000#18 Questions about Nydus mechanics (third post)]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2009-03-02.</ref>
 
   
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==Special Overseer Strains==
{{SC2SporeCloud
 
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<div style="float:right">[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]</div>
|note=
 
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*[[Spotter]]
}}
 
{{clear}}
 
Removed as of August 2009.<ref name = "OverseerAcid">gearvOsh. 2009-09-03. [http://www.sc2armory.com/forums/topic/9774 SC2A Blizzcon Q&A: Zerg]. ''StarCraft II Armory.'' Accessed 2009-09-03.</ref>
 
   
{{SC2OverseerAcid
 
|note=
 
}}
 
 
{{clear}}
 
{{clear}}
   
====Beta Development===
 
{{SC2InfestedMarine
 
|note=
 
}}
 
 
==Notes==
 
[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]
 
The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
 
{{clear}}
 
 
==References==
 
==References==
{{ref|scroll=x|col=2}}
+
{{ref|scroll=|col=}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
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{{Zerg Breeds}}
 
[[Category:StarCraft II Zerg units]]
 
[[Category:StarCraft II Zerg units]]
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[[Category:Zerg breeds]]

Revision as of 23:50, 31 December 2015

Shakurus SC1 Art2
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"I’m not sure if there’s anything more creepy in the galaxy folks, these guys are just plain weird."
Overseer SC2 Game1

The overseer

The overseer is a zerg unit evolved from the overlord

Overview

Overseer SC2 Art1

An overseer

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.[1] Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

Observation

The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.[1] That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.[3] This latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked.[1]

Other Functions

By incorporating terran DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its creep glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the changeling. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.[3]

Game Unit

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
Contaminate SC2 Icon1
Contaminate

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Usage
Hotkey E
Cost 125 Energy
Duration 30 seconds
ve

The overseer can create a changeling, which can spy on enemy forces.

Usage
Hotkey C
Cost 50 Energy Almost immediate seconds
Range HotS only: siege range[4]
Duration 150 seconds
ve

Upgrades

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect +1 armor
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Lair
Effect +1 armor
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Hive
Effect +1 armor
ve
PneumutizedCarapace SC2 Game1
Pneumatized Carapace

Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals 100 Vespene gas 43seconds
ve

Heart of the Swarm Campaign

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

Co-op Missions

Kerrigan and Zagara can both mutate Overseers.

Abilities

MorphOversight Coop Game1
Oversight Mode

The overseer can switch to Oversight Mode. In Oversight Mode the overseer is immobile and gains 50% increased sight radius. Can switch back to Overseer Mode to move again.

Usage
Hotkey E (Oversight Mode)
T (Overseer Mode)
Cost 3 seconds
ve

Development

Main article: Overseer/Development

Special Overseer Strains

Overseer SC2 Head1

The overseer

References

  1. 1.0 1.1 1.2 Overseer, Blizzard Entertainment. Accessed on 2014-12-06
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. 3.0 3.1 2014-12-04, Overseer Science. Blizzard Entertainment, accessed on 2014-12-06
  4. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.