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{{TransTopBar}}
 
{{TransTopBar}}
 
{{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}}
 
{{Lookfor|[[Kel-Morian Combine#Military|the Kel-Morian rank]]}}
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{{Quote|I’m not sure if there’s anything more creepy in [[the galaxy]] folks, these guys are just plain weird.|[[Radio Liberty]]|url=http://us.battle.net//sc2/en/blog/17093340}}
[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]
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[[File:Overseer SC2 Game1.jpg|thumb|The overseer]]
The '''overseer''' is a [[zerg]] unit evolved from the [[Overlord#StarCraft_II|overlord]].
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The '''overseer''' is a [[zerg]] unit evolved from the [[overlord]].
   
 
==Overview==
 
==Overview==
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[[File:Overseer SC2 Art1.jpg|thumb|An overseer]]
 
Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.<ref name = "Overseer"/> Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
   
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===Observation===
Overseers are genetically-altered [[overlord]]s that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas. These “eyes” have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution. The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques, and this latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed. Overseers can also carry or give birth to [[changeling]]s.<ref>Blizzard Entertainment staff. 2010-07-24. [http://us.battle.net/sc2/en/game/unit/overseer Units: Overseer]. ''Blizzard Entertainment.'' Accessed 2010-07-24.</ref>
 
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The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.<ref name = "Overseer"/> That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.<ref name = "OverseerScience"/> This latest evolution allows the overseer to detect any hidden enemy units, including those that are [[burrow]]ed underground or [[cloak]]ed.<ref name = "Overseer">[http://us.battle.net/sc2/en/game/unit/overseer Overseer], ''Blizzard Entertainment''. Accessed on 2014-12-06</ref>
   
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===Other Functions===
Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.<ref name = "KindreganQA6">Blizzard Entertainment. 2012-11-26. [http://us.battle.net//sc2/en/blog/7922536 StarCraft II Creative Development Q&A - Part 6]. ''Blizzard Entertainment.'' Accessed 2012-11-26.</ref>
 
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By incorporating [[terran]] DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its [[creep]] glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the [[changeling]]. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.<ref name = "OverseerScience">2014-12-04, [http://us.battle.net/sc2/en/game/unit/overseer#science Overseer Science]. ''Blizzard Entertainment'', accessed on 2014-12-06</ref>
   
 
{{clear}}
 
==Game Unit==
 
==Game Unit==
 
{{UnitBox
 
{{UnitBox
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|req=[[Lair]]/[[Hive]]
 
|req=[[Lair]]/[[Hive]]
 
|hotkey=V
 
|hotkey=V
|speed=1.875 (2.75 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
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|speed=1.875 (3.375 with Pneumatized Carapace) [[File:PneumutizedCarapace SC2 Game1.png|22px]]
 
|accel=2.125
 
|accel=2.125
 
|lataccel=46.0625
 
|lataccel=46.0625
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{{clear|left}}
 
{{clear|left}}
   
===Heart of the Swarm===
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===Heart of the Swarm Campaign===
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[[Sarah Kerrigan]]'s forces never create overseers. [[Detection]] was never required in the campaign.
{{HotS}}
 
In ''[[StarCraft II: Heart of the Swarm]]'', [[changeling]]s can be spawned from "siege" range.<ref name = "TLJuneReport">Blizzard Entertainment, Teamliquid. 2012-06-09. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491 Heart of the Swarm Update]. ''Blizzard Entertainment.'' Accessed 2012-06-09.</ref>
 
   
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===Co-op Missions===
{{Dev|StarCraft II: Heart of the Swarm}}
 
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Kerrigan and [[Zagara]] can both mutate Overseers.
Overseers were to be removed from ''[[Heart of the Swarm]]'' multiplayer,<ref name = "IGNHotSUnits">2011-10-21. [http://uk.pc.ign.com/articles/121/1210400p1.html Blizzard Cuts and Adds StarCraft II Units]. ''IGN.'' Accessed 2011-10-21.</ref> due to their very limited role and lack of artistic distinction from the overlord.<ref name = "FansiteInterview">2011-05-31, [http://sclegacy.com/feature/3-events/1018-hots-fansite-interview May 2011 HoTS Fansite Interview]. ''StarCraft Legacy'', accessed on 2011-05-31</ref> Its role would have been taken by the [[viper]].<ref name = "Units/Abilities">2011-10-27, [http://www.blizzplanet.com/blog/comments/blizzcon-2011-starcraft-ii-heart-of-the-swarm-units-and-abilities BlizzCon 2011: StarCraft II: Heart of the Swarm – Units and Abilities]. ''Blizzplanet'', accessed on 2011-11-06</ref> However, the overseer has returned, and the viper made into a pure spellcaster while Blizzard examines how to make the overseer's abilities more interesting.<ref name = "Developer Update">Dustin Browder. 2012-04-11. [http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog Developer Update: Heart of the Swarm Multiplayer - Starcraft II]. ''Battle.net'', accessed on 2012-04-11.</ref>
 
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====Abilities====
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{{CoopOversight}}
   
 
===Development===
 
===Development===
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==Special Overseer Strains==
 
==Special Overseer Strains==
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<div style="float:right">[[File:Overseer SC2 Head1.jpg|thumb|The overseer]]</div>
 
 
*[[Spotter]]
 
*[[Spotter]]
   
