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+ | {{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}} |
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+ | {{Quote|I’m not sure if there’s anything more creepy in [[the galaxy]] folks, these guys are just plain weird.|[[Radio Liberty]]|url=http://us.battle.net//sc2/en/blog/17093340}} |
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+ | [[File:Overseer SC2 Game1.jpg|thumb|The overseer]] |
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+ | [[File:Overseer SC2 Art1.jpg|thumb|An overseer]] |
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+ | Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.<ref name = "Overseer"/> Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref> |
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+ | |||
+ | ===Observation=== |
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+ | The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.<ref name = "Overseer"/> That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.<ref name = "OverseerScience"/> This latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed.<ref name = "Overseer">[http://us.battle.net/sc2/en/game/unit/overseer Overseer], ''Blizzard Entertainment''. Accessed on 2014-12-06</ref> |
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+ | |||
+ | ===Other Functions=== |
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+ | By incorporating [[terran]] DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its [[creep]] glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the [[changeling]]. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.<ref name = "OverseerScience">2014-12-04, [http://us.battle.net/sc2/en/game/unit/overseer#science Overseer Science]. ''Blizzard Entertainment'', accessed on 2014-12-06</ref> |
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+ | {{clear}} |
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|name=Overseer |
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− | |image=Overseer SC2 |
+ | |image=Overseer SC2 Head1.gif |
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+ | |image2=Overseer SC2 Rend2.jpg |
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+ | |imgsize2=200px |
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+ | |energy=200 (init. 50) |
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|evolvesfrom=[[Overlord]] |
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− | |req=[[Lair]]/[[ |
+ | |req=[[Lair]]/[[Hive]] |
|hotkey=V |
|hotkey=V |
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− | |speed=1.875 ( |
+ | |speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]] |
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− | Overseers are genetically altered [[overlord]]s. They grow additional hypersensitive eyes. Each developmental cycle has improved on them, eventually enabling them to [[detect]] enemies hiding with [[cloaking|camouflage]] techniques.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref> |
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The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement. |
The overseer loses the ability to excrete creep or transport units, but gains the ability to create [[changeling]]s. It continues to provide [[control]] and has faster movement. |
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+ | ===Heart of the Swarm Campaign=== |
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+ | [[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign. |
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+ | |||
+ | ===Co-op Missions=== |
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+ | Kerrigan and [[Zagara]] can both mutate Overseers. |
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+ | |||
+ | ====Abilities==== |
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+ | {{CoopOversight}} |
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===Development=== |
===Development=== |
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{{Main|Overseer/Development}} |
{{Main|Overseer/Development}} |
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+ | ==Special Overseer Strains== |
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− | ==Notes== |
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− | [[File:Overseer SC2 Head1.jpg|thumb|The overseer]] |
+ | <div style="float:right">[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]</div> |
+ | *[[Spotter]] |
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− | The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref> |
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==References== |
==References== |
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− | {{ref|scroll= |
+ | {{ref|scroll=|col=}} |
{{Zerg (StarCraft II)}} |
{{Zerg (StarCraft II)}} |
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+ | {{Zerg Breeds}} |
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[[Category:StarCraft II Zerg units]] |
[[Category:StarCraft II Zerg units]] |
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[[Category:Zerg breeds]] |
[[Category:Zerg breeds]] |
Revision as of 23:50, 31 December 2015
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The overseer is a zerg unit evolved from the overlord
Overview
Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.[1] Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]
Observation
The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.[1] That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.[3] This latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked.[1]
Other Functions
By incorporating terran DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its creep glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the changeling. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.[3]
Game Unit
The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.
Abilities
This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.
The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.
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The overseer can create a changeling, which can spy on enemy forces.
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Upgrades
Increases armor of zerg air units.
Acquisition | ||||||||||||||||||
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Level 1
Level 2
Level 3
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Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.
Acquisition | ||||||
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Heart of the Swarm Campaign
Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.
Co-op Missions
Kerrigan and Zagara can both mutate Overseers.
Abilities
The overseer can switch to Oversight Mode. In Oversight Mode the overseer is immobile and gains 50% increased sight radius. Can switch back to Overseer Mode to move again.
Usage | ||||
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Development
Special Overseer Strains
References
- ↑ 1.0 1.1 1.2 Overseer, Blizzard Entertainment. Accessed on 2014-12-06
- ↑ Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
- ↑ 3.0 3.1 2014-12-04, Overseer Science. Blizzard Entertainment, accessed on 2014-12-06
- ↑ Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.