==Notes==
 
 
The overseer was developed as the universal overlord detection in [[StarCraft I]] made the zerg "detectorific". As such, the overlord/overseer split makes [[cloak]]ing more useful to a zerg's opponent.<ref name = "INC">INC Games: [http://starcraft.incgamers.com/forums/vbarticles.php?do=article&articleid=20 Zerg Q&A]. Accessed on 2008-20-03</ref>
 
 
{{clear}}
 
{{clear}}
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==References==
 
==References==
{{ref|scroll=x|col=}}
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{{ref|scroll=|col=}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg (StarCraft II)}}
 
{{Zerg Breeds}}
 
{{Zerg Breeds}}

Revision as of 17:27, 25 April 2016

Shakurus SC1 Art2
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"I’m not sure if there’s anything more creepy in the galaxy folks, these guys are just plain weird."
Overseer SC2 Game1

The overseer

The overseer is a zerg unit evolved from the overlord.

Overview

Overseer SC2 Art1

An overseer

Overseers are genetically-altered overlords that have a mass of additional sockets filled with highly evolved optical receptors with hypersensitive retinas.[1] Unlike most other zerg breeds but like overlords, overseers have the ability to act with appropriate judgment, but are severely limited in their mental flexibility.[2]

Observation

The zerg are obsessed with detecting subtler motions and more advanced camouflage techniques. The overseer's "eyes" have been through many iterations, each developmental cycle improving upon the preceding one’s optical evolution.[1] That said, the first batch of overseers ended up crippled and blind when the arrays of microscopic filaments (relayers of sensory and spatial data) located on their vestigial legs gained sentience and became ravenous to the point of consuming the appendages that housed them. To correct this situation, the legs were excised and the filaments were transformed into long, fleshy tendrils grown from the overseer’s carapace.Now, when the overlord is subjected to the overseer strain mutation, its eyes melt into a luminescent substance that floats inside a semi-transparent skull. Sensory tentacles and twin photoreceptors, capable of sight in any environment, sprout from said substance, in between the openings of their thick, armored "faceplate". To further enhance the creature’s capabilities, the main body expands and grows six new hypersensitive optical receptors in strategic positions.[3] This latest evolution allows the overseer to detect any hidden enemy units, including those that are burrowed underground or cloaked.[1]

Other Functions

By incorporating terran DNA into the overseer’s genetic makeup (particularly during its later stages of pupation), the creature displays a peculiar evolution pattern. Its creep glands expand and turn into stores of sentient, unfertilized bio-matter, and its organs no longer liquefy into creep, but instead a nourishing paste. At the overseer’s will, this paste bonds with the bio-matter in the sacs and quickly becomes an insidious infiltrator known as the changeling. Additionally, the bio-matter grows and solidifies at exponential rates when exposed to foreign atmospheres. The Swarm has capitalized on this trait, using its overseers to disable critical facilities in the midst of an invasion.[3]

Game Unit

The overseer loses the ability to excrete creep or transport units, but gains the ability to create changelings. It continues to provide control and has faster movement.

Abilities

This unit or structure can detect cloaked, burrowed, duplicated and hallucination enemies.

ve
Contaminate SC2 Icon1
Contaminate

The overseer disables a building, which becomes covered in slime. It cannot produce units, larva or research upgrades while contaminated.

Usage
Hotkey E
Cost 125 Energy
Duration 30 seconds
ve

The overseer can create a changeling, which can spy on enemy forces.

Usage
Hotkey C
Cost 50 Energy Almost immediate seconds
Range HotS only: siege range[4]
Duration 150 seconds
ve

Upgrades

Increases armor of zerg air units.

Acquisition
Purchased from
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect +1 armor
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Lair
Effect +1 armor
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Hive
Effect +1 armor
ve
PneumutizedCarapace SC2 Game1
Pneumatized Carapace

Increase speed of the overlord from 0.902 to 2.63, overlords with Ventral Sacs from 1.099 to 2.83, and the overseer 2.62 to 4.73.

Acquisition
Purchased from Hatchery (with at least 1 other lair or hive)/Lair/Hive
Hotkey P
Cost 100 Minerals 100 Vespene gas 43seconds
ve

Heart of the Swarm Campaign

Sarah Kerrigan's forces never create overseers. Detection was never required in the campaign.

Co-op Missions

Kerrigan and Zagara can both mutate Overseers.

Abilities

MorphOversight Coop Game1
Oversight Mode

The overseer can switch to Oversight Mode. In Oversight Mode the overseer is immobile and gains 50% increased sight radius. Can switch back to Overseer Mode to move again.

Usage
Hotkey E (Oversight Mode)
T (Overseer Mode)
Cost 3 seconds
ve

Development

Main article: Overseer/Development

Special Overseer Strains

Overseer SC2 Head1

The overseer

References

  1. 1.0 1.1 1.2 Overseer, Blizzard Entertainment. Accessed on 2014-12-06
  2. Blizzard Entertainment. 2012-11-26. StarCraft II Creative Development Q&A - Part 6. Blizzard Entertainment. Accessed 2012-11-26.
  3. 3.0 3.1 2014-12-04, Overseer Science. Blizzard Entertainment, accessed on 2014-12-06
  4. Blizzard Entertainment, Teamliquid. 2012-06-09. Heart of the Swarm Update. Blizzard Entertainment. Accessed 2012-06-09.